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FadeOutTRTiles Class Reference

FadeOutTRTiles action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for FadeOutTRTiles:
TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable FadeOutBLTiles FadeOutUpTiles FadeOutDownTiles

Public Member Functions

virtual float testFunc (const Size &pos, float time)
 Calculate the percentage a tile should be shown. More...
 
void turnOnTile (const Vec2 &pos)
 Show the tile at specified position. More...
 
local turnOnTile ( local pos)
 Show the tile at specified position. More...
 
void turnOffTile (const Vec2 &pos)
 Hide the tile at specified position. More...
 
local turnOffTile ( local pos)
 Hide the tile at specified position. More...
 
virtual void transformTile (const Vec2 &pos, float distance)
 Show part of the tile. More...
 
var transformTile ( var pos, var distance)
 Show part of the tile. More...
 
local transformTile ( local pos, local distance)
 Show part of the tile. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
virtual FadeOutTRTilesclone () const override
 Returns a clone of action. More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
var reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static FadeOutTRTilescreate (float duration, const Size &gridSize)
 Create the action with the grid size and the duration. More...
 
var create ( var duration, var gridSize)
 Create the action with the grid size and the duration. More...
 
local create ( local duration, local gridSize)
 Create the action with the grid size and the duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: FadeOutTRTiles() {} virtual ~FadeOutTRTiles() {}private: CC_DISALLOW_COPY_AND_ASSIGN(FadeOutTRTiles)
- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from GridAction
Size _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Detailed Description

FadeOutTRTiles action.

Fades out the target node with many tiles from Bottom-Left to Top-Right.

Member Function Documentation

virtual FadeOutTRTiles* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from TiledGrid3DAction.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from TiledGrid3DAction.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from TiledGrid3DAction.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

static FadeOutTRTiles* create ( float  duration,
const Size gridSize 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the FadeOutTRTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
Returns
If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.
var create ( var  duration,
var  gridSize 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the FadeOutTRTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
Returns
If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.
local create ( local  duration,
local  gridSize 
)
static

Create the action with the grid size and the duration.

Parameters
durationSpecify the duration of the FadeOutTRTiles action. It's a value in seconds.
gridSizeSpecify the size of the grid.
Returns
If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.
virtual float testFunc ( const Size pos,
float  time 
)
virtual

Calculate the percentage a tile should be shown.

Parameters
posThe position index of the tile.
timeThe current percentage of the action.
Returns
Return the percentage the tile should be shown.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

var testFunc ( var  pos,
var  time 
)
virtual

Calculate the percentage a tile should be shown.

Parameters
posThe position index of the tile.
timeThe current percentage of the action.
Returns
Return the percentage the tile should be shown.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

local testFunc ( local  pos,
local  time 
)
virtual

Calculate the percentage a tile should be shown.

Parameters
posThe position index of the tile.
timeThe current percentage of the action.
Returns
Return the percentage the tile should be shown.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

virtual void transformTile ( const Vec2 pos,
float  distance 
)
virtual

Show part of the tile.

Parameters
posThe position index of the tile should be shown.
distanceThe percentage that the tile should be shown.

Reimplemented in FadeOutUpTiles.

var transformTile ( var  pos,
var  distance 
)
virtual

Show part of the tile.

Parameters
posThe position index of the tile should be shown.
distanceThe percentage that the tile should be shown.

Reimplemented in FadeOutUpTiles.

local transformTile ( local  pos,
local  distance 
)
virtual

Show part of the tile.

Parameters
posThe position index of the tile should be shown.
distanceThe percentage that the tile should be shown.

Reimplemented in FadeOutUpTiles.

void turnOffTile ( const Vec2 pos)

Hide the tile at specified position.

Parameters
posThe position index of the tile should be hide.
var turnOffTile ( var  pos)

Hide the tile at specified position.

Parameters
posThe position index of the tile should be hide.
local turnOffTile ( local  pos)

Hide the tile at specified position.

Parameters
posThe position index of the tile should be hide.
void turnOnTile ( const Vec2 pos)

Show the tile at specified position.

Parameters
posThe position index of the tile should be shown.
var turnOnTile ( var  pos)

Show the tile at specified position.

Parameters
posThe position index of the tile should be shown.
local turnOnTile ( local  pos)

Show the tile at specified position.

Parameters
posThe position index of the tile should be shown.
virtual void update ( float  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__

The documentation for this class was generated from the following file: