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Ripple3D Class Reference

Ripple3D action. More...

#include <CCActionGrid3D.h>

Inheritance diagram for Ripple3D:
Grid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

const Vec2getPosition () const
 Get the center position of ripple effect. More...
 
var getPosition ()
 Get the center position of ripple effect. More...
 
local getPosition ()
 Get the center position of ripple effect. More...
 
void setPosition (const Vec2 &position)
 Set the center position of ripple effect. More...
 
var setPosition ( var position)
 Set the center position of ripple effect. More...
 
local setPosition ( local position)
 Set the center position of ripple effect. More...
 
float getAmplitude () const
 Get the amplitude of ripple effect. More...
 
void setAmplitude (float fAmplitude)
 Set the amplitude of ripple effect. More...
 
var setAmplitude ( var fAmplitude)
 Set the amplitude of ripple effect. More...
 
local setAmplitude ( local fAmplitude)
 Set the amplitude of ripple effect. More...
 
float getAmplitudeRate () const
 Get the amplitude rate of ripple effect. More...
 
var getAmplitudeRate ()
 Get the amplitude rate of ripple effect. More...
 
local getAmplitudeRate ()
 Get the amplitude rate of ripple effect. More...
 
void setAmplitudeRate (float fAmplitudeRate)
 Set the amplitude rate of ripple effect. More...
 
var setAmplitudeRate ( var fAmplitudeRate)
 Set the amplitude rate of ripple effect. More...
 
local setAmplitudeRate ( local fAmplitudeRate)
 Set the amplitude rate of ripple effect. More...
 
virtual Ripple3Dclone () const override
 Returns a clone of action. More...
 
var clone ()
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase. More...
 
local getGrid ()
 Get the pointer of GridBase. More...
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid. More...
 
var vertex ( var position)
 Get the vertex that belongs to certain position in the grid. More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid. More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid. More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
var reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static Ripple3Dcreate (float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude)
 Create the action with center position, radius, number of waves, amplitude, a grid size and duration. More...
 
var create ( var duration, var gridSize, var position, var radius, var waves, var amplitude)
 Create the action with center position, radius, number of waves, amplitude, a grid size and duration. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Ripple3D() {} virtual ~Ripple3D() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
CC_CONSTRUCTOR_ACCESS const
Size const Vec2
position
var position
local position
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float 
radius
var radius
local radius
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float unsigned
int 
waves
local waves
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float unsigned
int float 
amplitude
- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

Vec2 _position
float _radius
var _radius
local _radius
unsigned int _waves
var _waves
local _waves
float _amplitude
var _amplitude
local _amplitude
float _amplitudeRate
var _amplitudeRate
local _amplitudeRate
- Protected Attributes inherited from GridAction
Size _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Ripple3D action.

This action is used for take effect on the target node as ripple. You can create the action by these parameters: duration, grid size, center position of ripple, radius of ripple, waves count, amplitude.

Member Function Documentation

virtual Ripple3D* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Grid3DAction.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Grid3DAction.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Grid3DAction.

static Ripple3D* create ( float  duration,
const Size gridSize,
const Vec2 position,
float  radius,
unsigned int  waves,
float  amplitude 
)
static

Create the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the creation sucess, return a pointer of Ripple3D action; otherwise, return nil.
var create ( var  duration,
var  gridSize,
var  position,
var  radius,
var  waves,
var  amplitude 
)
static

Create the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the creation sucess, return a pointer of Ripple3D action; otherwise, return nil.
local create ( local  duration,
local  gridSize,
local  position,
local  radius,
local  waves,
local  amplitude 
)
static

Create the action with center position, radius, number of waves, amplitude, a grid size and duration.

Parameters
durationSpecify the duration of the Ripple3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
positionSpecify the center position of the ripple effect.
radiusSpecify the radius of the ripple effect.
wavesSpecify the waves count of the ripple effect.
amplitudeSpecify the amplitude of the ripple effect.
Returns
If the creation sucess, return a pointer of Ripple3D action; otherwise, return nil.
float getAmplitude ( ) const
inline

Get the amplitude of ripple effect.

Returns
The amplitude of ripple effect.
var getAmplitude ( )
inline

Get the amplitude of ripple effect.

Returns
The amplitude of ripple effect.
local getAmplitude ( )
inline

Get the amplitude of ripple effect.

Returns
The amplitude of ripple effect.
float getAmplitudeRate ( void  ) const
inline

Get the amplitude rate of ripple effect.

Returns
The amplitude rate of ripple effect.
var getAmplitudeRate (   )
inline

Get the amplitude rate of ripple effect.

Returns
The amplitude rate of ripple effect.
local getAmplitudeRate (   )
inline

Get the amplitude rate of ripple effect.

Returns
The amplitude rate of ripple effect.
const Vec2& getPosition ( ) const
inline

Get the center position of ripple effect.

Returns
The center position of ripple effect.
var getPosition ( )
inline

Get the center position of ripple effect.

Returns
The center position of ripple effect.
local getPosition ( )
inline

Get the center position of ripple effect.

Returns
The center position of ripple effect.
void setAmplitude ( float  fAmplitude)
inline

Set the amplitude of ripple effect.

Parameters
fAmplitudeThe amplitude of ripple effect.
var setAmplitude ( var  fAmplitude)
inline

Set the amplitude of ripple effect.

Parameters
fAmplitudeThe amplitude of ripple effect.
local setAmplitude ( local  fAmplitude)
inline

Set the amplitude of ripple effect.

Parameters
fAmplitudeThe amplitude of ripple effect.
void setAmplitudeRate ( float  fAmplitudeRate)
inline

Set the amplitude rate of ripple effect.

Parameters
fAmplitudeRateThe amplitude rate of ripple effect.
var setAmplitudeRate ( var  fAmplitudeRate)
inline

Set the amplitude rate of ripple effect.

Parameters
fAmplitudeRateThe amplitude rate of ripple effect.
local setAmplitudeRate ( local  fAmplitudeRate)
inline

Set the amplitude rate of ripple effect.

Parameters
fAmplitudeRateThe amplitude rate of ripple effect.
void setPosition ( const Vec2 position)

Set the center position of ripple effect.

Parameters
positionThe center position of ripple effect will be set.
var setPosition ( var  position)

Set the center position of ripple effect.

Parameters
positionThe center position of ripple effect will be set.
local setPosition ( local  position)

Set the center position of ripple effect.

Parameters
positionThe center position of ripple effect will be set.
virtual void update ( float  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

Member Data Documentation

float _amplitude
protected
var _amplitude
protected
local _amplitude
protected
float _amplitudeRate
protected
var _amplitudeRate
protected
local _amplitudeRate
protected
Vec2 _position
protected
var _position
protected
local _position
protected
float _radius
protected
var _radius
protected
local _radius
protected
unsigned int _waves
protected
var _waves
protected
local _waves
protected
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float unsigned
int float amplitude
var amplitude
local amplitude
CC_CONSTRUCTOR_ACCESS const
Size& gridSize
var gridSize
local gridSize
CC_CONSTRUCTOR_ACCESS const
Size const Vec2& position
var position
local position
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float radius
var radius
local radius
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float unsigned
int waves
var waves
local waves

The documentation for this class was generated from the following file: