cocos2d-x  3.5
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Speed Class Reference

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...

#include <CCAction.h>

Inheritance diagram for Speed:
Action Ref Clonable

Public Member Functions

float getSpeed (void) const
 Return the speed. More...
 
var getSpeed ()
 Return the speed. More...
 
local getSpeed ()
 Return the speed. More...
 
void setSpeed (float speed)
 Alter the speed of the inner function in runtime. More...
 
var setSpeed ( var speed)
 Alter the speed of the inner function in runtime. More...
 
local setSpeed ( local speed)
 Alter the speed of the inner function in runtime. More...
 
void setInnerAction (ActionInterval *action)
 Replace the interior action. More...
 
ActionIntervalgetInnerAction () const
 Return the interior action. More...
 
virtual Speedclone () const override
 Returns a clone of action. More...
 
var clone ()
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual Speedreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
var reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
var startWithTarget ( var target)
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void stop () override
 Called after the action has finished. More...
 
var stop ()
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
virtual void step (float dt) override
virtual bool isDone () const override
 Return true if the action has finished. More...
 
var isDone ()
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual ~Speed (void)
var ~Speed ()
local ~Speed ()
bool initWithAction (ActionInterval *action, float speed)
 Initializes the action. More...
 
var initWithAction ( var action, var speed)
 Initializes the action. More...
 
local initWithAction ( local action, local speed)
 Initializes the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void update (float time)
 Called once per frame. More...
 
var update ( var time)
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static Speedcreate (ActionInterval *action, float speed)
 Create the action and set the speed. More...
 
var create ( var action, var speed)
 Create the action and set the speed. More...
 
local create ( local action, local speed)
 Create the action and set the speed. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Speed()
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

float _speed
var _speed
local _speed
ActionInterval_innerAction
var _innerAction
local _innerAction
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.

Useful to simulate 'slow motion' or 'fast forward' effect.

Warning
This action can't be Sequenceable because it is not an IntervalAction.

Constructor & Destructor Documentation

virtual ~Speed ( void  )
virtual
var ~Speed (   )
virtual
local ~Speed (   )
virtual

Member Function Documentation

virtual Speed* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Action.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Action.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Action.

static Speed* create ( ActionInterval action,
float  speed 
)
static

Create the action and set the speed.

Parameters
actionAn action.
speedThe action speed.
var create ( var  action,
var  speed 
)
static

Create the action and set the speed.

Parameters
actionAn action.
speedThe action speed.
local create ( local  action,
local  speed 
)
static

Create the action and set the speed.

Parameters
actionAn action.
speedThe action speed.
ActionInterval* getInnerAction ( ) const
inline

Return the interior action.

Returns
The interior action.
var getInnerAction ( )
inline

Return the interior action.

Returns
The interior action.
local getInnerAction ( )
inline

Return the interior action.

Returns
The interior action.
float getSpeed ( void  ) const
inline

Return the speed.

Returns
The action speed.
var getSpeed (   )
inline

Return the speed.

Returns
The action speed.
local getSpeed (   )
inline

Return the speed.

Returns
The action speed.
bool initWithAction ( ActionInterval action,
float  speed 
)

Initializes the action.

var initWithAction ( var  action,
var  speed 
)

Initializes the action.

local initWithAction ( local  action,
local  speed 
)

Initializes the action.

virtual bool isDone ( ) const
overridevirtual

Return true if the action has finished.

Returns
Is true if the action has finished.

Reimplemented from Action.

var isDone ( )
overridevirtual

Return true if the action has finished.

Returns
Is true if the action has finished.

Reimplemented from Action.

local isDone ( )
overridevirtual

Return true if the action has finished.

Returns
Is true if the action has finished.

Reimplemented from Action.

virtual Speed* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from Action.

var reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from Action.

local reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from Action.

void setInnerAction ( ActionInterval action)

Replace the interior action.

Parameters
actionThe new action, it will replace the running action.
var setInnerAction ( var  action)

Replace the interior action.

Parameters
actionThe new action, it will replace the running action.
local setInnerAction ( local  action)

Replace the interior action.

Parameters
actionThe new action, it will replace the running action.
void setSpeed ( float  speed)
inline

Alter the speed of the inner function in runtime.

Parameters
speedAlter the speed of the inner function in runtime.
var setSpeed ( var  speed)
inline

Alter the speed of the inner function in runtime.

Parameters
speedAlter the speed of the inner function in runtime.
local setSpeed ( local  speed)
inline

Alter the speed of the inner function in runtime.

Parameters
speedAlter the speed of the inner function in runtime.
virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from Action.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from Action.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from Action.

virtual void step ( float  dt)
overridevirtual
Parameters
dtin seconds.

Reimplemented from Action.

var step ( var  dt)
overridevirtual
Parameters
dtin seconds.

Reimplemented from Action.

local step ( local  dt)
overridevirtual
Parameters
dtin seconds.

Reimplemented from Action.

virtual void stop ( )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

var stop ( )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

local stop ( )
overridevirtual

Called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
ActionInterval* _innerAction
protected
var _innerAction
protected
local _innerAction
protected
float _speed
protected
var _speed
protected
local _speed
protected

The documentation for this class was generated from the following file: