FlipY3D action.
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#include <CCActionGrid3D.h>
returns a clone of action
Reimplemented from FlipX3D.
returns a clone of action
Reimplemented from FlipX3D.
returns a clone of action
Reimplemented from FlipX3D.
static FlipY3D* create |
( |
float |
duration) | |
|
|
static |
creates the action with duration
var create |
( |
var |
duration) | |
|
|
static |
creates the action with duration
local create |
( |
local |
duration) | |
|
|
static |
creates the action with duration
virtual void update |
( |
float |
time) | |
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|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
- 0 means that the action just started
- 0.5 means that the action is in the middle
- 1 means that the action is over
Reimplemented from FlipX3D.
called once per frame.
time a value between 0 and 1
For example:
- 0 means that the action just started
- 0.5 means that the action is in the middle
- 1 means that the action is over
Reimplemented from FlipX3D.
local update |
( |
local |
time) | |
|
|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
- 0 means that the action just started
- 0.5 means that the action is in the middle
- 1 means that the action is over
Reimplemented from FlipX3D.
The documentation for this class was generated from the following file: