Cocos2d-x  v3.17
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123456789]
 CHttpRequest::_prxyThis sub class is just for migration SEL_CallFuncND to SEL_HttpResponse,someday this way will be removed
 CAABBAxis Aligned Bounding Box (AABB), usually calculate some rough but fast collision detection
 CActionObjectScriptDataFor Lua, Wrapper the script data that should be used to find the handler corresponding to the Lua function by the nativeobject pointer and store the value pointer which would be converted concretely by the different events,then the converted data would be passed into the Lua stack
 CActionTweenDelegateThe delegate class for ActionTween
 CAffineTransform
 CAnimation3DCacheAnimation3D Cache
 CAnimation3DDataAnimation data
 CAnimationFrameDataStruct that holds the size in pixels, texture coordinates and delays for animated ParticleSystemQuad
 CAsyncTaskPoolThis class allows to perform background operations without having to manipulate threads
 CAudioEngineOffers a interface to play audio
 CGLProgramState::AutoBindingResolverAn abstract base class that can be extended to support custom material auto bindings
 CAutoPolygonAutoPolygon is a helper Object AutoPolygon's purpose is to process an image into 2d polygon mesh in runtime It has functions for each step in the process, from tracing all the points, to triangulation the result can be then passed to Sprite::create() to create a Polygon Sprite
 CAutoreleasePoolA pool for managing autorelease objects
 CBasicScriptDataFor Lua, Wrapper the script data that should be used to find the handler corresponding to the Lua function by the nativeobject pointer and store the value pointer which would be converted concretely by the different events,then the converted data would be passed into the Lua stack
 CBlendFuncBlend Function used for textures
 CBundle3DDefines a bundle file that contains a collection of assets
 C<CCUITextInput>This protocol provides a common interface for consolidating text input method calls
 CClonableInterface that defines how to clone an Ref
 CColor3BRGB color composed of bytes 3 bytes
 CColor4BRGBA color composed of 4 bytes
 CColor4FRGBA color composed of 4 floats
 CCommonScriptDataFor Lua, the CommonScriptData is used to find the Lua function pointer by the handler, then call the Lua function by push the eventName, eventSource(if it not nullptr), eventSourceClassName(if it is nullptr or "", and the eventSource is not nullptr,would give the default string "cc.Ref") into the Lua stack as the parameter when the common event such as is triggered
 CControllerA Controller object represents a connected physical game controller
 CAnimation3D::CurveAnimation curve, translation, rotation, and scale
 CWebSocket::DataData structure for message
 CWebSocket::DelegateThe delegate class is used to process websocket events
 CTerrain::DetailMapDetailMap this struct maintain a detail map data ,including source file ,detail size
 CAnimationFrame::DisplayedEventInfoWhen the animation display,Dispatches the event of UserData
 CEditBoxDelegateEditbox delegate class
 CFileUtilsHelper class to handle file operations
 CFontDefinitionFont attributes
 CFontShadowTypes used for defining fonts properties (i.e
 CFontStrokeStroke attributes
 CFrustumFrustum is a six-side geometry, usually use the frustum to do fast-culling: check a entity whether is a potential visible entity
 CGLContextAttrsThere are six opengl Context Attrs
 CGLProgramStateCacheSome GLprogram state could be shared
 CHelperHelper class for traversing children in widget tree
 CHttpClientSingleton that handles asynchronous http requests
 CIMEDelegateInput method editor delegate
 CIMEDispatcherInput Method Edit Message Dispatcher
 CIMEKeyboardNotificationInfoKeyboard notification event type
 CKeypadScriptDataFor Lua, the KeypadScriptData is used to find the Lua function pointer by the nativeObject, then call the Lua function by push the actionType converted to string type into the Lua stack as the parameters when the Keypad event is triggered
 CLayoutComponentA component class used for layout
 CLayoutParameterProtocolProtocol for getting a LayoutParameter
 CLayoutProtocolLayout interface for creating LayoutManger and do actual layout
 CLuaBridgeBuild bridge between ObjC and Lua
 CLuaJavaBridgeBuild a bridge between Java and Lua script
 CLuaValueWrap different general types of data into a same specific type named LuaValue
 CMap< K, V >Similar to std::unordered_map, but it will manage reference count automatically internally
 CMap< cocos2d::GLProgram *, cocos2d::GLProgramState * >
 CMap< int, cocos2d::Primitive * >
 CMap< int, cocos2d::ui::LayoutParameter * >
 CMap< std::string, cocos2d::Animation * >
 CMap< std::string, cocos2d::SpriteFrame * >
 CMap< std::string, SIOClientImpl * >
 CMarginMargin of widget's in point
 CMat4Defines a 4 x 4 floating point matrix representing a 3D transformation
 CMaterialDataMaterial data,
 CMaterialDatasMaterial datas, since 3.3
 CMathUtilDefines a math utility class
 CMeshDataMesh data
 CMeshDatasMesh datas
 CMeshVertexAttribMesh vertex attribute
 CModelDataModel node data, since 3.3
 CNinePatchImageParserA class for paring Android .9 patch image
 CNodeDataNode data, since 3.3
 CNodeDatasNode datas, since 3.3
 CNTextureDataNew material, since 3.3
 COBBOriented Bounding Box(OBB)
 CPhysicsBodyA body affect by physics
 CPhysicsContactPostSolvePostsolve value generated when onContactPostSolve called
 CPhysicsContactPreSolvePresolve value generated when onContactPreSolve called
 CPhysicsHelperA physics helper class
 CPhysicsJointAn PhysicsJoint object connects two physics bodies together
 CPhysicsWorldAn PhysicsWorld object simulates collisions and other physical properties
 CPlaneDefines plane
 CPointSpriteVec2 Sprite component
 CPolygonInfoPolygonInfo is an object holding the required data to display Sprites
 CPropertiesDefines a properties file for loading text files
 CQuad2A 2D Quad
 CQuad3A 3D Quad
 CQuaternionDefines a 4-element quaternion that represents the orientation of an object in space
 CRandomHelperA helper class for creating random number
 CRayRay is a line with one end
 CRectRectangle area
 CRefRef is used for reference count management
 CReferenceReference data
 CRenderCommandBase class of the RenderCommand hierarchy
 CRenderQueueClass that knows how to sort RenderCommand objects
 CSchedulerScriptDataFor Lua, the SchedulerScriptData is used to find the Lua function pointer by the handler, then call the Lua function by push the elapse into the Lua stack as a parameter when scheduler update event is triggered
 CScriptEngineManagerScriptEngineManager is a singleton which manager an object instance of ScriptEngineProtocol, such as LuaEngine
 CScriptEngineProtocolDon't make ScriptEngineProtocol inherits from Object since setScriptEngine is invoked only once in AppDelegate.cpp, It will affect the lifecycle of ScriptEngine instance, the autorelease pool will be destroyed before destructing ScriptEngine
 CScriptEventThe ScriptEvent wrapper the different script data corresponding to the ScriptEventType in to the unified struct
 CScriptHandlerMgrIn order to reduce the coupling of lua script engine and native c++ engine
 CSimpleAudioEngineOffers a very simple interface to play background music & sound effects
 CSocketIO::SIODelegateThe delegate class to process socket.io events
 CSkinDataSkin data
 CSocketIOSingleton and wrapper class to provide static creation method as well as registry of all sockets
 CsParticleStructure that contains the values of each particle
 CSprite3DCacheSprite3DCache
 CSprite3DMaterialCacheSprite3D material is only texture for now
 CStringUTF8Utf8 sequence Store all utf8 chars as std::string Build from std::string
 CT2F_QuadTexture coordinates for a quad
 CTableViewDataSourceData source that governs table backend data
 CTableViewDelegateSole purpose of this delegate is to single touch event in this version
 CTerrain::TerrainDataTerrainData This TerrainData struct warp all parameter that Terrain need to create
 CTex2FA vertex composed of 2 floats: x, y
 CTexParamsExtension to set the Min / Mag filter
 CTextFieldDelegateA input protocol for TextField
 CTouchesScriptDataFor Lua, the TouchesScriptData is used to find the Lua function pointer by the nativeObject, then call the Lua function by push touches data and actionType into the Lua stack as the parameters when the touches event is triggered
 CTouchScriptDataFor Lua, the TouchScriptData is used to find the Lua function pointer by the nativeObject, then call the Lua function by push touch data and actionType converted to string type into the Lua stack as the parameters when the touch event is triggered
 CTransitionEaseSceneTransitionEaseScene can ease the actions of the scene protocol
 CTerrain::TriangleTriangle
 CTrianglesCommand::TrianglesThe structure of Triangles
 CTTFConfig
 CUniformUniform is a structure to encapsulate data got from glGetActiveUniform and glGetUniformLocation
 CGLProgram::UniformFlagsFlags used by the uniforms
 CUniformValueUniform Value, which is used to store to value send to openGL pipe line by glUniformXXX
 CUriClass representing a URI
 CUserDefaultUserDefault acts as a tiny database
 CV2F_C4B_T2FA Vec2 with a vertex point, a tex coord point and a color 4B
 CV2F_C4B_T2F_QuadA Quad of V2F_C4B_T2F
 CV2F_C4B_T2F_TriangleA Triangle of V2F_C4B_T2F
 CV2F_C4F_T2FA Vec2 with a vertex point, a tex coord point and a color 4F
 CV2F_C4F_T2F_Quad4 Vertex2FTex2FColor4F Quad
 CV3F_C4B_T2FA Vec2 with a vertex point, a tex coord point and a color 4B
 CV3F_C4B_T2F_Quad4 Vertex3FTex2FColor4B
 CV3F_T2FA Vec2 with a vertex point, a tex coord point
 CVec2Defines a 2-element floating point vector
 CVec3Defines a 3-element floating point vector
 CVec4Defines 4-element floating point vector
 CVertexAttribVertexAttrib is a structure to encapsulate data got from glGetActiveAttrib
 CVertexAttribValueVertex Attribute Value, which is an abstraction of VertexAttribute and data pointer
 CVertexStreamAttributeVertexStreamAttribute is used to specify the vertex attribute for drawing, which is correspondent to glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
 CViewportViewport is a normalized to FrameBufferObject But for default FBO, the size is absolute
 CWebSocketWebSocket is wrapper of the libwebsockets-protocol, let the develop could call the websocket easily