cocos2d-x  3.0
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TransitionMoveInR Class Reference

TransitionMoveInR: Move in from to the right the incoming scene. More...

#include <CCTransition.h>

Inheritance diagram for TransitionMoveInR:
TransitionMoveInL TransitionScene TransitionEaseScene Scene Node Ref

Static Public Member Functions

static TransitionMoveInRcreate (float t, Scene *scene)
- Static Public Member Functions inherited from TransitionMoveInL
static TransitionMoveInLcreate (float t, Scene *scene)
- Static Public Member Functions inherited from TransitionScene
static TransitionScenecreate (float t, Scene *scene)
 creates a base transition with duration and incoming scene More...
 
- Static Public Member Functions inherited from Scene
static Scenecreate ()
 creates a new Scene object More...
 
static ScenecreateWithPhysics ()
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 

Protected Member Functions

 TransitionMoveInR ()
virtual ~TransitionMoveInR ()
virtual void initScenes ()
 initializes the scenes More...
 
- Protected Member Functions inherited from TransitionMoveInL
 TransitionMoveInL ()
virtual ~TransitionMoveInL ()
- Protected Member Functions inherited from TransitionScene
 TransitionScene ()
virtual ~TransitionScene ()
bool initWithDuration (float t, Scene *scene)
 initializes a transition with duration and incoming scene More...
 
virtual void sceneOrder ()
void setNewScene (float dt)
- Protected Member Functions inherited from Scene
 Scene ()
virtual ~Scene ()
virtual bool init () override
bool initWithPhysics ()
void addChildToPhysicsWorld (Node *child)
- Protected Member Functions inherited from Node
 Node ()
virtual ~Node ()
void childrenAlloc (void)
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
void detachChild (Node *child, ssize_t index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Point convertToWindowSpace (const Point &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
kmMat4 transform (const kmMat4 &parentTransform)
virtual void updateCascadeOpacity ()
virtual void disableCascadeOpacity ()
virtual void updateCascadeColor ()
virtual void disableCascadeColor ()
virtual void updateColor ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Additional Inherited Members

- Public Types inherited from TransitionScene
enum  Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 }
 Orientation Type used by some transitions. More...
 
- Public Member Functions inherited from TransitionMoveInL
virtual ActionIntervalaction (void)
 returns the action that will be performed More...
 
virtual ActionIntervaleaseActionWithAction (ActionInterval *action)
 returns the Ease action that will be performed on a linear action. More...
 
virtual void onEnter () override
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Protected Attributes inherited from TransitionScene
Scene_inScene
Scene_outScene
float _duration
bool _isInSceneOnTop
bool _isSendCleanupToScene
- Static Protected Attributes inherited from Node
static int s_globalOrderOfArrival

Detailed Description

TransitionMoveInR: Move in from to the right the incoming scene.

Constructor & Destructor Documentation

TransitionMoveInR ( )
protected
virtual ~TransitionMoveInR ( )
protectedvirtual

Member Function Documentation

static TransitionMoveInR* create ( float  t,
Scene scene 
)
static
virtual void initScenes ( )
protectedvirtual

initializes the scenes

Reimplemented from TransitionMoveInL.


The documentation for this class was generated from the following file: