cocos2d-x  3.5
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SkewTo Class Reference

Skews a Node object to given angles by modifying it's skewX and skewY attributes. More...

#include <CCActionInterval.h>

Inheritance diagram for SkewTo:
ActionInterval FiniteTimeAction Action Ref Clonable SkewBy

Public Member Functions

virtual SkewToclone () const override
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual SkewToreverse (void) const override
 Returns a new action that performs the exactly the reverse action. More...
 
var reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void update (float time) override
virtual ~SkewTo ()
bool initWithDuration (float t, float sx, float sy)
var initWithDuration ( var t, var sx, var sy)
local initWithDuration ( local t, local sx, local sy)
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static SkewTocreate (float t, float sx, float sy)
 Creates the action. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: SkewTo()
local __pad0__: SkewTo()
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

float _skewX
local _skewX
float _skewY
var _skewY
local _skewY
float _startSkewX
var _startSkewX
local _startSkewX
float _startSkewY
var _startSkewY
local _startSkewY
float _endSkewX
var _endSkewX
local _endSkewX
float _endSkewY
var _endSkewY
local _endSkewY
float _deltaX
var _deltaX
local _deltaX
float _deltaY
var _deltaY
local _deltaY
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Skews a Node object to given angles by modifying it's skewX and skewY attributes.

Since
v1.0

Constructor & Destructor Documentation

virtual ~SkewTo ( )
inlinevirtual
var ~SkewTo ( )
inlinevirtual
local ~SkewTo ( )
inlinevirtual

Member Function Documentation

virtual SkewTo* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

Reimplemented in SkewBy.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

Reimplemented in SkewBy.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

Reimplemented in SkewBy.

static SkewTo* create ( float  t,
float  sx,
float  sy 
)
static

Creates the action.

Parameters
tDuration time, in seconds.
sxSkew x angle.
sySkew y angle.
Returns
An autoreleased SkewTo object.
var create ( var  t,
var  sx,
var  sy 
)
static

Creates the action.

Parameters
tDuration time, in seconds.
sxSkew x angle.
sySkew y angle.
Returns
An autoreleased SkewTo object.
local create ( local  t,
local  sx,
local  sy 
)
static

Creates the action.

Parameters
tDuration time, in seconds.
sxSkew x angle.
sySkew y angle.
Returns
An autoreleased SkewTo object.
bool initWithDuration ( float  t,
float  sx,
float  sy 
)
Parameters
tIn seconds.
var initWithDuration ( var  t,
var  sx,
var  sy 
)
Parameters
tIn seconds.
local initWithDuration ( local  t,
local  sx,
local  sy 
)
Parameters
tIn seconds.
virtual SkewTo* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

Reimplemented in SkewBy.

var reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

Reimplemented in SkewBy.

local reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

Reimplemented in SkewBy.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

Reimplemented in SkewBy.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

Reimplemented in SkewBy.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

Reimplemented in SkewBy.

virtual void update ( float  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

var update ( var  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

local update ( local  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
float _deltaX
protected
var _deltaX
protected
local _deltaX
protected
float _deltaY
protected
var _deltaY
protected
local _deltaY
protected
float _endSkewX
protected
var _endSkewX
protected
local _endSkewX
protected
float _endSkewY
protected
var _endSkewY
protected
local _endSkewY
protected
float _skewX
protected
var _skewX
protected
local _skewX
protected
float _skewY
protected
var _skewY
protected
local _skewY
protected
float _startSkewX
protected
var _startSkewX
protected
local _startSkewX
protected
float _startSkewY
protected
var _startSkewY
protected
local _startSkewY
protected

The documentation for this class was generated from the following file: