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| Grid3D () |
| Constructor. More...
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| ctor () |
| Constructor. More...
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| Grid3D () |
| Constructor. More...
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| ~Grid3D (void) |
| Destructor. More...
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Vec3 | getVertex (const Vec2 &pos) const |
| Returns the vertex at a given position. More...
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Vec3 | vertex (const Vec2 &pos) const |
Vec3 | getOriginalVertex (const Vec2 &pos) const |
| Returns the original (non-transformed) vertex at a given position. More...
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Vec3 | originalVertex (const Vec2 &pos) const |
void | setVertex (const Vec2 &pos, const Vec3 &vertex) |
| Sets a new vertex at a given position. More...
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virtual void | beforeBlit () override |
var | beforeBlit () |
local | beforeBlit () |
virtual void | afterBlit () override |
var | afterBlit () |
local | afterBlit () |
virtual void | blit () override |
| Interface used to blit the texture with grid to screen. More...
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var | blit () |
| Interface used to blit the texture with grid to screen. More...
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local | blit () |
| Interface used to blit the texture with grid to screen. More...
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virtual void | reuse () override |
| Interface, Reuse the grid vertices. More...
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var | reuse () |
| Interface, Reuse the grid vertices. More...
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local | reuse () |
| Interface, Reuse the grid vertices. More...
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virtual void | calculateVertexPoints () override |
| Interface, Calculate the vertices used for the blit. More...
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local | calculateVertexPoints () |
| Interface, Calculate the vertices used for the blit. More...
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void | setNeedDepthTestForBlit (bool neededDepthTest) |
var | setNeedDepthTestForBlit ( var neededDepthTest) |
local | setNeedDepthTestForBlit ( local neededDepthTest) |
bool | getNeedDepthTestForBlit () const |
virtual | ~GridBase (void) |
| Destructor. More...
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int | getReuseGrid (void) const |
| Get number of times that the grid will be reused. More...
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var | getReuseGrid () |
| Get number of times that the grid will be reused. More...
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local | getReuseGrid () |
| Get number of times that the grid will be reused. More...
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void | setReuseGrid (int reuseGrid) |
| Set number of times that the grid will be reused. More...
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var | setReuseGrid ( var reuseGrid) |
| Set number of times that the grid will be reused. More...
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local | setReuseGrid ( local reuseGrid) |
| Set number of times that the grid will be reused. More...
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const Size & | getGridSize (void) const |
| Size of the grid. More...
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var | getGridSize () |
| Size of the grid. More...
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local | getGridSize () |
| Size of the grid. More...
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void | setGridSize (const Size &gridSize) |
| Set the size of the grid. More...
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var | setGridSize ( var gridSize) |
| Set the size of the grid. More...
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local | setGridSize ( local gridSize) |
| Set the size of the grid. More...
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const Vec2 & | getStep (void) const |
| Pixels between the grids. More...
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local | getStep () |
| Pixels between the grids. More...
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void | setStep (const Vec2 &step) |
| Get the pixels between the grids. More...
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var | setStep ( var step) |
| Get the pixels between the grids. More...
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local | setStep ( local step) |
| Get the pixels between the grids. More...
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bool | isTextureFlipped (void) const |
| is texture flipped. More...
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var | isTextureFlipped () |
| is texture flipped. More...
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local | isTextureFlipped () |
| is texture flipped. More...
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void | setTextureFlipped (bool flipped) |
| Set the texture flipped or not. More...
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var | setTextureFlipped ( var flipped) |
| Set the texture flipped or not. More...
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local | setTextureFlipped ( local flipped) |
| Set the texture flipped or not. More...
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void | set2DProjection (void) |
| Change projection to 2D for grabbing. More...
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bool | initWithSize (const Size &gridSize, Texture2D *texture, bool flipped) |
local | initWithSize ( local gridSize, local texture, local flipped) |
bool | initWithSize (const Size &gridSize) |
bool | isActive (void) const |
var | isActive () |
local | isActive () |
void | setActive (bool active) |
var | setActive ( var active) |
local | setActive ( local active) |
void | beforeDraw (void) |
void | afterDraw (Node *target) |
void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| Destructor. More...
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Grid3D is a 3D grid implementation.
Each vertex has 3 dimensions: x,y,z