cocos2d-x  3.0
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EventDispatcher Member List

This is the complete list of members for EventDispatcher, including all inherited members.

_dirtyNodesEventDispatcherprotected
_globalZOrderNodeMapEventDispatcherprotected
_inDispatchEventDispatcherprotected
_internalCustomListenerIDsEventDispatcherprotected
_isEnabledEventDispatcherprotected
_listenerMapEventDispatcherprotected
_nodeListenersMapEventDispatcherprotected
_nodePriorityIndexEventDispatcherprotected
_nodePriorityMapEventDispatcherprotected
_priorityDirtyFlagMapEventDispatcherprotected
_referenceCountRefprotected
_toAddedListenersEventDispatcherprotected
addCustomEventListener(const std::string &eventName, const std::function< void(EventCustom *)> &callback)EventDispatcher
addEventListener(EventListener *listener)EventDispatcherprotected
addEventListenerWithFixedPriority(EventListener *listener, int fixedPriority)EventDispatcher
addEventListenerWithSceneGraphPriority(EventListener *listener, Node *node)EventDispatcher
associateNodeAndEventListener(Node *node, EventListener *listener)EventDispatcherprotected
autorelease()Ref
DirtyFlag enum nameEventDispatcherprotected
dispatchCustomEvent(const std::string &eventName, void *optionalUserData=nullptr)EventDispatcher
dispatchEvent(Event *event)EventDispatcher
dispatchEventToListeners(EventListenerVector *listeners, const std::function< bool(EventListener *)> &onEvent)EventDispatcherprotected
dispatchTouchEvent(EventTouch *event)EventDispatcherprotected
dissociateNodeAndEventListener(Node *node, EventListener *listener)EventDispatcherprotected
EventDispatcher()EventDispatcher
forceAddEventListener(EventListener *listener)EventDispatcherprotected
getListeners(const EventListener::ListenerID &listenerID)EventDispatcherprotected
getReferenceCount() const Ref
isEnabled() const EventDispatcher
Node classEventDispatcherfriend
pauseEventListenersForTarget(Node *target, bool recursive=false)EventDispatcher
Ref()Refprotected
release()Ref
removeAllEventListeners()EventDispatcher
removeCustomEventListeners(const std::string &customEventName)EventDispatcher
removeEventListener(EventListener *listener)EventDispatcher
removeEventListenersForListenerID(const EventListener::ListenerID &listenerID)EventDispatcherprotected
removeEventListenersForTarget(Node *target, bool recursive=false)EventDispatcher
removeEventListenersForType(EventListener::Type listenerType)EventDispatcher
resumeEventListenersForTarget(Node *target, bool recursive=false)EventDispatcher
retain()Ref
setDirty(const EventListener::ListenerID &listenerID, DirtyFlag flag)EventDispatcherprotected
setDirtyForNode(Node *node)EventDispatcherprotected
setEnabled(bool isEnabled)EventDispatcher
setPriority(EventListener *listener, int fixedPriority)EventDispatcher
sortEventListeners(const EventListener::ListenerID &listenerID)EventDispatcherprotected
sortEventListenersOfFixedPriority(const EventListener::ListenerID &listenerID)EventDispatcherprotected
sortEventListenersOfSceneGraphPriority(const EventListener::ListenerID &listenerID, Node *rootNode)EventDispatcherprotected
updateDirtyFlagForSceneGraph()EventDispatcherprotected
updateListeners(Event *event)EventDispatcherprotected
visitTarget(Node *node, bool isRootNode)EventDispatcherprotected
~EventDispatcher()EventDispatcher
~Ref()Refvirtual