cocos2d-x  3.5
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
ActionInstant Class Reference

Instant actions are immediate actions. More...

#include <CCActionInstant.h>

Inheritance diagram for ActionInstant:
FiniteTimeAction Action Ref Clonable CallFunc FlipX FlipY Hide Place RemoveSelf ReuseGrid Show StopGrid ToggleVisibility CCBSetSpriteFrame CCBSoundEffect

Public Member Functions

virtual ActionInstantclone () const override
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual ActionInstantreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
var step ( var dt)
local step ( local dt)
virtual void update (float time) override
local update ( local time)
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void startWithTarget (Node *target)
 Called before the action start. More...
 
var startWithTarget ( var target)
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Additional Inherited Members

- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Detailed Description

Instant actions are immediate actions.

They don't have a duration like the IntervalAction actions.

Member Function Documentation

virtual ActionInstant* clone ( ) const
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from FiniteTimeAction.

Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, ReuseGrid, StopGrid, CallFunc, Place, FlipY, FlipX, CCBSoundEffect, RemoveSelf, CCBSetSpriteFrame, ToggleVisibility, Hide, LuaCallFunc, and Show.

var clone ( )
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from FiniteTimeAction.

Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, ReuseGrid, StopGrid, CallFunc, Place, FlipY, FlipX, CCBSoundEffect, RemoveSelf, CCBSetSpriteFrame, ToggleVisibility, Hide, LuaCallFunc, and Show.

local clone ( )
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from FiniteTimeAction.

Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, ReuseGrid, StopGrid, CallFunc, Place, FlipY, FlipX, CCBSoundEffect, RemoveSelf, CCBSetSpriteFrame, ToggleVisibility, Hide, LuaCallFunc, and Show.

virtual bool isDone ( ) const
overridevirtual

Return true if the action has finished.

Returns
Is true if the action has finished.

Reimplemented from Action.

var isDone ( )
overridevirtual

Return true if the action has finished.

Returns
Is true if the action has finished.

Reimplemented from Action.

local isDone ( )
overridevirtual

Return true if the action has finished.

Returns
Is true if the action has finished.

Reimplemented from Action.

virtual ActionInstant* reverse ( void  ) const
inlineoverridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from FiniteTimeAction.

Reimplemented in ReuseGrid, StopGrid, CallFunc, Place, FlipY, FlipX, CCBSoundEffect, RemoveSelf, CCBSetSpriteFrame, ToggleVisibility, Hide, and Show.

var reverse (   )
inlineoverridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from FiniteTimeAction.

Reimplemented in ReuseGrid, StopGrid, CallFunc, Place, FlipY, FlipX, CCBSoundEffect, RemoveSelf, CCBSetSpriteFrame, ToggleVisibility, Hide, and Show.

local reverse (   )
inlineoverridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from FiniteTimeAction.

Reimplemented in ReuseGrid, StopGrid, CallFunc, Place, FlipY, FlipX, CCBSoundEffect, RemoveSelf, CCBSetSpriteFrame, ToggleVisibility, Hide, and Show.

virtual void step ( float  dt)
overridevirtual
Parameters
dtIn seconds.

Reimplemented from Action.

var step ( var  dt)
overridevirtual
Parameters
dtIn seconds.

Reimplemented from Action.

local step ( local  dt)
overridevirtual
Parameters
dtIn seconds.

Reimplemented from Action.

virtual void update ( float  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

Reimplemented in CallFunc, Place, FlipY, FlipX, CCBSoundEffect, RemoveSelf, CCBSetSpriteFrame, ToggleVisibility, Hide, and Show.

var update ( var  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

Reimplemented in CallFunc, Place, FlipY, FlipX, CCBSoundEffect, RemoveSelf, CCBSetSpriteFrame, ToggleVisibility, Hide, and Show.

local update ( local  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

Reimplemented in CallFunc, Place, FlipY, FlipX, CCBSoundEffect, RemoveSelf, CCBSetSpriteFrame, ToggleVisibility, Hide, and Show.


The documentation for this class was generated from the following file: