cocos2d-x  3.5
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Action Class Reference

Base class for Action objects. More...

#include <CCAction.h>

Inheritance diagram for Action:
Ref Clonable ActionTimeline FiniteTimeAction Follow Speed ActionInstant ActionInterval CallFunc FlipX FlipY Hide Place RemoveSelf ReuseGrid Show StopGrid ToggleVisibility CCBSetSpriteFrame CCBSoundEffect AccelAmplitude AccelDeccelAmplitude ActionCamera ActionEase ActionTween Animate Animate3D BezierBy Blink CardinalSplineTo DeccelAmplitude DelayTime FadeTo GridAction JumpBy MoveBy ProgressFromTo ProgressTo Repeat RepeatForever ReverseTime RotateBy RotateTo ScaleTo Sequence SkewTo Spawn TargetedAction TintBy TintTo CCBRotateTo CCBRotateXTo CCBRotateYTo

Public Member Functions

virtual std::string description () const
virtual Actionclone () const
 Returns a clone of action. More...
 
var clone ()
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual Actionreverse () const
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual bool isDone () const
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void startWithTarget (Node *target)
 Called before the action start. More...
 
var startWithTarget ( var target)
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void stop ()
 Called after the action has finished. More...
 
virtual void step (float dt)
 Called every frame with it's delta time, dt in seconds. More...
 
local step ( local dt)
 Called every frame with it's delta time, dt in seconds. More...
 
virtual void update (float time)
 Called once per frame. More...
 
var update ( var time)
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Static Public Attributes

static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Protected Attributes

Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Base class for Action objects.

Constructor & Destructor Documentation

virtual ~Action ( )
virtual
var ~Action ( )
virtual
local ~Action ( )
virtual

Member Function Documentation

virtual Action* clone ( ) const
inlinevirtual

Returns a clone of action.

Returns
A clone action.

Implements Clonable.

Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, __CCCallFuncO, EaseElasticIn, Waves, JumpTiles3D, __CCCallFuncND, RotateTo, EaseElastic, CallFuncN, Liquid, WavesTiles3D, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, FadeOutTRTiles, Lens3D, FlipX, CardinalSplineTo, CCBRotateTo, TiledGrid3DAction, CCBSoundEffect, FiniteTimeAction, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, FlipY3D, ActionTimeline, ShuffleTiles, ToggleVisibility, OrbitCamera, Grid3DAction, Hide, FlipX3D, EaseRateAction, ShatteredTiles3D, ActionInterval, ProgressFromTo, LuaCallFunc, ActionTween, Show, Waves3D, Animate3D, PageTurn3D, ActionCamera, ActionEase, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.

var clone ( )
inlinevirtual

Returns a clone of action.

Returns
A clone action.

Implements Clonable.

Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, __CCCallFuncO, EaseElasticIn, Waves, JumpTiles3D, __CCCallFuncND, RotateTo, EaseElastic, CallFuncN, Liquid, WavesTiles3D, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, FadeOutTRTiles, Lens3D, FlipX, CardinalSplineTo, CCBRotateTo, TiledGrid3DAction, CCBSoundEffect, FiniteTimeAction, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, FlipY3D, ActionTimeline, ShuffleTiles, ToggleVisibility, OrbitCamera, Grid3DAction, Hide, FlipX3D, EaseRateAction, ShatteredTiles3D, ActionInterval, ProgressFromTo, LuaCallFunc, ActionTween, Show, Waves3D, Animate3D, PageTurn3D, ActionCamera, ActionEase, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.

local clone ( )
inlinevirtual

Returns a clone of action.

Returns
A clone action.

Implements Clonable.

Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, __CCCallFuncO, EaseElasticIn, Waves, JumpTiles3D, __CCCallFuncND, RotateTo, EaseElastic, CallFuncN, Liquid, WavesTiles3D, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, FadeOutTRTiles, Lens3D, FlipX, CardinalSplineTo, CCBRotateTo, TiledGrid3DAction, CCBSoundEffect, FiniteTimeAction, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, FlipY3D, ActionTimeline, ShuffleTiles, ToggleVisibility, OrbitCamera, Grid3DAction, Hide, FlipX3D, EaseRateAction, ShatteredTiles3D, ActionInterval, ProgressFromTo, LuaCallFunc, ActionTween, Show, Waves3D, Animate3D, PageTurn3D, ActionCamera, ActionEase, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.

virtual std::string description ( ) const
virtual
Node* getOriginalTarget ( ) const
inline

Return a original Target.

Returns
A original Target.
var getOriginalTarget ( )
inline

Return a original Target.

Returns
A original Target.
local getOriginalTarget ( )
inline

Return a original Target.

Returns
A original Target.
int getTag ( ) const
inline

Returns a tag that is used to identify the action easily.

Returns
A tag.
var getTag ( )
inline

Returns a tag that is used to identify the action easily.

Returns
A tag.
local getTag ( )
inline

Returns a tag that is used to identify the action easily.

Returns
A tag.
Node* getTarget ( ) const
inline

Return certain target.

Returns
A certain target.
var getTarget ( )
inline

Return certain target.

Returns
A certain target.
local getTarget ( )
inline

Return certain target.

Returns
A certain target.
virtual bool isDone ( ) const
virtual

Return true if the action has finished.

Returns
Is true if the action has finished.

Reimplemented in Follow, RepeatForever, Speed, Repeat, ActionTimeline, ActionInterval, and ActionInstant.

var isDone ( )
virtual

Return true if the action has finished.

Returns
Is true if the action has finished.

Reimplemented in Follow, RepeatForever, Speed, Repeat, ActionTimeline, ActionInterval, and ActionInstant.

local isDone ( )
virtual

Return true if the action has finished.

Returns
Is true if the action has finished.

Reimplemented in Follow, RepeatForever, Speed, Repeat, ActionTimeline, ActionInterval, and ActionInstant.

virtual Action* reverse ( void  ) const
inlinevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, CardinalSplineTo, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, FiniteTimeAction, RemoveSelf, CCBSetSpriteFrame, Sequence, ActionTimeline, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionEase, GridAction, ActionCamera, ProgressTo, and ActionInstant.

local reverse (   )
inlinevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, EaseSineIn, DeccelAmplitude, CatmullRomBy, Follow, EaseExponentialInOut, RepeatForever, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, CardinalSplineBy, Speed, FlipY, EaseExponentialIn, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, CardinalSplineTo, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, FiniteTimeAction, RemoveSelf, CCBSetSpriteFrame, Sequence, ActionTimeline, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionEase, GridAction, ActionCamera, ProgressTo, and ActionInstant.

void setOriginalTarget ( Node originalTarget)
inline

Set the original target, since target can be nil.

Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method. The target is 'assigned', it is not 'retained'.

Since
v0.8.2
Parameters
originalTargetIs 'assigned', it is not 'retained'.
var setOriginalTarget ( var  originalTarget)
inline

Set the original target, since target can be nil.

Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method. The target is 'assigned', it is not 'retained'.

Since
v0.8.2
Parameters
originalTargetIs 'assigned', it is not 'retained'.
local setOriginalTarget ( local  originalTarget)
inline

Set the original target, since target can be nil.

Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method. The target is 'assigned', it is not 'retained'.

Since
v0.8.2
Parameters
originalTargetIs 'assigned', it is not 'retained'.
void setTag ( int  tag)
inline

Changes the tag that is used to identify the action easily.

Parameters
tagUsed to identify the action easily.
var setTag ( var  tag)
inline

Changes the tag that is used to identify the action easily.

Parameters
tagUsed to identify the action easily.
local setTag ( local  tag)
inline

Changes the tag that is used to identify the action easily.

Parameters
tagUsed to identify the action easily.
void setTarget ( Node target)
inline

The action will modify the target properties.

Parameters
targetA certain target.
var setTarget ( var  target)
inline

The action will modify the target properties.

Parameters
targetA certain target.
local setTarget ( local  target)
inline

The action will modify the target properties.

Parameters
targetA certain target.
virtual void step ( float  dt)
virtual

Called every frame with it's delta time, dt in seconds.

DON'T override unless you know what you are doing.

Parameters
dtIn seconds.

Reimplemented in Follow, RepeatForever, Speed, ActionTimeline, ActionInterval, Animate3D, and ActionInstant.

var step ( var  dt)
virtual

Called every frame with it's delta time, dt in seconds.

DON'T override unless you know what you are doing.

Parameters
dtIn seconds.

Reimplemented in Follow, RepeatForever, Speed, ActionTimeline, ActionInterval, Animate3D, and ActionInstant.

local step ( local  dt)
virtual

Called every frame with it's delta time, dt in seconds.

DON'T override unless you know what you are doing.

Parameters
dtIn seconds.

Reimplemented in Follow, RepeatForever, Speed, ActionTimeline, ActionInterval, Animate3D, and ActionInstant.

virtual void stop ( )
virtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, ActionEase, and Animate3D.

var stop ( )
virtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, ActionEase, and Animate3D.

local stop ( )
virtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, ActionEase, and Animate3D.

virtual void update ( float  time)
virtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, EaseElasticIn, Waves, JumpTiles3D, RotateTo, Liquid, WavesTiles3D, Spawn, EaseSineInOut, EaseSineOut, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, EaseExponentialInOut, Ripple3D, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, FlipY, CCBRotateYTo, EaseExponentialIn, Repeat, CCBRotateXTo, AccelDeccelAmplitude, CardinalSplineTo, EaseInOut, Lens3D, FadeOutTRTiles, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, Sequence, RemoveSelf, CCBSetSpriteFrame, EaseIn, FlipY3D, ShuffleTiles, ToggleVisibility, OrbitCamera, FlipX3D, Hide, ProgressFromTo, ShatteredTiles3D, ActionTween, Show, Waves3D, Animate3D, ActionEase, ActionInstant, PageTurn3D, ProgressTo, and ShakyTiles3D.

var update ( var  time)
virtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, EaseElasticIn, Waves, JumpTiles3D, RotateTo, Liquid, WavesTiles3D, Spawn, EaseSineInOut, EaseSineOut, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, EaseExponentialInOut, Ripple3D, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, FlipY, CCBRotateYTo, EaseExponentialIn, Repeat, CCBRotateXTo, AccelDeccelAmplitude, CardinalSplineTo, EaseInOut, Lens3D, FadeOutTRTiles, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, Sequence, RemoveSelf, CCBSetSpriteFrame, EaseIn, FlipY3D, ShuffleTiles, ToggleVisibility, OrbitCamera, FlipX3D, Hide, ProgressFromTo, ShatteredTiles3D, ActionTween, Show, Waves3D, Animate3D, ActionEase, ActionInstant, PageTurn3D, ProgressTo, and ShakyTiles3D.

local update ( local  time)
virtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, JumpBy, EaseBackOut, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, EaseElasticIn, Waves, JumpTiles3D, RotateTo, Liquid, WavesTiles3D, Spawn, EaseSineInOut, EaseSineOut, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, EaseExponentialInOut, Ripple3D, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, FlipY, CCBRotateYTo, EaseExponentialIn, Repeat, CCBRotateXTo, AccelDeccelAmplitude, CardinalSplineTo, EaseInOut, Lens3D, FadeOutTRTiles, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, Sequence, RemoveSelf, CCBSetSpriteFrame, EaseIn, FlipY3D, ShuffleTiles, ToggleVisibility, OrbitCamera, FlipX3D, Hide, ProgressFromTo, ShatteredTiles3D, ActionTween, Show, Waves3D, Animate3D, ActionEase, ActionInstant, PageTurn3D, ProgressTo, and ShakyTiles3D.

Member Data Documentation

var __pad0__
local __pad0__
Node* _originalTarget
protected
var _originalTarget
protected
local _originalTarget
protected
int _tag
protected

The action tag.

An identifier of the action.

var _tag
protected

The action tag.

An identifier of the action.

local _tag
protected

The action tag.

An identifier of the action.

Node* _target
protected

The "target".

The target will be set with the 'startWithTarget' method. When the 'stop' method is called, target will be set to nil. The target is 'assigned', it is not 'retained'.

var _target
protected

The "target".

The target will be set with the 'startWithTarget' method. When the 'stop' method is called, target will be set to nil. The target is 'assigned', it is not 'retained'.

local _target
protected

The "target".

The target will be set with the 'startWithTarget' method. When the 'stop' method is called, target will be set to nil. The target is 'assigned', it is not 'retained'.

const int INVALID_TAG = -1
static

Default tag used for all the actions.

var INVALID_TAG = -1
static

Default tag used for all the actions.

local INVALID_TAG = -1
static

Default tag used for all the actions.


The documentation for this class was generated from the following file: