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Sequence Class Reference

Runs actions sequentially, one after another. More...

#include <CCActionInterval.h>

Inheritance diagram for Sequence:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Types

typedef FiniteTimeActionM
 Helper constructor to create an array of sequenceable actions. More...
 

Public Member Functions

virtual Sequenceclone () const override
 Returns a clone of action. More...
 
var clone ()
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual Sequencereverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void stop (void) override
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
virtual void update (float t) override
bool initWithTwoActions (FiniteTimeAction *pActionOne, FiniteTimeAction *pActionTwo)
 initializes the action More...
 
var initWithTwoActions ( var pActionOne, var pActionTwo)
 initializes the action More...
 
local initWithTwoActions ( local pActionOne, local pActionTwo)
 initializes the action More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static Sequencecreate (M m1, std::nullptr_t listEnd)
var create ( var m1, var listEnd)
local create ( local m1, local listEnd)
static Sequencecreate (M m1, M m2, std::nullptr_t listEnd)
static Sequencecreate (M m1, M m2, M m3, std::nullptr_t listEnd)
var create ( var m1, var m2, var m3, var listEnd)
local create ( local m1, local m2, local m3, local listEnd)
static Sequencecreate (M m1, M m2, M m3, M m4, std::nullptr_t listEnd)
local create ( local m1, local m2, local m3, local m4, local listEnd)
static Sequencecreate (M m1, M m2, M m3, M m4, M m5, std::nullptr_t listEnd)
var create ( var m1, var m2, var m3, var m4, var m5, var listEnd)
local create ( local m1, local m2, local m3, local m4, local m5, local listEnd)
static Sequencecreate (M m1, M m2, M m3, M m4, M m5, M m6, std::nullptr_t listEnd)
var create ( var m1, var m2, var m3, var m4, var m5, var m6, var listEnd)
local create ( local m1, local m2, local m3, local m4, local m5, local m6, local listEnd)
static Sequencecreate (M m1, M m2, M m3, M m4, M m5, M m6, M m7, std::nullptr_t listEnd)
var create ( var m1, var m2, var m3, var m4, var m5, var m6, var m7, var listEnd)
local create ( local m1, local m2, local m3, local m4, local m5, local m6, local m7, local listEnd)
static Sequencecreate (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, std::nullptr_t listEnd)
var create ( var m1, var m2, var m3, var m4, var m5, var m6, var m7, var m8, var listEnd)
local create ( local m1, local m2, local m3, local m4, local m5, local m6, local m7, local m8, local listEnd)
static Sequencecreate (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, std::nullptr_t listEnd)
var create ( var m1, var m2, var m3, var m4, var m5, var m6, var m7, var m8, var m9, var listEnd)
local create ( local m1, local m2, local m3, local m4, local m5, local m6, local m7, local m8, local m9, local listEnd)
static Sequencecreate (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, M m10, std::nullptr_t listEnd)
var create ( var m1, var m2, var m3, var m4, var m5, var m6, var m7, var m8, var m9, var m10, var listEnd)
static SequencevariadicCreate (FiniteTimeAction *item,...)
static Sequencecreate (const Vector< FiniteTimeAction * > &arrayOfActions)
 Helper constructor to create an array of sequenceable actions given an array. More...
 
local create ( local arrayOfActions)
 Helper constructor to create an array of sequenceable actions given an array. More...
 
static SequencecreateWithVariableList (FiniteTimeAction *action1, va_list args)
 Helper constructor to create an array of sequence-able actions. More...
 
static SequencecreateWithTwoActions (FiniteTimeAction *actionOne, FiniteTimeAction *actionTwo)
 Creates the action. More...
 
local createWithTwoActions ( local actionOne, local actionTwo)
 Creates the action. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Sequence() {} virtual ~Sequence(void)
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

FiniteTimeAction_actions [2]
local _actions ()
float _split
var _split
local _split
int _last
var _last
local _last
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Runs actions sequentially, one after another.

Member Typedef Documentation

typedef FiniteTimeAction* M

Helper constructor to create an array of sequenceable actions.

Returns
An autoreleased Sequence object.
var M

Helper constructor to create an array of sequenceable actions.

Returns
An autoreleased Sequence object.
local M

Helper constructor to create an array of sequenceable actions.

Returns
An autoreleased Sequence object.

Member Function Documentation

virtual Sequence* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

static Sequence* create ( M  m1,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  listEnd 
)
inlinestatic
static Sequence* create ( M  m1,
M  m2,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  m2,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  m2,
local  listEnd 
)
inlinestatic
static Sequence* create ( M  m1,
M  m2,
M  m3,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  m2,
var  m3,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  m2,
local  m3,
local  listEnd 
)
inlinestatic
static Sequence* create ( M  m1,
M  m2,
M  m3,
M  m4,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  m2,
var  m3,
var  m4,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  m2,
local  m3,
local  m4,
local  listEnd 
)
inlinestatic
static Sequence* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  m2,
var  m3,
var  m4,
var  m5,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  m2,
local  m3,
local  m4,
local  m5,
local  listEnd 
)
inlinestatic
static Sequence* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  m2,
var  m3,
var  m4,
var  m5,
var  m6,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  m2,
local  m3,
local  m4,
local  m5,
local  m6,
local  listEnd 
)
inlinestatic
static Sequence* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
M  m7,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  m2,
var  m3,
var  m4,
var  m5,
var  m6,
var  m7,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  m2,
local  m3,
local  m4,
local  m5,
local  m6,
local  m7,
local  listEnd 
)
inlinestatic
static Sequence* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
M  m7,
M  m8,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  m2,
var  m3,
var  m4,
var  m5,
var  m6,
var  m7,
var  m8,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  m2,
local  m3,
local  m4,
local  m5,
local  m6,
local  m7,
local  m8,
local  listEnd 
)
inlinestatic
static Sequence* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
M  m7,
M  m8,
M  m9,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  m2,
var  m3,
var  m4,
var  m5,
var  m6,
var  m7,
var  m8,
var  m9,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  m2,
local  m3,
local  m4,
local  m5,
local  m6,
local  m7,
local  m8,
local  m9,
local  listEnd 
)
inlinestatic
static Sequence* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
M  m7,
M  m8,
M  m9,
M  m10,
std::nullptr_t  listEnd 
)
inlinestatic
var create ( var  m1,
var  m2,
var  m3,
var  m4,
var  m5,
var  m6,
var  m7,
var  m8,
var  m9,
var  m10,
var  listEnd 
)
inlinestatic
local create ( local  m1,
local  m2,
local  m3,
local  m4,
local  m5,
local  m6,
local  m7,
local  m8,
local  m9,
local  m10,
local  listEnd 
)
inlinestatic
static Sequence* create ( const Vector< FiniteTimeAction * > &  arrayOfActions)
static

Helper constructor to create an array of sequenceable actions given an array.

When this funtion bound to the js or lua,the input params changed
in js :var create(var object1,var object2, ...)
in lua :local create(local object1,local object2, ...)
Parameters
arrayOfActionsAn array of sequenceable actions.
Returns
An autoreleased Sequence object.
var create ( var  arrayOfActions)
static

Helper constructor to create an array of sequenceable actions given an array.

When this funtion bound to the js or lua,the input params changed
in js :var create(var object1,var object2, ...)
in lua :local create(local object1,local object2, ...)
Parameters
arrayOfActionsAn array of sequenceable actions.
Returns
An autoreleased Sequence object.
local create ( local  arrayOfActions)
static

Helper constructor to create an array of sequenceable actions given an array.

When this funtion bound to the js or lua,the input params changed
in js :var create(var object1,var object2, ...)
in lua :local create(local object1,local object2, ...)
Parameters
arrayOfActionsAn array of sequenceable actions.
Returns
An autoreleased Sequence object.
static Sequence*
createWithTwoActions
( FiniteTimeAction actionOne,
FiniteTimeAction actionTwo 
)
static

Creates the action.

Parameters
actionOneThe first sequenceable action.
actionTwoThe second sequenceable action.
Returns
An autoreleased Sequence object.
local createWithTwoActions ( local  actionOne,
local  actionTwo 
)
static

Creates the action.

Parameters
actionOneThe first sequenceable action.
actionTwoThe second sequenceable action.
Returns
An autoreleased Sequence object.
static Sequence*
createWithVariableList
( FiniteTimeAction action1,
va_list  args 
)
static

Helper constructor to create an array of sequence-able actions.

Parameters
action1The first sequenceable action.
argsThe va_list variable.
Returns
An autoreleased Sequence object.
local createWithVariableList ( local  action1,
local  args 
)
static

Helper constructor to create an array of sequence-able actions.

Parameters
action1The first sequenceable action.
argsThe va_list variable.
Returns
An autoreleased Sequence object.
bool initWithTwoActions ( FiniteTimeAction pActionOne,
FiniteTimeAction pActionTwo 
)

initializes the action

var initWithTwoActions ( var  pActionOne,
var  pActionTwo 
)

initializes the action

local initWithTwoActions ( local  pActionOne,
local  pActionTwo 
)

initializes the action

virtual Sequence* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

var reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

local reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

virtual void stop ( void  )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

var stop (   )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

local stop (   )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

virtual void update ( float  t)
overridevirtual
Parameters
tIn seconds.

Reimplemented from Action.

var update ( var  t)
overridevirtual
Parameters
tIn seconds.

Reimplemented from Action.

local update ( local  t)
overridevirtual
Parameters
tIn seconds.

Reimplemented from Action.

static Sequence* variadicCreate ( FiniteTimeAction item,
  ... 
)
static
var variadicCreate ( var  item,
  ... 
)
static
local variadicCreate ( local  item,
  ... 
)
static

Member Data Documentation

var __pad0__
FiniteTimeAction* _actions[2]
protected
FiniteTimeAction* _actions[2]
protected
FiniteTimeAction* _actions[2]
protected
int _last
protected
var _last
protected
local _last
protected
float _split
protected
var _split
protected
local _split
protected

The documentation for this class was generated from the following file: