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EaseElasticIn Class Reference

Ease Elastic In action. More...

#include <CCActionEase.h>

Inheritance diagram for EaseElasticIn:
EaseElastic ActionEase ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void update (float time) override
 called once per frame. More...
 
virtual EaseElasticInclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual EaseElasticreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from EaseElastic
float getPeriod () const
 get period of the wave in radians. More...
 
void setPeriod (float fPeriod)
 set period of the wave in radians. More...
 
- Public Member Functions inherited from ActionEase
virtual ActionIntervalgetInnerAction ()
local getInnerAction ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop () override
 called after the action has finished. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static EaseElasticIncreate (ActionInterval *action, float period)
 Creates the action with the inner action and the period in radians (default is 0.3) More...
 
local create ( local action, local period)
 Creates the action with the inner action and the period in radians (default is 0.3) More...
 
static EaseElasticIncreate (ActionInterval *action)

Protected Member Functions

 EaseElasticIn ()
 EaseElasticIn ()
 EaseElasticIn ()
virtual ~EaseElasticIn ()
var ~EaseElasticIn ()
local ~EaseElasticIn ()
- Protected Member Functions inherited from EaseElastic
 EaseElastic ()
virtual ~EaseElastic ()
bool initWithAction (ActionInterval *action, float period=0.3f)
 Initializes the action with the inner action and the period in radians (default is 0.3) More...
 
- Protected Member Functions inherited from ActionEase
 ActionEase ()
virtual ~ActionEase ()
var ~ActionEase ()
local ~ActionEase ()
bool initWithAction (ActionInterval *action)
 initializes the action More...
 
var initWithAction ( var action)
 initializes the action More...
 
local initWithAction ( local action)
 initializes the action More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Attributes inherited from EaseElastic
float _period

Detailed Description

Ease Elastic In action.

Warning
This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
Since
v0.8.2

Constructor & Destructor Documentation

EaseElasticIn ( )
inlineprotected
var EaseElasticIn ( )
inlineprotected
local EaseElasticIn ( )
inlineprotected
virtual ~EaseElasticIn ( )
inlineprotectedvirtual
var ~EaseElasticIn ( )
inlineprotectedvirtual
local ~EaseElasticIn ( )
inlineprotectedvirtual

Member Function Documentation

virtual EaseElasticIn* clone ( ) const
overridevirtual

returns a clone of action

Implements EaseElastic.

var clone ( )
overridevirtual

returns a clone of action

Implements EaseElastic.

local clone ( )
overridevirtual

returns a clone of action

Implements EaseElastic.

static EaseElasticIn* create ( ActionInterval action,
float  period 
)
static

Creates the action with the inner action and the period in radians (default is 0.3)

var create ( var  action,
var  period 
)
static

Creates the action with the inner action and the period in radians (default is 0.3)

local create ( local  action,
local  period 
)
static

Creates the action with the inner action and the period in radians (default is 0.3)

static EaseElasticIn* create ( ActionInterval action)
static
var create ( var  action)
static
local create ( local  action)
static
virtual EaseElastic* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements EaseElastic.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements EaseElastic.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements EaseElastic.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.


The documentation for this class was generated from the following file: