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| ParticleExplosion () |
virtual | ~ParticleExplosion () |
bool | init () |
virtual bool | initWithTotalParticles (int numberOfParticles) |
| Initializes a system with a fixed number of particles. More...
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Protected Member Functions inherited from ParticleSystemQuad |
| ParticleSystemQuad () |
virtual | ~ParticleSystemQuad () |
void | initIndices () |
| initializes the indices for the vertices More...
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void | initTexCoordsWithRect (const Rect &rect) |
| initializes the texture with a rectangle measured Points More...
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var | initTexCoordsWithRect ( var rect) |
| initializes the texture with a rectangle measured Points More...
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local | initTexCoordsWithRect ( local rect) |
| initializes the texture with a rectangle measured Points More...
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void | updateTexCoords () |
| Updates texture coords. More...
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void | setupVBOandVAO () |
void | setupVBO () |
bool | allocMemory () |
Protected Member Functions inherited from ParticleSystem |
| ParticleSystem () |
virtual | ~ParticleSystem () |
bool | init () |
| initializes a ParticleSystem More...
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bool | initWithFile (const std::string &plistFile) |
| initializes a ParticleSystem from a plist file. More...
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bool | initWithDictionary (ValueMap &dictionary) |
| initializes a QuadParticleSystem from a Dictionary. More...
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bool | initWithDictionary (ValueMap &dictionary, const std::string &dirname) |
| initializes a particle system from a NSDictionary and the path from where to load the png More...
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virtual void | updateBlendFunc () |
| Node () |
| Node () |
| Node () |
virtual | ~Node () |
local | ~Node () |
void | childrenAlloc (void) |
| lazy allocs More...
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var | childrenAlloc () |
| lazy allocs More...
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local | childrenAlloc () |
| lazy allocs More...
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void | insertChild (Node *child, int z) |
| helper that reorder a child More...
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var | insertChild ( var child, var z) |
| helper that reorder a child More...
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local | insertChild ( local child, local z) |
| helper that reorder a child More...
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void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
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var | detachChild ( var child, var index, var doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
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local | detachChild ( local child, local index, local doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
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Point | convertToWindowSpace (const Point &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More...
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var | convertToWindowSpace ( var nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More...
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local | convertToWindowSpace ( local nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More...
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kmMat4 | transform (const kmMat4 &parentTransform) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
var | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
var | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
var | disableCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
| Ref () |
| Constructor. More...
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