cocos2d-x  3.0
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spine Namespace Reference

Classes

class  Skeleton
 Draws a skeleton. More...
 
class  SkeletonAnimation
 Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later. More...
 

Typedefs

typedef void(cocos2d::Ref::* SEL_AnimationStateEvent )(spine::SkeletonAnimation *node, int trackIndex, spEventType type, spEvent *event, int loopCount)

Typedef Documentation

typedef void(cocos2d::Ref::*
SEL_AnimationStateEvent)(spine::SkeletonAnimation
*node, int trackIndex,
spEventType type, spEvent
*event, int loopCount)
typedef void(cocos2d::Ref::*
SEL_AnimationStateEvent)(spine::SkeletonAnimation
*node, int trackIndex,
spEventType type, spEvent
*event, int loopCount)
typedef void(cocos2d::Ref::*
SEL_AnimationStateEvent)(spine::SkeletonAnimation
*node, int trackIndex,
spEventType type, spEvent
*event, int loopCount)