Rotates a Node object to a certain angle by modifying it's rotation attribute. More...
#include <CCActionInterval.h>
Public Member Functions | |
virtual RotateTo * | clone () const override |
Returns a clone of action. More... | |
virtual RotateTo * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | update (float time) override |
virtual | ~RotateTo () |
local | ~RotateTo () |
bool | initWithDuration (float duration, float dstAngleX, float dstAngleY) |
initializes the action More... | |
var | initWithDuration ( var duration, var dstAngleX, var dstAngleY) |
initializes the action More... | |
local | initWithDuration ( local duration, local dstAngleX, local dstAngleY) |
initializes the action More... | |
bool | initWithDuration (float duration, const Vec3 &dstAngle3D) |
initializes the action More... | |
var | initWithDuration ( var duration, var dstAngle3D) |
initializes the action More... | |
local | initWithDuration ( local duration, local dstAngle3D) |
initializes the action More... | |
void | calculateAngles (float &startAngle, float &diffAngle, float dstAngle) |
calculates the start and diff angles More... | |
local | calculateAngles ( local startAngle, local diffAngle, local dstAngle) |
calculates the start and diff angles More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the ampliture rate, extension in GridAction. More... | |
local | setAmplitudeRate ( local amp) |
Sets the ampliture rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
Called after the action has finished. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static RotateTo * | create (float duration, float dstAngleX, float dstAngleY) |
Creates the action with separate rotation angles. More... | |
var | create ( var duration, var dstAngleX, var dstAngleY) |
Creates the action with separate rotation angles. More... | |
local | create ( local duration, local dstAngleX, local dstAngleY) |
Creates the action with separate rotation angles. More... | |
static RotateTo * | create (float duration, float dstAngle) |
Creates the action. More... | |
var | create ( var duration, var dstAngle) |
Creates the action. More... | |
static RotateTo * | create (float duration, const Vec3 &dstAngle3D) |
Creates the action with 3D rotation angles. More... | |
local | create ( local duration, local dstAngle3D) |
Creates the action with 3D rotation angles. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: RotateTo() |
local | __pad0__: RotateTo() |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
bool | _is3D |
local | _is3D |
Vec3 | _dstAngle |
var | _dstAngle |
local | _dstAngle |
Vec3 | _startAngle |
var | _startAngle |
local | _startAngle |
Vec3 | _diffAngle |
var | _diffAngle |
local | _diffAngle |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Rotates a Node object to a certain angle by modifying it's rotation attribute.
The direction will be decided by the shortest angle.
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void calculateAngles | ( | float & | startAngle, |
float & | diffAngle, | ||
float | dstAngle | ||
) |
calculates the start and diff angles
dstAngle | in degreesCW |
var calculateAngles | ( | var | startAngle, |
var | diffAngle, | ||
var | dstAngle | ||
) |
calculates the start and diff angles
dstAngle | in degreesCW |
local calculateAngles | ( | local | startAngle, |
local | diffAngle, | ||
local | dstAngle | ||
) |
calculates the start and diff angles
dstAngle | in degreesCW |
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overridevirtual |
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Creates the action with separate rotation angles.
duration | Duration time, in seconds. |
dstAngleX | In degreesCW. |
dstAngleY | In degreesCW. |
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Creates the action with separate rotation angles.
duration | Duration time, in seconds. |
dstAngleX | In degreesCW. |
dstAngleY | In degreesCW. |
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Creates the action with separate rotation angles.
duration | Duration time, in seconds. |
dstAngleX | In degreesCW. |
dstAngleY | In degreesCW. |
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Creates the action.
duration | Duration time, in seconds. |
dstAngle | In degreesCW. |
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Creates the action.
duration | Duration time, in seconds. |
dstAngle | In degreesCW. |
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Creates the action.
duration | Duration time, in seconds. |
dstAngle | In degreesCW. |
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bool initWithDuration | ( | float | duration, |
float | dstAngleX, | ||
float | dstAngleY | ||
) |
initializes the action
duration | in seconds |
dstAngleX | in degreesCW |
dstAngleY | in degreesCW |
var initWithDuration | ( | var | duration, |
var | dstAngleX, | ||
var | dstAngleY | ||
) |
initializes the action
duration | in seconds |
dstAngleX | in degreesCW |
dstAngleY | in degreesCW |
local initWithDuration | ( | local | duration, |
local | dstAngleX, | ||
local | dstAngleY | ||
) |
initializes the action
duration | in seconds |
dstAngleX | in degreesCW |
dstAngleY | in degreesCW |
bool initWithDuration | ( | float | duration, |
const Vec3 & | dstAngle3D | ||
) |
initializes the action
duration | in seconds |
var initWithDuration | ( | var | duration, |
var | dstAngle3D | ||
) |
initializes the action
duration | in seconds |
local initWithDuration | ( | local | duration, |
local | dstAngle3D | ||
) |
initializes the action
duration | in seconds |
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
dt | In seconds. |
Reimplemented from Action.
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overridevirtual |
dt | In seconds. |
Reimplemented from Action.
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overridevirtual |
dt | In seconds. |
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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