cocos2d-x  3.5
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SkewBy Class Reference

Skews a Node object by skewX and skewY degrees. More...

#include <CCActionInterval.h>

Inheritance diagram for SkewBy:
SkewTo ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual SkewByclone () const override
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual SkewByreverse (void) const override
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
- Public Member Functions inherited from SkewTo
virtual void update (float time) override
virtual ~SkewTo ()
bool initWithDuration (float t, float sx, float sy)
var initWithDuration ( var t, var sx, var sy)
local initWithDuration ( local t, local sx, local sy)
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static SkewBycreate (float t, float deltaSkewX, float deltaSkewY)
 Creates the action. More...
 
- Static Public Member Functions inherited from SkewTo
static SkewTocreate (float t, float sx, float sy)
 Creates the action. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: SkewBy() {} virtual ~SkewBy() {} bool initWithDuration(float t
local __pad0__: SkewBy() {} virtual ~SkewBy() {} bool initWithDuration(float t
CC_CONSTRUCTOR_ACCESS float sx
var sx
local sx
CC_CONSTRUCTOR_ACCESS float float sy
- Public Attributes inherited from SkewTo
CC_CONSTRUCTOR_ACCESS __pad0__: SkewTo()
local __pad0__: SkewTo()
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from SkewTo
float _skewX
local _skewX
float _skewY
var _skewY
local _skewY
float _startSkewX
var _startSkewX
local _startSkewX
float _startSkewY
var _startSkewY
local _startSkewY
float _endSkewX
var _endSkewX
local _endSkewX
float _endSkewY
var _endSkewY
local _endSkewY
float _deltaX
var _deltaX
local _deltaX
float _deltaY
var _deltaY
local _deltaY
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Detailed Description

Skews a Node object by skewX and skewY degrees.

Since
v1.0

Member Function Documentation

virtual SkewBy* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from SkewTo.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from SkewTo.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from SkewTo.

static SkewBy* create ( float  t,
float  deltaSkewX,
float  deltaSkewY 
)
static

Creates the action.

Parameters
tDuration time, in seconds.
deltaSkewXSkew x delta angle.
deltaSkewYSkew y delta angle.
Returns
An autoreleased SkewBy object.
var create ( var  t,
var  deltaSkewX,
var  deltaSkewY 
)
static

Creates the action.

Parameters
tDuration time, in seconds.
deltaSkewXSkew x delta angle.
deltaSkewYSkew y delta angle.
Returns
An autoreleased SkewBy object.
local create ( local  t,
local  deltaSkewX,
local  deltaSkewY 
)
static

Creates the action.

Parameters
tDuration time, in seconds.
deltaSkewXSkew x delta angle.
deltaSkewYSkew y delta angle.
Returns
An autoreleased SkewBy object.
virtual SkewBy* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from SkewTo.

var reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from SkewTo.

local reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from SkewTo.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from SkewTo.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from SkewTo.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from SkewTo.

Member Data Documentation

var __pad0__
local __pad0__
var sx
local sx
CC_CONSTRUCTOR_ACCESS float
float sy
var sy
local sy

The documentation for this class was generated from the following file: