Animates a sprite given the name of an Animation. More...
#include <CCActionInterval.h>
Public Member Functions | |
void | setAnimation (Animation *animation) |
Sets the Animation object to be animated. More... | |
local | setAnimation ( local animation) |
Sets the Animation object to be animated. More... | |
Animation * | getAnimation () |
returns the Animation object that is being animated More... | |
const Animation * | getAnimation () const |
local | getAnimation () |
virtual Animate * | clone () const override |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
virtual Animate * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | stop (void) override |
Called after the action has finished. More... | |
local | stop () |
Called after the action has finished. More... | |
virtual void | update (float t) override |
virtual | ~Animate () |
bool | initWithAnimation (Animation *animation) |
initializes the action with an Animation and will restore the original frame when the animation is over More... | |
var | initWithAnimation ( var animation) |
initializes the action with an Animation and will restore the original frame when the animation is over More... | |
local | initWithAnimation ( local animation) |
initializes the action with an Animation and will restore the original frame when the animation is over More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the ampliture rate, extension in GridAction. More... | |
local | setAmplitudeRate ( local amp) |
Sets the ampliture rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Animate * | create (Animation *animation) |
Creates the action with an Animation and will restore the original frame when the animation is over. More... | |
var | create ( var animation) |
Creates the action with an Animation and will restore the original frame when the animation is over. More... | |
local | create ( local animation) |
Creates the action with an Animation and will restore the original frame when the animation is over. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Animate() |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
std::vector< float > * | _splitTimes |
int | _nextFrame |
var | _nextFrame |
local | _nextFrame |
SpriteFrame * | _origFrame |
var | _origFrame |
local | _origFrame |
unsigned int | _executedLoops |
var | _executedLoops |
local | _executedLoops |
Animation * | _animation |
var | _animation |
local | _animation |
EventCustom * | _frameDisplayedEvent |
var | _frameDisplayedEvent |
local | _frameDisplayedEvent |
AnimationFrame::DisplayedEventInfo | _frameDisplayedEventInfo |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Animates a sprite given the name of an Animation.
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returns the Animation object that is being animated
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returns the Animation object that is being animated
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returns the Animation object that is being animated
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bool initWithAnimation | ( | Animation * | animation | ) |
initializes the action with an Animation and will restore the original frame when the animation is over
var initWithAnimation | ( | var | animation | ) |
initializes the action with an Animation and will restore the original frame when the animation is over
local initWithAnimation | ( | local | animation | ) |
initializes the action with an Animation and will restore the original frame when the animation is over
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
void setAnimation | ( | Animation * | animation | ) |
Sets the Animation object to be animated.
A | certain animation. |
var setAnimation | ( | var | animation | ) |
Sets the Animation object to be animated.
A | certain animation. |
local setAnimation | ( | local | animation | ) |
Sets the Animation object to be animated.
A | certain animation. |
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Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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t | In seconds. |
Reimplemented from Action.
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t | In seconds. |
Reimplemented from Action.
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t | In seconds. |
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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