Base class for Action objects.
virtual Action* clone |
( |
| ) |
const |
|
inlinevirtual |
Returns a clone of action.
- Returns
- A clone action.
Implements Clonable.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, __CCCallFuncO, EaseElasticIn, Waves, JumpTiles3D, __CCCallFuncND, RotateTo, EaseElastic, CallFuncN, Liquid, WavesTiles3D, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, FadeOutTRTiles, Lens3D, FlipX, CardinalSplineTo, CCBRotateTo, TiledGrid3DAction, CCBSoundEffect, FiniteTimeAction, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, FlipY3D, ActionTimeline, ShuffleTiles, ToggleVisibility, OrbitCamera, Grid3DAction, Hide, FlipX3D, EaseRateAction, ShatteredTiles3D, ActionInterval, ProgressFromTo, LuaCallFunc, ActionTween, Show, Waves3D, Animate3D, PageTurn3D, ActionCamera, ActionEase, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.
Returns a clone of action.
- Returns
- A clone action.
Implements Clonable.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, __CCCallFuncO, EaseElasticIn, Waves, JumpTiles3D, __CCCallFuncND, RotateTo, EaseElastic, CallFuncN, Liquid, WavesTiles3D, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, FadeOutTRTiles, Lens3D, FlipX, CardinalSplineTo, CCBRotateTo, TiledGrid3DAction, CCBSoundEffect, FiniteTimeAction, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, FlipY3D, ActionTimeline, ShuffleTiles, ToggleVisibility, OrbitCamera, Grid3DAction, Hide, FlipX3D, EaseRateAction, ShatteredTiles3D, ActionInterval, ProgressFromTo, LuaCallFunc, ActionTween, Show, Waves3D, Animate3D, PageTurn3D, ActionCamera, ActionEase, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.
Returns a clone of action.
- Returns
- A clone action.
Implements Clonable.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, __CCCallFuncO, EaseElasticIn, Waves, JumpTiles3D, __CCCallFuncND, RotateTo, EaseElastic, CallFuncN, Liquid, WavesTiles3D, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, FadeOutTRTiles, Lens3D, FlipX, CardinalSplineTo, CCBRotateTo, TiledGrid3DAction, CCBSoundEffect, FiniteTimeAction, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, FlipY3D, ActionTimeline, ShuffleTiles, ToggleVisibility, OrbitCamera, Grid3DAction, Hide, FlipX3D, EaseRateAction, ShatteredTiles3D, ActionInterval, ProgressFromTo, LuaCallFunc, ActionTween, Show, Waves3D, Animate3D, PageTurn3D, ActionCamera, ActionEase, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.
virtual Action* reverse |
( |
void |
| ) |
const |
|
inlinevirtual |
Returns a new action that performs the exactly the reverse action.
- Returns
- A new action that performs the exactly the reverse action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, CardinalSplineTo, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, FiniteTimeAction, RemoveSelf, CCBSetSpriteFrame, Sequence, ActionTimeline, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionEase, GridAction, ActionCamera, ProgressTo, and ActionInstant.
Returns a new action that performs the exactly the reverse action.
- Returns
- A new action that performs the exactly the reverse action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, CardinalSplineTo, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, FiniteTimeAction, RemoveSelf, CCBSetSpriteFrame, Sequence, ActionTimeline, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionEase, GridAction, ActionCamera, ProgressTo, and ActionInstant.
virtual void startWithTarget |
( |
Node * |
target | ) |
|
|
virtual |
Called before the action start.
It will also set the target.
- Parameters
-
Reimplemented in TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, ReuseGrid, Spawn, StopGrid, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Speed, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, CardinalSplineTo, CCBRotateTo, Sequence, ActionTimeline, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, ActionInterval, Animate3D, ActionEase, GridAction, ActionCamera, and ProgressTo.
var startWithTarget |
( |
var |
target | ) |
|
|
virtual |
Called before the action start.
It will also set the target.
- Parameters
-
Reimplemented in TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, ReuseGrid, Spawn, StopGrid, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Speed, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, CardinalSplineTo, CCBRotateTo, Sequence, ActionTimeline, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, ActionInterval, Animate3D, ActionEase, GridAction, ActionCamera, and ProgressTo.
local startWithTarget |
( |
local |
target | ) |
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|
virtual |
Called before the action start.
It will also set the target.
- Parameters
-
Reimplemented in TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, ReuseGrid, Spawn, StopGrid, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Speed, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, CardinalSplineTo, CCBRotateTo, Sequence, ActionTimeline, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, ActionInterval, Animate3D, ActionEase, GridAction, ActionCamera, and ProgressTo.
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, ActionEase, and Animate3D.
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, ActionEase, and Animate3D.
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, ActionEase, and Animate3D.
virtual void update |
( |
float |
time | ) |
|
|
virtual |
Called once per frame.
time a value between 0 and 1.
For example:
- 0 Means that the action just started.
- 0.5 Means that the action is in the middle.
- 1 Means that the action is over.
- Parameters
-
time | A value between 0 and 1. |
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, EaseElasticIn, Waves, JumpTiles3D, RotateTo, Liquid, WavesTiles3D, Spawn, EaseSineInOut, EaseSineOut, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, EaseExponentialInOut, Ripple3D, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, FlipY, CCBRotateYTo, EaseExponentialIn, Repeat, CCBRotateXTo, AccelDeccelAmplitude, CardinalSplineTo, EaseInOut, Lens3D, FadeOutTRTiles, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, Sequence, RemoveSelf, CCBSetSpriteFrame, EaseIn, FlipY3D, ShuffleTiles, ToggleVisibility, OrbitCamera, FlipX3D, Hide, ProgressFromTo, ShatteredTiles3D, ActionTween, Show, Waves3D, Animate3D, ActionEase, ActionInstant, PageTurn3D, ProgressTo, and ShakyTiles3D.
Called once per frame.
time a value between 0 and 1.
For example:
- 0 Means that the action just started.
- 0.5 Means that the action is in the middle.
- 1 Means that the action is over.
- Parameters
-
time | A value between 0 and 1. |
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, EaseElasticIn, Waves, JumpTiles3D, RotateTo, Liquid, WavesTiles3D, Spawn, EaseSineInOut, EaseSineOut, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, EaseExponentialInOut, Ripple3D, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, FlipY, CCBRotateYTo, EaseExponentialIn, Repeat, CCBRotateXTo, AccelDeccelAmplitude, CardinalSplineTo, EaseInOut, Lens3D, FadeOutTRTiles, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, Sequence, RemoveSelf, CCBSetSpriteFrame, EaseIn, FlipY3D, ShuffleTiles, ToggleVisibility, OrbitCamera, FlipX3D, Hide, ProgressFromTo, ShatteredTiles3D, ActionTween, Show, Waves3D, Animate3D, ActionEase, ActionInstant, PageTurn3D, ProgressTo, and ShakyTiles3D.
local update |
( |
local |
time | ) |
|
|
virtual |
Called once per frame.
time a value between 0 and 1.
For example:
- 0 Means that the action just started.
- 0.5 Means that the action is in the middle.
- 1 Means that the action is over.
- Parameters
-
time | A value between 0 and 1. |
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, EaseElasticIn, Waves, JumpTiles3D, RotateTo, Liquid, WavesTiles3D, Spawn, EaseSineInOut, EaseSineOut, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, EaseExponentialInOut, Ripple3D, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, FlipY, CCBRotateYTo, EaseExponentialIn, Repeat, CCBRotateXTo, AccelDeccelAmplitude, CardinalSplineTo, EaseInOut, Lens3D, FadeOutTRTiles, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, Sequence, RemoveSelf, CCBSetSpriteFrame, EaseIn, FlipY3D, ShuffleTiles, ToggleVisibility, OrbitCamera, FlipX3D, Hide, ProgressFromTo, ShatteredTiles3D, ActionTween, Show, Waves3D, Animate3D, ActionEase, ActionInstant, PageTurn3D, ProgressTo, and ShakyTiles3D.