cocos2d-x  3.5
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JumpTo Class Reference

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for JumpTo:
JumpBy ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual JumpToclone () const override
 Returns a clone of action. More...
 
var clone ()
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual JumpToreverse (void) const override
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
- Public Member Functions inherited from JumpBy
virtual void update (float time) override
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static JumpTocreate (float duration, const Vec2 &position, float height, int jumps)
 Creates the action. More...
 
- Static Public Member Functions inherited from JumpBy
static JumpBycreate (float duration, const Vec2 &position, float height, int jumps)
 Creates the action. More...
 
var create ( var duration, var position, var height, var jumps)
 Creates the action. More...
 
local create ( local duration, local position, local height, local jumps)
 Creates the action. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: JumpTo() {} virtual ~JumpTo() {} bool initWithDuration(float duration
var __pad0__: JumpTo() {} virtual ~JumpTo() {} bool initWithDuration(float duration
local __pad0__: JumpTo() {} virtual ~JumpTo() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const Vec2position
var position
local position
CC_CONSTRUCTOR_ACCESS const
Vec2 float 
height
var height
local height
CC_CONSTRUCTOR_ACCESS const
Vec2 float int 
jumps
var jumps
local jumps
- Public Attributes inherited from JumpBy
CC_CONSTRUCTOR_ACCESS __pad0__: JumpBy() {} virtual ~JumpBy() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const Vec2position
var position
local position
CC_CONSTRUCTOR_ACCESS const
Vec2 float 
height
var height
local height
CC_CONSTRUCTOR_ACCESS const
Vec2 float int 
jumps
var jumps
local jumps
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

Vec2 _endPosition
var _endPosition
local _endPosition
- Protected Attributes inherited from JumpBy
Vec2 _startPosition
var _startPosition
local _startPosition
Vec2 _delta
var _delta
local _delta
float _height
var _height
local _height
int _jumps
var _jumps
local _jumps
Vec2 _previousPos
var _previousPos
local _previousPos
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute.

Member Function Documentation

virtual JumpTo* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from JumpBy.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from JumpBy.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from JumpBy.

static JumpTo* create ( float  duration,
const Vec2 position,
float  height,
int  jumps 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe jumping destination position.
heightThe jumping height.
jumpsThe jumping times.
Returns
An autoreleased JumpTo object.
var create ( var  duration,
var  position,
var  height,
var  jumps 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe jumping destination position.
heightThe jumping height.
jumpsThe jumping times.
Returns
An autoreleased JumpTo object.
local create ( local  duration,
local  position,
local  height,
local  jumps 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe jumping destination position.
heightThe jumping height.
jumpsThe jumping times.
Returns
An autoreleased JumpTo object.
virtual JumpTo* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from JumpBy.

var reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from JumpBy.

local reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from JumpBy.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from JumpBy.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from JumpBy.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from JumpBy.

Member Data Documentation

var __pad0__
local __pad0__
Vec2 _endPosition
protected
var _endPosition
protected
local _endPosition
protected
CC_CONSTRUCTOR_ACCESS const
Vec2 float height
var height
local height
CC_CONSTRUCTOR_ACCESS const
Vec2 float int jumps
var jumps
local jumps
CC_CONSTRUCTOR_ACCESS const
Vec2& position
var position
local position

The documentation for this class was generated from the following file: