Animate3D, Animates a Sprite3D given with an Animation3D. More...
#include <CCAnimate3D.h>
Public Member Functions | |
virtual void | stop () override |
Called after the action has finished. More... | |
virtual void | step (float dt) override |
local | step ( local dt) |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
var | startWithTarget ( var target) |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual Animate3D * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual Animate3D * | clone () const override |
Returns a clone of action. More... | |
virtual void | update (float t) override |
Called once per frame. More... | |
local | update ( local t) |
Called once per frame. More... | |
float | getSpeed () const |
get & set speed, negative speed means playing reverse More... | |
var | getSpeed () |
get & set speed, negative speed means playing reverse More... | |
local | getSpeed () |
get & set speed, negative speed means playing reverse More... | |
void | setSpeed (float speed) |
var | setSpeed ( var speed) |
local | setSpeed ( local speed) |
float | getWeight () const |
get & set blend weight, weight must positive More... | |
var | getWeight () |
get & set blend weight, weight must positive More... | |
local | getWeight () |
get & set blend weight, weight must positive More... | |
void | setWeight (float weight) |
var | setWeight ( var weight) |
local | setWeight ( local weight) |
void | setOriginInterval (float interval) |
get & set origin interval More... | |
var | setOriginInterval ( var interval) |
get & set origin interval More... | |
local | setOriginInterval ( local interval) |
get & set origin interval More... | |
float | getOriginInterval () const |
var | getOriginInterval () |
local | getOriginInterval () |
bool | getPlayBack () const |
get & set play reverse, these are deprecated, use set negative speed instead More... | |
void | setPlayBack (bool reverse) |
virtual | ~Animate3D () |
var | ~Animate3D () |
local | ~Animate3D () |
void | removeFromMap () |
var | removeFromMap () |
local | removeFromMap () |
bool | init (Animation3D *animation) |
init method More... | |
var | init ( var animation) |
init method More... | |
local | init ( local animation) |
init method More... | |
bool | init (Animation3D *animation, float fromTime, float duration) |
var | init ( var animation, var fromTime, var duration) |
local | init ( local animation, local fromTime, local duration) |
bool | initWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate) |
local | initWithFrames ( local animation, local startFrame, local endFrame, local frameRate) |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the ampliture rate, extension in GridAction. More... | |
local | setAmplitudeRate ( local amp) |
Sets the ampliture rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Animate3D * | create (Animation3D *animation) |
create Animate3D using Animation. More... | |
var | create ( var animation) |
create Animate3D using Animation. More... | |
local | create ( local animation) |
create Animate3D using Animation. More... | |
static Animate3D * | create (Animation3D *animation, float fromTime, float duration) |
create Animate3D More... | |
var | create ( var animation, var fromTime, var duration) |
create Animate3D More... | |
local | create ( local animation, local fromTime, local duration) |
create Animate3D More... | |
static Animate3D * | createWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate=30.f) |
create Animate3D by frame section, [startFrame, endFrame) More... | |
var | createWithFrames ( var animation, var startFrame, var endFrame, var f) |
create Animate3D by frame section, [startFrame, endFrame) More... | |
local | createWithFrames ( local animation, local startFrame, local endFrame, local f) |
create Animate3D by frame section, [startFrame, endFrame) More... | |
static float | getTransitionTime () |
get animate transition time between 3d animations More... | |
var | getTransitionTime () |
get animate transition time between 3d animations More... | |
local | getTransitionTime () |
get animate transition time between 3d animations More... | |
static void | setTransitionTime (float transTime) |
set animate transition time between 3d animations More... | |
local | setTransitionTime ( local transTime) |
set animate transition time between 3d animations More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Animate3D() |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Types | |
enum | Animate3DState { FadeIn, FadeOut, Running } |
Protected Attributes | |
Animate3DState | _state |
Animation3D * | _animation |
var | _animation |
local | _animation |
float | _absSpeed |
var | _absSpeed |
local | _absSpeed |
float | _weight |
var | _weight |
local | _weight |
float | _start |
var | _start |
local | _start |
float | _last |
var | _last |
local | _last |
bool | _playReverse |
var | _playReverse |
local | _playReverse |
float | _accTransTime |
var | _accTransTime |
local | _accTransTime |
float | _lastTime |
var | _lastTime |
local | _lastTime |
float | _originInterval |
var | _originInterval |
local | _originInterval |
std::unordered_map< Bone3D *, Animation3D::Curve * > | _boneCurves |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Static Protected Attributes | |
static float | _transTime |
var | _transTime |
local | _transTime |
static std::unordered_map < Sprite3D *, Animate3D * > | s_fadeInAnimates |
static std::unordered_map < Sprite3D *, Animate3D * > | s_fadeOutAnimates |
static std::unordered_map < Sprite3D *, Animate3D * > | s_runningAnimates |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Animate3D, Animates a Sprite3D given with an Animation3D.
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get & set play reverse, these are deprecated, use set negative speed instead
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get & set play reverse, these are deprecated, use set negative speed instead
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get & set play reverse, these are deprecated, use set negative speed instead
float getSpeed | ( | ) | const |
get & set speed, negative speed means playing reverse
var getSpeed | ( | ) |
get & set speed, negative speed means playing reverse
local getSpeed | ( | ) |
get & set speed, negative speed means playing reverse
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inlinestatic |
get animate transition time between 3d animations
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inlinestatic |
get animate transition time between 3d animations
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inlinestatic |
get animate transition time between 3d animations
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get & set blend weight, weight must positive
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get & set blend weight, weight must positive
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get & set blend weight, weight must positive
bool init | ( | Animation3D * | animation | ) |
init method
var init | ( | var | animation | ) |
init method
local init | ( | local | animation | ) |
init method
bool init | ( | Animation3D * | animation, |
float | fromTime, | ||
float | duration | ||
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var init | ( | var | animation, |
var | fromTime, | ||
var | duration | ||
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local init | ( | local | animation, |
local | fromTime, | ||
local | duration | ||
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bool initWithFrames | ( | Animation3D * | animation, |
int | startFrame, | ||
int | endFrame, | ||
float | frameRate | ||
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var initWithFrames | ( | var | animation, |
var | startFrame, | ||
var | endFrame, | ||
var | frameRate | ||
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local initWithFrames | ( | local | animation, |
local | startFrame, | ||
local | endFrame, | ||
local | frameRate | ||
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void removeFromMap | ( | ) |
var removeFromMap | ( | ) |
local removeFromMap | ( | ) |
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
void setOriginInterval | ( | float | interval | ) |
get & set origin interval
var setOriginInterval | ( | var | interval | ) |
get & set origin interval
local setOriginInterval | ( | local | interval | ) |
get & set origin interval
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void setSpeed | ( | float | speed | ) |
var setSpeed | ( | var | speed | ) |
local setSpeed | ( | local | speed | ) |
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set animate transition time between 3d animations
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inlinestatic |
set animate transition time between 3d animations
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inlinestatic |
set animate transition time between 3d animations
void setWeight | ( | float | weight | ) |
var setWeight | ( | var | weight | ) |
local setWeight | ( | local | weight | ) |
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Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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dt | in seconds |
Reimplemented from ActionInterval.
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dt | in seconds |
Reimplemented from ActionInterval.
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dt | in seconds |
Reimplemented from ActionInterval.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
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Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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