Base class actions that do have a finite time duration.
Possible actions:
- An action with a duration of 0 seconds.
- An action with a duration of 35.5 seconds. Infinite time actions are valid.
Returns a clone of action.
- Returns
- A clone action.
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, __CCCallFuncO, EaseElasticIn, Waves, JumpTiles3D, __CCCallFuncND, RotateTo, EaseElastic, CallFuncN, Liquid, WavesTiles3D, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CCBEaseInstant, CardinalSplineBy, FlipY, EaseExponentialIn, CCBRotateYTo, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, FadeOutTRTiles, Lens3D, FlipX, CardinalSplineTo, CCBRotateTo, TiledGrid3DAction, CCBSoundEffect, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, FlipY3D, ShuffleTiles, ToggleVisibility, OrbitCamera, Grid3DAction, Hide, FlipX3D, EaseRateAction, ShatteredTiles3D, ActionInterval, ProgressFromTo, LuaCallFunc, ActionTween, Show, Waves3D, Animate3D, PageTurn3D, ActionCamera, ActionEase, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.
Returns a clone of action.
- Returns
- A clone action.
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, __CCCallFuncO, EaseElasticIn, Waves, JumpTiles3D, __CCCallFuncND, RotateTo, EaseElastic, CallFuncN, Liquid, WavesTiles3D, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CCBEaseInstant, CardinalSplineBy, FlipY, EaseExponentialIn, CCBRotateYTo, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, FadeOutTRTiles, Lens3D, FlipX, CardinalSplineTo, CCBRotateTo, TiledGrid3DAction, CCBSoundEffect, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, FlipY3D, ShuffleTiles, ToggleVisibility, OrbitCamera, Grid3DAction, Hide, FlipX3D, EaseRateAction, ShatteredTiles3D, ActionInterval, ProgressFromTo, LuaCallFunc, ActionTween, Show, Waves3D, Animate3D, PageTurn3D, ActionCamera, ActionEase, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.
Returns a clone of action.
- Returns
- A clone action.
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, Twirl, SplitCols, EaseElasticOut, RotateBy, SplitRows, __CCCallFuncO, EaseElasticIn, Waves, JumpTiles3D, __CCCallFuncND, RotateTo, EaseElastic, CallFuncN, Liquid, WavesTiles3D, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, Shaky3D, TurnOffTiles, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, Ripple3D, FadeOutDownTiles, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, FadeOutUpTiles, CCBEaseInstant, CardinalSplineBy, FlipY, EaseExponentialIn, CCBRotateYTo, FadeOutBLTiles, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, FadeOutTRTiles, Lens3D, FlipX, CardinalSplineTo, CCBRotateTo, TiledGrid3DAction, CCBSoundEffect, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, FlipY3D, ShuffleTiles, ToggleVisibility, OrbitCamera, Grid3DAction, Hide, FlipX3D, EaseRateAction, ShatteredTiles3D, ActionInterval, ProgressFromTo, LuaCallFunc, ActionTween, Show, Waves3D, Animate3D, PageTurn3D, ActionCamera, ActionEase, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.
Returns a new action that performs the exactly the reverse action.
- Returns
- A new action that performs the exactly the reverse action.
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, CardinalSplineBy, FlipY, EaseExponentialIn, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, CardinalSplineTo, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionEase, GridAction, ActionCamera, ProgressTo, and ActionInstant.
Returns a new action that performs the exactly the reverse action.
- Returns
- A new action that performs the exactly the reverse action.
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, CardinalSplineBy, FlipY, EaseExponentialIn, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, CardinalSplineTo, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionEase, GridAction, ActionCamera, ProgressTo, and ActionInstant.
Returns a new action that performs the exactly the reverse action.
- Returns
- A new action that performs the exactly the reverse action.
Reimplemented from Action.
Reimplemented in TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, EaseCubicActionInOut, FadeOut, EaseCubicActionOut, EaseCubicActionIn, FadeIn, EaseCircleActionInOut, FadeTo, EaseCircleActionOut, EaseCircleActionIn, Blink, EaseQuinticActionInOut, ScaleBy, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, ScaleTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, BezierBy, EaseQuadraticActionIn, EaseBezierAction, JumpTo, EaseBackInOut, JumpBy, EaseBackOut, SkewBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, MoveTo, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, EaseSineInOut, ReuseGrid, Spawn, EaseSineOut, StopGrid, CallFunc, EaseSineIn, DeccelAmplitude, CatmullRomBy, EaseExponentialInOut, RepeatForever, CatmullRomTo, Place, AccelAmplitude, EaseExponentialOut, CCBEaseInstant, CardinalSplineBy, FlipY, EaseExponentialIn, CCBRotateYTo, Repeat, AccelDeccelAmplitude, CCBRotateXTo, EaseInOut, CardinalSplineTo, FlipX, CCBRotateTo, CCBSoundEffect, EaseOut, RemoveSelf, CCBSetSpriteFrame, Sequence, EaseIn, ToggleVisibility, Hide, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, Animate3D, ActionEase, GridAction, ActionCamera, ProgressTo, and ActionInstant.