cocos2d-x  3.0
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JumpTo Class Reference

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for JumpTo:
JumpBy ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual JumpToclone () const override
 returns a clone of action More...
 
virtual JumpToreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from JumpBy
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static JumpTocreate (float duration, const Point &position, float height, int jumps)
 creates the action More...
 
- Static Public Member Functions inherited from JumpBy
static JumpBycreate (float duration, const Point &position, float height, int jumps)
 creates the action More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from JumpBy
 JumpBy ()
virtual ~JumpBy ()
bool initWithDuration (float duration, const Point &position, float height, int jumps)
 initializes the action More...
 
- Protected Attributes inherited from JumpBy
Point _startPosition
Point _delta
float _height
int _jumps
Point _previousPos

Detailed Description

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute.

Member Function Documentation

virtual JumpTo* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from JumpBy.

static JumpTo* create ( float  duration,
const Point position,
float  height,
int  jumps 
)
static

creates the action

virtual JumpTo* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from JumpBy.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from JumpBy.


The documentation for this class was generated from the following file: