cocos2d-x  3.0
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SoundEffectData Struct Reference

#include <Audio.h>

Public Attributes

unsigned int m_soundID
var m_soundID
local m_soundID
IXAudio2SourceVoice * m_soundEffectSourceVoice
var m_soundEffectSourceVoice
local m_soundEffectSourceVoice
XAUDIO2_BUFFER m_audioBuffer
byte * m_soundEffectBufferData
var m_soundEffectBufferData
local m_soundEffectBufferData
uint32 m_soundEffectBufferLength
var m_soundEffectBufferLength
local m_soundEffectBufferLength
uint32 m_soundEffectSampleRate
bool m_soundEffectStarted

Member Data Documentation

XAUDIO2_BUFFER m_audioBuffer
var m_audioBuffer
local m_audioBuffer
byte * m_soundEffectBufferData
var m_soundEffectBufferData
local m_soundEffectBufferData
uint32 m_soundEffectBufferLength
var m_soundEffectBufferLength
local m_soundEffectBufferLength
uint32 m_soundEffectSampleRate
var m_soundEffectSampleRate
local m_soundEffectSampleRate
IXAudio2SourceVoice
* m_soundEffectSourceVoice
var m_soundEffectSourceVoice
local m_soundEffectSourceVoice
bool m_soundEffectStarted
var m_soundEffectStarted
local m_soundEffectStarted
unsigned int m_soundID
var m_soundID
local m_soundID

The documentation for this struct was generated from the following files: