The vector to store event listeners with scene graph based priority and fixed priority. More...
#include <CCEventDispatcher.h>
Public Member Functions | |
EventListenerVector () | |
~EventListenerVector () | |
size_t | size () const |
bool | empty () const |
void | push_back (EventListener *item) |
void | clearSceneGraphListeners () |
void | clearFixedListeners () |
void | clear () |
std::vector< EventListener * > * | getFixedPriorityListeners () const |
std::vector< EventListener * > * | getSceneGraphPriorityListeners () const |
ssize_t | getGt0Index () const |
void | setGt0Index (ssize_t index) |
The vector to store event listeners with scene graph based priority and fixed priority.
~EventListenerVector | ( | ) |
void clear | ( | ) |
void clearFixedListeners | ( | ) |
void clearSceneGraphListeners | ( | ) |
bool empty | ( | ) | const |
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void push_back | ( | EventListener * | item) |
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size_t size | ( | ) | const |