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CallFunc Class Reference

Calls a 'callback'. More...

#include <CCActionInstant.h>

Inheritance diagram for CallFunc:
ActionInstant FiniteTimeAction Action Ref Clonable __CCCallFuncND __CCCallFuncO CallFuncN LuaCallFunc

Public Member Functions

virtual void execute ()
 executes the callback More...
 
RefgetTargetCallback ()
void setTargetCallback (Ref *sel)
virtual void update (float time) override
 called once per frame. More...
 
virtual CallFuncreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual CallFuncclone () const override
 returns a clone of action More...
 
CC_CONSTRUCTOR_ACCESS _callFunc (nullptr)
CC_CONSTRUCTOR_ACCESS _function (nullptr)
virtual ~CallFunc ()
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Ref *target)
 initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More...
 
bool initWithFunction (const std::function< void()> &func)
 initializes the action with the std::function<void()> More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static CallFunccreate (const std::function< void()> &func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFunc
create (Ref *target, SEL_CallFunc selector)
 creates the action with the callback More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: CallFunc() : _selectorTarget(nullptr)
SEL_CallFunc _callFunc
SEL_CallFuncN _callFuncN

Protected Attributes

Ref_selectorTarget
 Target that will be called. More...
 
union {
   SEL_CallFunc   _callFunc
   var   _callFunc
   local   _callFunc
   SEL_CallFuncN   _callFuncN
   var   _callFuncN
   local   _callFuncN
}; 
std::function< void()> _function
 function that will be called More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()

Detailed Description

Calls a 'callback'.

Constructor & Destructor Documentation

virtual ~CallFunc ( )
virtual

Member Function Documentation

CC_CONSTRUCTOR_ACCESS _callFunc ( nullptr  )
CC_CONSTRUCTOR_ACCESS _function ( nullptr  )
inline
virtual CallFunc* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInstant.

Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.

static CallFunc* create ( const std::function< void()> &  func)
static

creates the action with the callback of type std::function<void()>.

This is the preferred way to create the callback. When this funtion bound in js or lua ,the input param will be changed In js: var create(var func, var this, var [data]) or var create(var func) In lua:local create(local funcID)

static CC_DEPRECATED_ATTRIBUTE
CallFunc* create
( Ref target,
SEL_CallFunc  selector 
)
static

creates the action with the callback

typedef void (Ref::*SEL_CallFunc)();

Deprecated:
Use the std::function API instead.
virtual void execute ( )
virtual

executes the callback

Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.

Ref* getTargetCallback ( )
inline
bool initWithFunction ( const std::function< void()> &  func)

initializes the action with the std::function<void()>

CC_DEPRECATED_ATTRIBUTE bool
initWithTarget
( Ref target)

initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();

Deprecated:
Use the std::function API instead.
virtual CallFunc* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInstant.

void setTargetCallback ( Ref sel)
inline
virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionInstant.

Member Data Documentation

union { ... }
SEL_CallFunc _callFunc
SEL_CallFuncN _callFuncN
std::function<void()> _function
protected

function that will be called

Ref* _selectorTarget
protected

Target that will be called.


The documentation for this class was generated from the following file: