cocos2d-x  3.5
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ActionCamera Class Reference

Base class for Camera actions. More...

#include <CCActionCamera.h>

Inheritance diagram for ActionCamera:
ActionInterval FiniteTimeAction Action Ref Clonable OrbitCamera

Public Member Functions

 ActionCamera ()
 ctor ()
 ActionCamera ()
virtual ~ActionCamera ()
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual ActionCamerareverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual ActionCameraclone () const override
 Returns a clone of action. More...
 
void setEye (const Vec3 &eye)
local setEye ( local eye)
void setEye (float x, float y, float z)
var setEye ( var x, var y, var z)
local setEye ( local x, local y, local z)
const Vec3getEye () const
local getEye ()
void setCenter (const Vec3 &center)
local setCenter ( local center)
const Vec3getCenter () const
var getCenter ()
local getCenter ()
void setUp (const Vec3 &up)
local setUp ( local up)
const Vec3getUp () const
local getUp ()
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
virtual void update (float time)
 Called once per frame. More...
 
var update ( var time)
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Protected Member Functions

void restore ()
var restore ()
local restore ()
void updateTransform ()
var updateTransform ()
local updateTransform ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

Vec3 _center
Vec3 _eye
var _eye
local _eye
Vec3 _up
var _up
local _up
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Base class for Camera actions.

Constructor & Destructor Documentation

var ctor ( )
local ActionCamera ( )
virtual ~ActionCamera ( )
inlinevirtual

Member Function Documentation

virtual ActionCamera* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

const Vec3& getCenter ( ) const
inline
var getCenter ( )
inline
local getCenter ( )
inline
const Vec3& getEye ( ) const
inline
var getEye ( )
inline
local getEye ( )
inline
const Vec3& getUp ( ) const
inline
var getUp ( )
inline
local getUp ( )
inline
void restore ( )
protected
var restore ( )
protected
local restore ( )
protected
virtual ActionCamera* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

var reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

local reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

void setCenter ( const Vec3 center)
var setCenter ( var  center)
local setCenter ( local  center)
void setEye ( const Vec3 eye)
var setEye ( var  eye)
local setEye ( local  eye)
void setEye ( float  x,
float  y,
float  z 
)
var setEye ( var  x,
var  y,
var  z 
)
local setEye ( local  x,
local  y,
local  z 
)
void setUp ( const Vec3 up)
var setUp ( var  up)
local setUp ( local  up)
virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

void updateTransform ( )
protected
var updateTransform ( )
protected
local updateTransform ( )
protected

Member Data Documentation

Vec3 _center
protected
var _center
protected
local _center
protected
Vec3 _eye
protected
var _eye
protected
local _eye
protected
Vec3 _up
protected
var _up
protected
local _up
protected

The documentation for this class was generated from the following file: