cocos2d-x  3.5
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Grid3DAction Class Reference

Base class for Grid3D actions. More...

#include <CCActionGrid.h>

Inheritance diagram for Grid3DAction:
GridAction ActionInterval FiniteTimeAction Action Ref Clonable FlipX3D Lens3D Liquid PageTurn3D Ripple3D Shaky3D Twirl Waves Waves3D

Public Member Functions

virtual GridBasegetGrid () override
 Get the pointer of GridBase. More...
 
local getGrid ()
 Get the pointer of GridBase. More...
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid. More...
 
var vertex ( var position)
 Get the vertex that belongs to certain position in the grid. More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid. More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid. More...
 
virtual Grid3DActionclone () const override
 Returns a clone of action. More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
var reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
virtual void update (float time)
 Called once per frame. More...
 
var update ( var time)
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Additional Inherited Members

- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from GridAction
Size _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Detailed Description

Base class for Grid3D actions.

Grid3D actions can modify a non-tiled grid.

Member Function Documentation

virtual Grid3DAction* clone ( ) const
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from GridAction.

Reimplemented in Twirl, Waves, Liquid, Shaky3D, Ripple3D, Lens3D, FlipY3D, FlipX3D, Waves3D, and PageTurn3D.

var clone ( )
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from GridAction.

Reimplemented in Twirl, Waves, Liquid, Shaky3D, Ripple3D, Lens3D, FlipY3D, FlipX3D, Waves3D, and PageTurn3D.

local clone ( )
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from GridAction.

Reimplemented in Twirl, Waves, Liquid, Shaky3D, Ripple3D, Lens3D, FlipY3D, FlipX3D, Waves3D, and PageTurn3D.

virtual GridBase* getGrid ( )
overridevirtual

Get the pointer of GridBase.

Returns
The pointer of GridBase.

Reimplemented from GridAction.

Reimplemented in PageTurn3D.

var getGrid ( )
overridevirtual

Get the pointer of GridBase.

Returns
The pointer of GridBase.

Reimplemented from GridAction.

Reimplemented in PageTurn3D.

local getGrid ( )
overridevirtual

Get the pointer of GridBase.

Returns
The pointer of GridBase.

Reimplemented from GridAction.

Reimplemented in PageTurn3D.

Vec3 getOriginalVertex ( const Vec2 position) const

Get the non-transformed vertex that belongs to certain position in the grid.

Parameters
positionThe position of the grid.
Returns
Return a pointer of vertex.
var originalVertex ( var  position)

Get the non-transformed vertex that belongs to certain position in the grid.

Parameters
positionThe position of the grid.
Returns
Return a pointer of vertex.
Vec3 getVertex ( const Vec2 position) const

Get the vertex that belongs to certain position in the grid.

Parameters
positionThe position of the grid.
Returns
Return a pointer of vertex.
var vertex ( var  position)

Get the vertex that belongs to certain position in the grid.

Parameters
positionThe position of the grid.
Returns
Return a pointer of vertex.
Vec3 originalVertex ( const Vec2 position)
inline
void setVertex ( const Vec2 position,
const Vec3 vertex 
)

Set a new vertex to a certain position of the grid.

Parameters
positionThe position of the grid.
vertexThe vertex will be used on the certain position of grid.
var setVertex ( var  position,
var  vertex 
)

Set a new vertex to a certain position of the grid.

Parameters
positionThe position of the grid.
vertexThe vertex will be used on the certain position of grid.
Vec3 vertex ( const Vec2 position)
inline

The documentation for this class was generated from the following file: