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static const char * | UNIFORM_NAME_ALPHA_TEST_VALUE |
| Alpha test value uniform. More...
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static const char * | ATTRIBUTE_NAME_NORMAL |
| Attribute normal. More...
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static const char * | ATTRIBUTE_NAME_BLEND_WEIGHT |
| Attribute blend weight. More...
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var | ATTRIBUTE_NAME_BLEND_WEIGHT |
| Attribute blend weight. More...
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local | ATTRIBUTE_NAME_BLEND_WEIGHT |
| Attribute blend weight. More...
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static const char * | ATTRIBUTE_NAME_BLEND_INDEX |
| Attribute blend index. More...
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var | ATTRIBUTE_NAME_BLEND_INDEX |
| Attribute blend index. More...
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local | ATTRIBUTE_NAME_BLEND_INDEX |
| Attribute blend index. More...
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static const char * | ATTRIBUTE_NAME_TANGENT |
| Attribute blend tangent. More...
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static const char * | ATTRIBUTE_NAME_BINORMAL |
| Attribute blend binormal. More...
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var | ATTRIBUTE_NAME_BINORMAL |
| Attribute blend binormal. More...
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local | ATTRIBUTE_NAME_BINORMAL |
| Attribute blend binormal. More...
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static const char * | SHADER_NAME_ETC1AS_POSITION_TEXTURE_COLOR |
| ETC1 ALPHA supports for 2d.
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static const char * | SHADER_NAME_ETC1AS_POSITION_TEXTURE_COLOR_NO_MVP |
static const char * | SHADER_NAME_ETC1AS_POSITION_TEXTURE_GRAY |
static const char * | SHADER_NAME_ETC1AS_POSITION_TEXTURE_GRAY_NO_MVP |
static const char * | SHADER_NAME_POSITION_TEXTURE_COLOR |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_COLOR |
| Built in shader for 2d. More...
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var | SHADER_NAME_POSITION_COLOR |
| Built in shader for 2d. More...
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local | SHADER_NAME_POSITION_COLOR |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_COLOR_TEXASPOINTSIZE |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_COLOR_NO_MVP |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_TEXTURE |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_TEXTURE_U_COLOR |
| Built in shader for 2d. More...
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var | SHADER_NAME_POSITION_TEXTURE_U_COLOR |
| Built in shader for 2d. More...
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local | SHADER_NAME_POSITION_TEXTURE_U_COLOR |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_TEXTURE_A8_COLOR |
| Built in shader for 2d. More...
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var | SHADER_NAME_POSITION_TEXTURE_A8_COLOR |
| Built in shader for 2d. More...
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local | SHADER_NAME_POSITION_TEXTURE_A8_COLOR |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_U_COLOR |
| Built in shader for 2d. More...
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var | SHADER_NAME_POSITION_U_COLOR |
| Built in shader for 2d. More...
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local | SHADER_NAME_POSITION_U_COLOR |
| Built in shader for 2d. More...
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static const char * | SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR |
| Built in shader for draw a sector with 90 degrees with center at bottom left point. More...
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static const char * | SHADER_NAME_POSITION_GRAYSCALE |
| Built in shader for ui effects.
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static const char * | SHADER_NAME_LABEL_NORMAL |
static const char * | SHADER_NAME_LABEL_OUTLINE |
var | SHADER_NAME_LABEL_OUTLINE |
local | SHADER_NAME_LABEL_OUTLINE |
static const char * | SHADER_NAME_LABEL_DISTANCEFIELD_NORMAL |
var | SHADER_NAME_LABEL_DISTANCEFIELD_NORMAL |
local | SHADER_NAME_LABEL_DISTANCEFIELD_NORMAL |
static const char * | SHADER_NAME_LABEL_DISTANCEFIELD_GLOW |
static const char * | SHADER_3D_POSITION |
| Built in shader used for 3D, support Position vertex attribute, with color specified by a uniform. More...
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var | SHADER_3D_POSITION |
| Built in shader used for 3D, support Position vertex attribute, with color specified by a uniform. More...
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local | SHADER_3D_POSITION |
| Built in shader used for 3D, support Position vertex attribute, with color specified by a uniform. More...
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static const char * | SHADER_3D_POSITION_TEXTURE |
| Built in shader used for 3D, support Position and Texture vertex attribute, with color specified by a uniform. More...
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var | SHADER_3D_POSITION_TEXTURE |
| Built in shader used for 3D, support Position and Texture vertex attribute, with color specified by a uniform. More...
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local | SHADER_3D_POSITION_TEXTURE |
| Built in shader used for 3D, support Position and Texture vertex attribute, with color specified by a uniform. More...
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static const char * | SHADER_3D_SKINPOSITION_TEXTURE |
| Built in shader used for 3D, support Position (Skeletal animation by hardware skin) and Texture vertex attribute, with color specified by a uniform.
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static const char * | SHADER_3D_POSITION_NORMAL |
| Built in shader used for 3D, support Position and Normal vertex attribute, used in lighting. More...
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var | SHADER_3D_POSITION_NORMAL |
| Built in shader used for 3D, support Position and Normal vertex attribute, used in lighting. More...
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local | SHADER_3D_POSITION_NORMAL |
| Built in shader used for 3D, support Position and Normal vertex attribute, used in lighting. More...
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static const char * | SHADER_3D_POSITION_NORMAL_TEXTURE |
| Built in shader used for 3D, support Position, Normal, Texture vertex attribute, used in lighting. More...
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var | SHADER_3D_POSITION_NORMAL_TEXTURE |
| Built in shader used for 3D, support Position, Normal, Texture vertex attribute, used in lighting. More...
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local | SHADER_3D_POSITION_NORMAL_TEXTURE |
| Built in shader used for 3D, support Position, Normal, Texture vertex attribute, used in lighting. More...
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static const char * | SHADER_3D_SKINPOSITION_NORMAL_TEXTURE |
| Built in shader used for 3D, support Position(skeletal animation by hardware skin), Normal, Texture vertex attribute, used in lighting. More...
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static const char * | SHADER_3D_POSITION_BUMPEDNORMAL_TEXTURE |
| Built in shader used for 3D, support Position, Bumped Normal, Texture vertex attribute, used in lighting. More...
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static const char * | SHADER_3D_SKINPOSITION_BUMPEDNORMAL_TEXTURE |
| Built in shader used for 3D, support Position(skeletal animation by hardware skin), Bumped Normal, Texture vertex attribute, used in lighting. More...
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static const char * | SHADER_3D_PARTICLE_TEXTURE |
| Built in shader for particles, support Position and Texture, with a color specified by a uniform.
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static const char * | SHADER_3D_PARTICLE_COLOR |
| Built in shader for particles, support Position, with a color specified by a uniform.
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var | SHADER_3D_PARTICLE_COLOR |
| Built in shader for particles, support Position, with a color specified by a uniform.
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local | SHADER_3D_PARTICLE_COLOR |
| Built in shader for particles, support Position, with a color specified by a uniform.
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static const char * | SHADER_3D_SKYBOX |
| Built in shader for skybox.
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var | SHADER_3D_SKYBOX |
| Built in shader for skybox.
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local | SHADER_3D_SKYBOX |
| Built in shader for skybox.
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static const char * | SHADER_3D_TERRAIN |
| Built in shader for terrain.
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var | SHADER_3D_TERRAIN |
| Built in shader for terrain.
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local | SHADER_3D_TERRAIN |
| Built in shader for terrain.
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static const char * | SHADER_LAYER_RADIAL_GRADIENT |
| Built in shader for LayerRadialGradient.
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var | SHADER_LAYER_RADIAL_GRADIENT |
| Built in shader for LayerRadialGradient.
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local | SHADER_LAYER_RADIAL_GRADIENT |
| Built in shader for LayerRadialGradient.
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static const char * | SHADER_CAMERA_CLEAR |
| Built in shader for camera clear.
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var | SHADER_CAMERA_CLEAR |
| Built in shader for camera clear.
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local | SHADER_CAMERA_CLEAR |
| Built in shader for camera clear.
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static const char * | UNIFORM_NAME_AMBIENT_COLOR |
| Ambient Color uniform. More...
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var | UNIFORM_NAME_AMBIENT_COLOR |
| Ambient Color uniform. More...
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local | UNIFORM_NAME_AMBIENT_COLOR |
| Ambient Color uniform. More...
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static const char * | UNIFORM_NAME_P_MATRIX |
| Projection Matrix uniform. More...
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var | UNIFORM_NAME_P_MATRIX |
| Projection Matrix uniform. More...
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local | UNIFORM_NAME_P_MATRIX |
| Projection Matrix uniform. More...
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static const char * | UNIFORM_NAME_MULTIVIEW_P_MATRIX |
| MultiView Projection Matrix uniform. More...
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var | UNIFORM_NAME_MULTIVIEW_P_MATRIX |
| MultiView Projection Matrix uniform. More...
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local | UNIFORM_NAME_MULTIVIEW_P_MATRIX |
| MultiView Projection Matrix uniform. More...
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static const char * | UNIFORM_NAME_MV_MATRIX |
| Model view matrix uniform. More...
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var | UNIFORM_NAME_MV_MATRIX |
| Model view matrix uniform. More...
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local | UNIFORM_NAME_MV_MATRIX |
| Model view matrix uniform. More...
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static const char * | UNIFORM_NAME_MVP_MATRIX |
| Model view projection uniform. More...
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var | UNIFORM_NAME_MVP_MATRIX |
| Model view projection uniform. More...
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local | UNIFORM_NAME_MVP_MATRIX |
| Model view projection uniform. More...
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static const char * | UNIFORM_NAME_MULTIVIEW_MVP_MATRIX |
| MultiView Model view projection uniform. More...
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var | UNIFORM_NAME_MULTIVIEW_MVP_MATRIX |
| MultiView Model view projection uniform. More...
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local | UNIFORM_NAME_MULTIVIEW_MVP_MATRIX |
| MultiView Model view projection uniform. More...
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static const char * | UNIFORM_NAME_NORMAL_MATRIX |
| Normal matrix uniform. More...
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var | UNIFORM_NAME_NORMAL_MATRIX |
| Normal matrix uniform. More...
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local | UNIFORM_NAME_NORMAL_MATRIX |
| Normal matrix uniform. More...
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static const char * | UNIFORM_NAME_TIME |
| Time uniform. More...
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var | UNIFORM_NAME_TIME |
| Time uniform. More...
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local | UNIFORM_NAME_TIME |
| Time uniform. More...
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static const char * | UNIFORM_NAME_SIN_TIME |
| Sin time uniform. More...
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var | UNIFORM_NAME_SIN_TIME |
| Sin time uniform. More...
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local | UNIFORM_NAME_SIN_TIME |
| Sin time uniform. More...
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static const char * | UNIFORM_NAME_COS_TIME |
| Cos time uniform. More...
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var | UNIFORM_NAME_COS_TIME |
| Cos time uniform. More...
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local | UNIFORM_NAME_COS_TIME |
| Cos time uniform. More...
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static const char * | UNIFORM_NAME_RANDOM01 |
| Random number uniform. More...
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var | UNIFORM_NAME_RANDOM01 |
| Random number uniform. More...
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local | UNIFORM_NAME_RANDOM01 |
| Random number uniform. More...
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static const char * | UNIFORM_NAME_SAMPLER0 |
| Sampler uniform 0-3, used for textures.
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var | UNIFORM_NAME_SAMPLER0 |
| Sampler uniform 0-3, used for textures.
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local | UNIFORM_NAME_SAMPLER0 |
| Sampler uniform 0-3, used for textures.
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static const char * | UNIFORM_NAME_SAMPLER1 |
var | UNIFORM_NAME_SAMPLER1 |
local | UNIFORM_NAME_SAMPLER1 |
static const char * | UNIFORM_NAME_SAMPLER2 |
var | UNIFORM_NAME_SAMPLER2 |
local | UNIFORM_NAME_SAMPLER2 |
static const char * | UNIFORM_NAME_SAMPLER3 |
var | UNIFORM_NAME_SAMPLER3 |
local | UNIFORM_NAME_SAMPLER3 |
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static const char * | ATTRIBUTE_NAME_COLOR |
| Attribute color. More...
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var | ATTRIBUTE_NAME_COLOR |
| Attribute color. More...
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local | ATTRIBUTE_NAME_COLOR |
| Attribute color. More...
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static const char * | ATTRIBUTE_NAME_POSITION |
| Attribute position. More...
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var | ATTRIBUTE_NAME_POSITION |
| Attribute position. More...
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local | ATTRIBUTE_NAME_POSITION |
| Attribute position. More...
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static const char * | ATTRIBUTE_NAME_TEX_COORD |
var | ATTRIBUTE_NAME_TEX_COORD |
local | ATTRIBUTE_NAME_TEX_COORD |
static const char * | ATTRIBUTE_NAME_TEX_COORD1 |
static const char * | ATTRIBUTE_NAME_TEX_COORD2 |
var | ATTRIBUTE_NAME_TEX_COORD2 |
local | ATTRIBUTE_NAME_TEX_COORD2 |
static const char * | ATTRIBUTE_NAME_TEX_COORD3 |
var | ATTRIBUTE_NAME_TEX_COORD3 |
local | ATTRIBUTE_NAME_TEX_COORD3 |
static GLProgram * | createWithByteArrays (const GLchar *vShaderByteArray, const GLchar *fShaderByteArray) |
local | initWithString. ( local vShaderByteArray, local fShaderByteArray) |
static GLProgram * | createWithByteArrays (const GLchar *vShaderByteArray, const GLchar *fShaderByteArray, const std::string &compileTimeHeaders, const std::string &compileTimeDefines) |
var | initWithString. ( var vShaderByteArray, var fShaderByteArray, var compileTimeHeaders, var compileTimeDefines) |
local | initWithString. ( local vShaderByteArray, local fShaderByteArray, local compileTimeHeaders, local compileTimeDefines) |
static GLProgram * | createWithFilenames (const std::string &vShaderFilename, const std::string &fShaderFilename) |
static GLProgram * | createWithFilenames (const std::string &vShaderFilename, const std::string &fShaderFilename, const std::string &compileTimeHeaders, const std::string &compileTimeDefines) |
var | init ( var vShaderFilename, var fShaderFilename, var compileTimeHeaders, var compileTimeDefines) |
local | init ( local vShaderFilename, local fShaderFilename, local compileTimeHeaders, local compileTimeDefines) |