cocos2d-x  3.0
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UICCTextField Class Reference

#include <UITextField.h>

Inheritance diagram for UICCTextField:
TextFieldTTF TextFieldDelegate Label IMEDelegate SpriteBatchNode LabelProtocol Node TextureProtocol Ref BlendProtocol

Public Member Functions

 UICCTextField ()
 ~UICCTextField ()
virtual void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual bool onTextFieldAttachWithIME (TextFieldTTF *pSender) override
 If the sender doesn't want to attach to the IME, return true;. More...
 
virtual bool onTextFieldDetachWithIME (TextFieldTTF *pSender) override
 If the sender doesn't want to detach from the IME, return true;. More...
 
virtual bool onTextFieldInsertText (TextFieldTTF *pSender, const char *text, size_t nLen) override
 If the sender doesn't want to insert the text, return true;. More...
 
virtual bool onTextFieldDeleteBackward (TextFieldTTF *pSender, const char *delText, size_t nLen) override
 If the sender doesn't want to delete the delText, return true;. More...
 
void insertText (const char *text, size_t len)
 Called by IMEDispatcher when text input received from the IME. More...
 
void deleteBackward ()
 Called by IMEDispatcher after the user clicks the backward key. More...
 
void openIME ()
void closeIME ()
void setMaxLengthEnabled (bool enable)
bool isMaxLengthEnabled ()
void setMaxLength (int length)
int getMaxLength ()
int getCharCount ()
void setPasswordEnabled (bool enable)
bool isPasswordEnabled ()
void setPasswordStyleText (const char *styleText)
void setPasswordText (const char *text)
void setAttachWithIME (bool attach)
bool getAttachWithIME ()
void setDetachWithIME (bool detach)
bool getDetachWithIME ()
void setInsertText (bool insert)
bool getInsertText ()
void setDeleteBackward (bool deleteBackward)
bool getDeleteBackward ()
- Public Member Functions inherited from TextFieldTTF
 TextFieldTTF ()
virtual ~TextFieldTTF ()
bool initWithPlaceHolder (const std::string &placeholder, const Size &dimensions, TextHAlignment alignment, const std::string &fontName, float fontSize)
 initializes the TextFieldTTF with a font name, alignment, dimension and font size More...
 
bool initWithPlaceHolder (const std::string &placeholder, const std::string &fontName, float fontSize)
 initializes the TextFieldTTF with a font name and font size More...
 
virtual bool attachWithIME ()
 Open keyboard and receive input text. More...
 
virtual bool detachWithIME ()
 End text input and close keyboard. More...
 
TextFieldDelegategetDelegate () const
void setDelegate (TextFieldDelegate *delegate)
int getCharCount () const
virtual const Color4BgetColorSpaceHolder ()
virtual void setColorSpaceHolder (const Color3B &color)
virtual void setColorSpaceHolder (const Color4B &color)
virtual void setTextColor (const Color4B &textColor) override
 Sets the text color. More...
 
virtual void setString (const std::string &text) override
 changes the string to render More...
 
virtual const std::string & getString () const override
 Returns the string that is currently being used in this label. More...
 
virtual void setPlaceHolder (const std::string &text)
virtual const std::string & getPlaceHolder (void) const
virtual void setSecureTextEntry (bool value)
virtual bool isSecureTextEntry ()
virtual void visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) override
 Visits this node's children and draw them recursively. More...
 
- Public Member Functions inherited from Label
virtual bool setTTFConfig (const TTFConfig &ttfConfig)
 set TTF configuration for Label More...
 
virtual const TTFConfiggetTTFConfig () const
virtual bool setBMFontFilePath (const std::string &bmfontFilePath, const Point &imageOffset=Point::ZERO)
const std::string & getBMFontFilePath () const
virtual bool setCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)
virtual bool setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)
virtual bool setCharMap (const std::string &plistFile)
virtual void setSystemFontName (const std::string &systemFont)
virtual const std::string & getSystemFontName () const
virtual void setSystemFontSize (float fontSize)
virtual float getSystemFontSize () const
virtual void enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0)
 Enable shadow for the label. More...
 
virtual void enableOutline (const Color4B &outlineColor, int outlineSize=-1)
 only support for TTF More...
 
virtual void enableGlow (const Color4B &glowColor)
 only support for TTF More...
 
virtual void disableEffect ()
 disable shadow/outline/glow rendering More...
 
void setAlignment (TextHAlignment hAlignment)
TextHAlignment getTextAlignment () const
void setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment)
void setHorizontalAlignment (TextHAlignment hAlignment)
TextHAlignment getHorizontalAlignment () const
void setVerticalAlignment (TextVAlignment vAlignment)
TextVAlignment getVerticalAlignment () const
void setLineBreakWithoutSpace (bool breakWithoutSpace)
void setMaxLineWidth (unsigned int maxLineWidth)
 Sets the max line width of the label. More...
 
unsigned int getMaxLineWidth ()
void setWidth (unsigned int width)
 Sets the untransformed size of the label. More...
 
unsigned int getWidth () const
void setHeight (unsigned int height)
 Sets the untransformed size of the label. More...
 
unsigned int getHeight () const
void setDimensions (unsigned int width, unsigned int height)
 Sets the untransformed size of the label in a more efficient way. More...
 
const SizegetDimensions () const
virtual void updateContent ()
 update content immediately. More...
 
const Color4BgetTextColor () const
virtual SpritegetLetter (int lettetIndex)
void setClipMarginEnabled (bool clipEnabled)
 clip upper and lower margin for reduce height of label. More...
 
bool isClipMarginEnabled () const
int getCommonLineHeight () const
int getStringNumLines () const
int getStringLength () const
FontAtlasgetFontAtlas ()
virtual void setBlendFunc (const BlendFunc &blendFunc) override
virtual bool isOpacityModifyRGB () const override
virtual void setOpacityModifyRGB (bool isOpacityModifyRGB) override
virtual void updateDisplayedColor (const Color3B &parentColor) override
virtual void updateDisplayedOpacity (GLubyte parentOpacity) override
virtual void setScale (float scale) override
 Sets the scale (x,y,z) of the node. More...
 
virtual void setScaleX (float scaleX) override
 Sets the scale (x) of the node. More...
 
virtual void setScaleY (float scaleY) override
 Sets the scale (y) of the node. More...
 
virtual float getScaleX () const override
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY () const override
 Returns the scale factor on Y axis of this node. More...
 
virtual void addChild (Node *child, int zOrder=0, int tag=0) override
 Adds a child to the container with z order and tag. More...
 
virtual void sortAllChildren () override
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual std::string getDescription () const override
 Gets the description string. More...
 
virtual const SizegetContentSize () const override
 Returns the untransformed size of the node. More...
 
virtual Rect getBoundingBox () const override
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
virtual void draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) override
 Override this method to draw your own node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setFontDefinition (const FontDefinition &textDefinition)
CC_DEPRECATED_ATTRIBUTE const
FontDefinition
getFontDefinition () const
- Public Member Functions inherited from SpriteBatchNode
TextureAtlasgetTextureAtlas (void)
 returns the TextureAtlas object More...
 
void setTextureAtlas (TextureAtlas *textureAtlas)
 sets the TextureAtlas object More...
 
const std::vector< Sprite * > & getDescendants () const
 returns an array with the descendants (children, gran children, etc.). More...
 
void increaseAtlasCapacity ()
void removeChildAtIndex (ssize_t index, bool doCleanup)
 removes a child given a certain index. More...
 
void appendChild (Sprite *sprite)
void removeSpriteFromAtlas (Sprite *sprite)
ssize_t rebuildIndexInOrder (Sprite *parent, ssize_t index)
ssize_t highestAtlasIndexInChild (Sprite *sprite)
ssize_t lowestAtlasIndexInChild (Sprite *sprite)
ssize_t atlasIndexForChild (Sprite *sprite, int z)
void reorderBatch (bool reorder)
virtual Texture2DgetTexture () const override
 Returns the currently used texture. More...
 
virtual void setTexture (Texture2D *texture) override
 Sets a new texuture. More...
 
virtual const BlendFuncgetBlendFunc () const override
 Returns the blending function that is currently being used. More...
 
virtual void reorderChild (Node *child, int zOrder) override
 Reorders a child according to a new z value. More...
 
virtual void removeChild (Node *child, bool cleanup) override
 Removes a child from the container. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup) override
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
void insertQuadFromSprite (Sprite *sprite, ssize_t index)
 Inserts a quad at a certain index into the texture atlas. More...
 
SpriteBatchNodeaddSpriteWithoutQuad (Sprite *child, int z, int aTag)
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running". More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void draw () final
virtual void visit () final
virtual ScenegetScene ()
 Returns the Scene that contains the Node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE Rect 
boundingBox () const
virtual void setEventDispatcher (EventDispatcher *dispatcher)
virtual EventDispatchergetEventDispatcher () const
void setPhysicsBody (PhysicsBody *body)
 set the PhysicsBody that let the sprite effect with physics More...
 
PhysicsBody * getPhysicsBody () const
 get the PhysicsBody the sprite have More...
 
virtual GLubyte getOpacity () const
virtual GLubyte getDisplayedOpacity () const
virtual void setOpacity (GLubyte opacity)
virtual bool isCascadeOpacityEnabled () const
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const Color3BgetColor (void) const
virtual const Color3BgetDisplayedColor () const
virtual void setColor (const Color3B &color)
virtual bool isCascadeColorEnabled () const
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setZOrder (int localZOrder)
virtual void _setLocalZOrder (int z)
virtual int getLocalZOrder () const
 Gets the local Z order of this node. More...
 
virtual CC_DEPRECATED_ATTRIBUTE int getZOrder () const
virtual void setGlobalZOrder (float globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float scaleX, float scaleY)
 Sets the scale (x,y) of the node. More...
 
virtual void setPosition (const Point &position)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual const PointgetPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void setPosition (float x, float y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
virtual void setPositionY (float y)
virtual float getPositionY (void) const
virtual void setPosition3D (const Vertex3F &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
virtual Vertex3F getPosition3D () const
 returns the position (X,Y,Z) in its parent's coordinate system More...
 
virtual void setPositionZ (float positionZ)
 Sets the 'z' coordinate in the position. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setVertexZ (float vertexZ)
virtual float getPositionZ () const
 Gets position Z coordinate of this node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getVertexZ () const
virtual void setSkewX (float skewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float skewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Point &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const PointgetAnchorPoint () const
 Returns the anchor point in percent. More...
 
virtual const PointgetAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const Size &contentSize)
 Sets the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotation3D (const Vertex3F &rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
virtual Vertex3F getRotation3D () const
 returns the rotation (X,Y,Z) in degrees. More...
 
virtual void setRotationSkewX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setRotationX (float rotationX)
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getRotationX () const
virtual void setRotationSkewY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setRotationY (float rotationY)
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getRotationY () const
void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
int getOrderOfArrival () const
 Returns the arrival order, indicates which children is added previously. More...
 
CC_DEPRECATED_ATTRIBUTE void setGLServerState (int serverState)
CC_DEPRECATED_ATTRIBUTE int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual NodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual Vector< Node * > & getChildren ()
 Returns the array of the node's children. More...
 
virtual const Vector< Node * > & getChildren () const
virtual ssize_t getChildrenCount () const
 Returns the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual RefgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const RefgetUserObject () const
virtual void setUserObject (Ref *userObject)
 Returns a user assigned Object. More...
 
virtual GLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual const GLProgramgetShaderProgram () const
virtual void setShaderProgram (GLProgram *shaderProgram)
 Sets the shader program for this node. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
CC_DEPRECATED_ATTRIBUTE ssize_t numberOfRunningActions () const
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void update (float delta)
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const kmMat4 & getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
virtual void setNodeToParentTransform (const kmMat4 &transform)
 Sets the Transformation matrix manually. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToParentTransform () const
virtual const kmMat4 & getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
parentToNodeTransform () const
virtual kmMat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToWorldTransform () const
virtual kmMat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
worldToNodeTransform () const
Point convertToNodeSpace (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpace (const Point &nodePoint) const
 Converts a Point to world space coordinates. More...
 
Point convertToNodeSpaceAR (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpaceAR (const Point &nodePoint) const
 Converts a local Point to world space coordinates.The result is in Points. More...
 
Point convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Point More...
 
Point convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (kmMat4 *additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
ComponentgetComponent (const std::string &pName)
 gets a component by its name More...
 
virtual bool addComponent (Component *pComponent)
 adds a component More...
 
virtual bool removeComponent (const std::string &pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from TextureProtocol
virtual ~TextureProtocol ()
- Public Member Functions inherited from BlendProtocol
virtual ~BlendProtocol ()
- Public Member Functions inherited from LabelProtocol
virtual ~LabelProtocol ()
- Public Member Functions inherited from IMEDelegate
virtual ~IMEDelegate ()
- Public Member Functions inherited from TextFieldDelegate
virtual ~TextFieldDelegate ()
virtual bool onVisit (TextFieldTTF *sender, Renderer *renderer, const kmMat4 &transform, bool transformUpdated)
 If the sender doesn't want to draw, return true. More...
 

Static Public Member Functions

static UICCTextFieldcreate (const char *placeholder, const char *fontName, float fontSize)
- Static Public Member Functions inherited from TextFieldTTF
static TextFieldTTFtextFieldWithPlaceHolder (const std::string &placeholder, const Size &dimensions, TextHAlignment alignment, const std::string &fontName, float fontSize)
 creates a TextFieldTTF from a fontname, alignment, dimension and font size More...
 
static TextFieldTTFtextFieldWithPlaceHolder (const std::string &placeholder, const std::string &fontName, float fontSize)
 creates a TextFieldTTF from a fontname and font size More...
 
- Static Public Member Functions inherited from Label
static Labelcreate ()
static LabelcreateWithSystemFont (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)
 Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment. More...
 
static LabelcreateWithTTF (const std::string &text, const std::string &fontFile, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)
 Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment. More...
 
static LabelcreateWithTTF (const TTFConfig &ttfConfig, const std::string &text, TextHAlignment alignment=TextHAlignment::LEFT, int maxLineWidth=0)
 Create a label with TTF configuration. More...
 
static LabelcreateWithBMFont (const std::string &bmfontFilePath, const std::string &text, const TextHAlignment &alignment=TextHAlignment::LEFT, int maxLineWidth=0, const Point &imageOffset=Point::ZERO)
static LabelcreateWithCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)
static LabelcreateWithCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)
static LabelcreateWithCharMap (const std::string &plistFile)
static CC_DEPRECATED_ATTRIBUTE
Label
create (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)
- Static Public Member Functions inherited from SpriteBatchNode
static SpriteBatchNodecreateWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)
 creates a SpriteBatchNode with a texture2d and capacity of children. More...
 
static SpriteBatchNodecreate (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)
 creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 

Protected Attributes

bool _maxLengthEnabled
int _maxLength
bool _passwordEnabled
std::string _passwordStyleText
bool _attachWithIME
bool _detachWithIME
bool _insertText
bool _deleteBackward
- Protected Attributes inherited from TextFieldTTF
TextFieldDelegate_delegate
int _charCount
std::string _inputText
std::string _placeHolder
Color4B _colorSpaceHolder
Color4B _colorText
bool _secureTextEntry
- Protected Attributes inherited from Label
std::string _bmFontPath
bool _isOpacityModifyRGB
bool _contentDirty
bool _fontDirty
std::string _systemFont
float _systemFontSize
LabelType _currentLabelType
std::vector< SpriteBatchNode * > _batchNodes
FontAtlas_fontAtlas
std::vector< LetterInfo_lettersInfo
TTFConfig _fontConfig
Sprite_textSprite
FontDefinition _fontDefinition
bool _compatibleMode
Sprite_reusedLetter
 used for optimization More...
 
Rect _reusedRect
int _limitShowCount
float _commonLineHeight
bool _lineBreakWithoutSpaces
int * _horizontalKernings
unsigned int _maxLineWidth
Size _labelDimensions
unsigned int _labelWidth
unsigned int _labelHeight
TextHAlignment _hAlignment
TextVAlignment _vAlignment
int _currNumLines
unsigned short int * _currentUTF16String
unsigned short int * _originalUTF16String
std::string _originalUTF8String
float _fontScale
bool _useDistanceField
bool _useA8Shader
LabelEffect _currLabelEffect
Color4B _effectColor
Color4F _effectColorF
GLuint _uniformEffectColor
GLuint _uniformTextColor
CustomCommand _customCommand
bool _shadowDirty
bool _shadowEnabled
Size _shadowOffset
int _shadowBlurRadius
kmMat4 _shadowTransform
Color3B _shadowColor
float _shadowOpacity
Sprite_shadowNode
int _outlineSize
Color4B _textColor
Color4F _textColorF
bool _clipEnabled
bool _blendFuncDirty
- Protected Attributes inherited from SpriteBatchNode
TextureAtlas_textureAtlas
BlendFunc _blendFunc
BatchCommand _batchCommand
std::vector< Sprite * > _descendants
- Protected Attributes inherited from Node
float _rotationX
 rotation on the X-axis More...
 
float _rotationY
 rotation on the Y-axis More...
 
float _rotationZ_X
 rotation angle on Z-axis, component X More...
 
float _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
float _scaleX
 scaling factor on x-axis More...
 
float _scaleY
 scaling factor on y-axis More...
 
float _scaleZ
 scaling factor on z-axis More...
 
Point _position
 position of the node More...
 
float _positionZ
 OpenGL real Z position. More...
 
float _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
Point _anchorPointInPoints
 anchor point in points More...
 
Point _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
kmMat4 _modelViewTransform
 ModelView transform of the Node. More...
 
kmMat4 _transform
 transform More...
 
bool _transformDirty
 transform dirty flag More...
 
kmMat4 _inverse
 inverse transform More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
kmMat4 _additionalTransform
 transform More...
 
bool _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
bool _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
int _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
float _globalZOrder
 Global order used to sort the node. More...
 
Vector< Node * > _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
std::string _name
 a string label, an user defined string to identify this node More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Ref_userObject
 A user assigned Object. More...
 
GLProgram_shaderProgram
 OpenGL shader. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
EventDispatcher_eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
bool _running
 is running More...
 
bool _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
int _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType _scriptType
 type of script binding, lua or javascript More...
 
ComponentContainer_componentContainer
 Dictionary of components. More...
 
PhysicsBody * _physicsBody
 the physicsBody the node have More...
 
GLubyte _displayedOpacity
GLubyte _realOpacity
Color3B _displayedColor
Color3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Label
static const int DistanceFieldFontSize
- Protected Types inherited from Label
enum  LabelType { TTF, BMFONT, CHARMAP, STRING_TEXTURE }
 
- Protected Member Functions inherited from TextFieldTTF
virtual bool canAttachWithIME () override
 Decide if the delegate instance is ready to receive an IME message. More...
 
virtual bool canDetachWithIME () override
 Decide if the delegate instance can stop receiving IME messages. More...
 
virtual const std::string & getContentText () override
 Called by IMEDispatcher for text stored in delegate. More...
 
- Static Protected Attributes inherited from Node
static int s_globalOrderOfArrival

Constructor & Destructor Documentation

Member Function Documentation

void closeIME ( )
static UICCTextField* create ( const char *  placeholder,
const char *  fontName,
float  fontSize 
)
static
void deleteBackward ( )
virtual

Called by IMEDispatcher after the user clicks the backward key.

Reimplemented from TextFieldTTF.

bool getAttachWithIME ( )
int getCharCount ( )
bool getDeleteBackward ( )
bool getDetachWithIME ( )
bool getInsertText ( )
int getMaxLength ( )
void insertText ( const char *  text,
size_t  len 
)
virtual

Called by IMEDispatcher when text input received from the IME.

Reimplemented from TextFieldTTF.

bool isMaxLengthEnabled ( )
bool isPasswordEnabled ( )
virtual void onEnter ( )
overridevirtual

Event callback that is invoked every time when Node enters the 'stage'.

If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().

Reimplemented from Node.

virtual bool
onTextFieldAttachWithIME
( TextFieldTTF sender)
overridevirtual

If the sender doesn't want to attach to the IME, return true;.

Reimplemented from TextFieldDelegate.

virtual bool
onTextFieldDeleteBackward
( TextFieldTTF sender,
const char *  delText,
size_t  nLen 
)
overridevirtual

If the sender doesn't want to delete the delText, return true;.

Reimplemented from TextFieldDelegate.

virtual bool
onTextFieldDetachWithIME
( TextFieldTTF sender)
overridevirtual

If the sender doesn't want to detach from the IME, return true;.

Reimplemented from TextFieldDelegate.

virtual bool onTextFieldInsertText ( TextFieldTTF sender,
const char *  text,
size_t  nLen 
)
overridevirtual

If the sender doesn't want to insert the text, return true;.

Reimplemented from TextFieldDelegate.

void openIME ( )
void setAttachWithIME ( bool  attach)
void setDeleteBackward ( bool  deleteBackward)
void setDetachWithIME ( bool  detach)
void setInsertText ( bool  insert)
void setMaxLength ( int  length)
void setMaxLengthEnabled ( bool  enable)
void setPasswordEnabled ( bool  enable)
void setPasswordStyleText ( const char *  styleText)
void setPasswordText ( const char *  text)

Member Data Documentation

bool _attachWithIME
protected
bool _deleteBackward
protected
bool _detachWithIME
protected
bool _insertText
protected
int _maxLength
protected
bool _maxLengthEnabled
protected
bool _passwordEnabled
protected
std::string _passwordStyleText
protected

The documentation for this class was generated from the following file: