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Public Types inherited from ParticleSystem |
enum | Mode |
| Mode. More...
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enum | PositionType { , RELATIVE,
GROUPED
} |
| PositionType Possible types of particle positions. More...
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enum | { DURATION_INFINITY = -1,
START_SIZE_EQUAL_TO_END_SIZE = -1,
START_RADIUS_EQUAL_TO_END_RADIUS = -1
} |
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Public Member Functions inherited from ParticleSystemQuad |
void | setDisplayFrame (SpriteFrame *spriteFrame) |
| Sets a new SpriteFrame as particle. More...
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void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
| Sets a new texture with a rect. More...
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void | listenRendererRecreated (EventCustom *event) |
| Listen the event that renderer was recreated on Android/WP8. More...
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virtual void | updateParticleQuads () override |
| Update the verts position data of particle, should be overridden by subclasses.
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virtual void | postStep () override |
| Update the VBO verts buffer which does not use batch node, should be overridden by subclasses. More...
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virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
| Override this method to draw your own node. More...
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virtual void | setBatchNode (ParticleBatchNode *batchNode) override |
| Sets the batch node. More...
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virtual void | setTotalParticles (int tp) override |
| Sets the maximum particles of the system. More...
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virtual std::string | getDescription () const override |
| Gets the description string. More...
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local | getDescription () |
| Gets the description string. More...
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Public Member Functions inherited from ParticleSystem |
void | resetSystem () |
| Kill all living particles.
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var | resetSystem () |
| Kill all living particles.
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local | resetSystem () |
| Kill all living particles.
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bool | isFull () |
| Whether or not the system is full. More...
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local | isFull () |
| Whether or not the system is full. More...
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virtual void | updateWithNoTime () |
| Call the update method with no time. More...
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local | updateWithNoTime () |
| Call the update method with no time. More...
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virtual bool | isAutoRemoveOnFinish () const |
| Whether or not the particle system removed self on finish. More...
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var | isAutoRemoveOnFinish () |
| Whether or not the particle system removed self on finish. More...
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local | isAutoRemoveOnFinish () |
| Whether or not the particle system removed self on finish. More...
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virtual void | setAutoRemoveOnFinish (bool var) |
| Set the particle system auto removed it self on finish. More...
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var | setAutoRemoveOnFinish ( var var) |
| Set the particle system auto removed it self on finish. More...
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local | setAutoRemoveOnFinish ( local var) |
| Set the particle system auto removed it self on finish. More...
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virtual const Vec2 & | getGravity () |
| Gets the gravity. More...
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local | getGravity () |
| Gets the gravity. More...
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virtual void | setGravity (const Vec2 &g) |
| Sets the gravity. More...
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local | setGravity ( local g) |
| Sets the gravity. More...
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virtual float | getSpeed () const |
| Gets the speed. More...
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virtual void | setSpeed (float speed) |
| Sets the speed. More...
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local | setSpeed ( local speed) |
| Sets the speed. More...
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virtual float | getSpeedVar () const |
| Gets the speed variance. More...
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var | getSpeedVar () |
| Gets the speed variance. More...
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local | getSpeedVar () |
| Gets the speed variance. More...
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virtual void | setSpeedVar (float speed) |
| Sets the speed variance. More...
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virtual float | getTangentialAccel () const |
| Gets the tangential acceleration. More...
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var | getTangentialAccel () |
| Gets the tangential acceleration. More...
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local | getTangentialAccel () |
| Gets the tangential acceleration. More...
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virtual void | setTangentialAccel (float t) |
| Sets the tangential acceleration. More...
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var | setTangentialAccel ( var t) |
| Sets the tangential acceleration. More...
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local | setTangentialAccel ( local t) |
| Sets the tangential acceleration. More...
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virtual float | getTangentialAccelVar () const |
| Gets the tangential acceleration variance. More...
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local | getTangentialAccelVar () |
| Gets the tangential acceleration variance. More...
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virtual void | setTangentialAccelVar (float t) |
| Sets the tangential acceleration variance. More...
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var | setTangentialAccelVar ( var t) |
| Sets the tangential acceleration variance. More...
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local | setTangentialAccelVar ( local t) |
| Sets the tangential acceleration variance. More...
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virtual float | getRadialAccel () const |
| Gets the radial acceleration. More...
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var | getRadialAccel () |
| Gets the radial acceleration. More...
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local | getRadialAccel () |
| Gets the radial acceleration. More...
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virtual void | setRadialAccel (float t) |
| Sets the radial acceleration. More...
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var | setRadialAccel ( var t) |
| Sets the radial acceleration. More...
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local | setRadialAccel ( local t) |
| Sets the radial acceleration. More...
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virtual float | getRadialAccelVar () const |
| Gets the radial acceleration variance. More...
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var | getRadialAccelVar () |
| Gets the radial acceleration variance. More...
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local | getRadialAccelVar () |
| Gets the radial acceleration variance. More...
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virtual void | setRadialAccelVar (float t) |
| Sets the radial acceleration variance. More...
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var | setRadialAccelVar ( var t) |
| Sets the radial acceleration variance. More...
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local | setRadialAccelVar ( local t) |
| Sets the radial acceleration variance. More...
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virtual bool | getRotationIsDir () const |
| Whether or not the rotation of each particle to its direction. More...
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local | getRotationIsDir () |
| Whether or not the rotation of each particle to its direction. More...
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virtual void | setRotationIsDir (bool t) |
| Sets the rotation of each particle to its direction. More...
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var | setRotationIsDir ( var t) |
| Sets the rotation of each particle to its direction. More...
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local | setRotationIsDir ( local t) |
| Sets the rotation of each particle to its direction. More...
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virtual float | getStartRadius () const |
| Gets the start radius. More...
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local | getStartRadius () |
| Gets the start radius. More...
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virtual void | setStartRadius (float startRadius) |
| Sets the start radius. More...
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virtual float | getStartRadiusVar () const |
| Gets the start radius variance. More...
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local | getStartRadiusVar () |
| Gets the start radius variance. More...
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virtual void | setStartRadiusVar (float startRadiusVar) |
| Sets the start radius variance. More...
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var | setStartRadiusVar ( var startRadiusVar) |
| Sets the start radius variance. More...
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local | setStartRadiusVar ( local startRadiusVar) |
| Sets the start radius variance. More...
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virtual float | getEndRadius () const |
| Gets the end radius. More...
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var | getEndRadius () |
| Gets the end radius. More...
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local | getEndRadius () |
| Gets the end radius. More...
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virtual void | setEndRadius (float endRadius) |
| Sets the end radius. More...
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virtual float | getEndRadiusVar () const |
| Gets the end radius variance. More...
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local | getEndRadiusVar () |
| Gets the end radius variance. More...
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virtual void | setEndRadiusVar (float endRadiusVar) |
| Sets the end radius variance. More...
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virtual float | getRotatePerSecond () const |
| Gets the number of degrees to rotate a particle around the source pos per second. More...
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virtual void | setRotatePerSecond (float degrees) |
| Sets the number of degrees to rotate a particle around the source pos per second. More...
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var | setRotatePerSecond ( var degrees) |
| Sets the number of degrees to rotate a particle around the source pos per second. More...
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local | setRotatePerSecond ( local degrees) |
| Sets the number of degrees to rotate a particle around the source pos per second. More...
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virtual float | getRotatePerSecondVar () const |
| Gets the rotate per second variance. More...
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local | getRotatePerSecondVar () |
| Gets the rotate per second variance. More...
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virtual void | setRotatePerSecondVar (float degrees) |
| Sets the rotate per second variance. More...
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var | setRotatePerSecondVar ( var degrees) |
| Sets the rotate per second variance. More...
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local | setRotatePerSecondVar ( local degrees) |
| Sets the rotate per second variance. More...
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virtual void | setScale (float s) override |
| Sets the scale (x,y,z) of the node. More...
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var | setScale ( var s) |
| Sets the scale (x,y,z) of the node. More...
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local | setScale ( local s) |
| Sets the scale (x,y,z) of the node. More...
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virtual void | setRotation (float newRotation) override |
| Sets the rotation (angle) of the node in degrees. More...
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var | setRotation ( var newRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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local | setRotation ( local newRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual void | setScaleX (float newScaleX) override |
| Sets the scale (x) of the node. More...
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var | setScaleX ( var newScaleX) |
| Sets the scale (x) of the node. More...
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local | setScaleX ( local newScaleX) |
| Sets the scale (x) of the node. More...
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virtual void | setScaleY (float newScaleY) override |
| Sets the scale (y) of the node. More...
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local | setScaleY ( local newScaleY) |
| Sets the scale (y) of the node. More...
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virtual bool | isActive () const |
| Whether or not the particle system is active. More...
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var | isActive () |
| Whether or not the particle system is active. More...
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local | isActive () |
| Whether or not the particle system is active. More...
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virtual bool | isBlendAdditive () const |
| Whether or not the particle system is blend additive. More...
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var | isBlendAdditive () |
| Whether or not the particle system is blend additive. More...
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local | isBlendAdditive () |
| Whether or not the particle system is blend additive. More...
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virtual void | setBlendAdditive (bool value) |
| Sets the particle system blend additive. More...
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local | setBlendAdditive ( local value) |
| Sets the particle system blend additive. More...
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virtual ParticleBatchNode * | getBatchNode () const |
| Gets the batch node. More...
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local | getBatchNode () |
| Gets the batch node. More...
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int | getAtlasIndex () const |
| Gets the index of system in batch node array. More...
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local | getAtlasIndex () |
| Gets the index of system in batch node array. More...
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void | setAtlasIndex (int index) |
| Sets the index of system in batch node array. More...
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local | setAtlasIndex ( local index) |
| Sets the index of system in batch node array. More...
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unsigned int | getParticleCount () const |
| Gets the Quantity of particles that are being simulated at the moment. More...
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float | getDuration () const |
| Gets how many seconds the emitter will run. More...
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var | getDuration () |
| Gets how many seconds the emitter will run. More...
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local | getDuration () |
| Gets how many seconds the emitter will run. More...
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void | setDuration (float duration) |
| Sets how many seconds the emitter will run. More...
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const Vec2 & | getSourcePosition () const |
| Gets the source position of the emitter. More...
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local | getSourcePosition () |
| Gets the source position of the emitter. More...
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void | setSourcePosition (const Vec2 &pos) |
| Sets the source position of the emitter. More...
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local | setSourcePosition ( local pos) |
| Sets the source position of the emitter. More...
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const Vec2 & | getPosVar () const |
| Gets the position variance of the emitter. More...
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local | getPosVar () |
| Gets the position variance of the emitter. More...
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void | setPosVar (const Vec2 &pos) |
| Sets the position variance of the emitter. More...
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var | setPosVar ( var pos) |
| Sets the position variance of the emitter. More...
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local | setPosVar ( local pos) |
| Sets the position variance of the emitter. More...
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float | getLife () const |
| Gets the life of each particle. More...
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void | setLife (float life) |
| Sets the life of each particle. More...
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var | setLife ( var life) |
| Sets the life of each particle. More...
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local | setLife ( local life) |
| Sets the life of each particle. More...
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float | getLifeVar () const |
| Gets the life variance of each particle. More...
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void | setLifeVar (float lifeVar) |
| Sets the life variance of each particle. More...
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var | setLifeVar ( var lifeVar) |
| Sets the life variance of each particle. More...
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local | setLifeVar ( local lifeVar) |
| Sets the life variance of each particle. More...
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float | getAngle () const |
| Gets the angle of each particle. More...
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var | getAngle () |
| Gets the angle of each particle. More...
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local | getAngle () |
| Gets the angle of each particle. More...
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void | setAngle (float angle) |
| Sets the angle of each particle. More...
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var | setAngle ( var angle) |
| Sets the angle of each particle. More...
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local | setAngle ( local angle) |
| Sets the angle of each particle. More...
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float | getAngleVar () const |
| Gets the angle variance of each particle. More...
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void | setAngleVar (float angleVar) |
| Sets the angle variance of each particle. More...
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var | setAngleVar ( var angleVar) |
| Sets the angle variance of each particle. More...
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local | setAngleVar ( local angleVar) |
| Sets the angle variance of each particle. More...
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Mode | getEmitterMode () const |
| Switch between different kind of emitter modes: More...
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local | getEmitterMode () |
| Switch between different kind of emitter modes: More...
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void | setEmitterMode (Mode mode) |
| Sets the mode of the emitter. More...
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float | getStartSize () const |
| Gets the start size in pixels of each particle. More...
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void | setStartSize (float startSize) |
| Sets the start size in pixels of each particle. More...
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var | setStartSize ( var startSize) |
| Sets the start size in pixels of each particle. More...
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local | setStartSize ( local startSize) |
| Sets the start size in pixels of each particle. More...
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float | getStartSizeVar () const |
| Gets the start size variance in pixels of each particle. More...
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local | getStartSizeVar () |
| Gets the start size variance in pixels of each particle. More...
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void | setStartSizeVar (float sizeVar) |
| Sets the start size variance in pixels of each particle. More...
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float | getEndSize () const |
| Gets the end size in pixels of each particle. More...
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void | setEndSize (float endSize) |
| Sets the end size in pixels of each particle. More...
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local | setEndSize ( local endSize) |
| Sets the end size in pixels of each particle. More...
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float | getEndSizeVar () const |
| Gets the end size variance in pixels of each particle. More...
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void | setEndSizeVar (float sizeVar) |
| Sets the end size variance in pixels of each particle. More...
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const Color4F & | getStartColor () const |
| Gets the start color of each particle. More...
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void | setStartColor (const Color4F &color) |
| Sets the start color of each particle. More...
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var | setStartColor ( var color) |
| Sets the start color of each particle. More...
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local | setStartColor ( local color) |
| Sets the start color of each particle. More...
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const Color4F & | getStartColorVar () const |
| Gets the start color variance of each particle. More...
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local | getStartColorVar () |
| Gets the start color variance of each particle. More...
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void | setStartColorVar (const Color4F &color) |
| Sets the start color variance of each particle. More...
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local | setStartColorVar ( local color) |
| Sets the start color variance of each particle. More...
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const Color4F & | getEndColor () const |
| Gets the end color and end color variation of each particle. More...
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var | getEndColor () |
| Gets the end color and end color variation of each particle. More...
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local | getEndColor () |
| Gets the end color and end color variation of each particle. More...
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void | setEndColor (const Color4F &color) |
| Sets the end color and end color variation of each particle. More...
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const Color4F & | getEndColorVar () const |
| Gets the end color variance of each particle. More...
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void | setEndColorVar (const Color4F &color) |
| Sets the end color variance of each particle. More...
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var | setEndColorVar ( var color) |
| Sets the end color variance of each particle. More...
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local | setEndColorVar ( local color) |
| Sets the end color variance of each particle. More...
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float | getStartSpin () const |
| Gets the start spin of each particle. More...
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void | setStartSpin (float spin) |
| Sets the start spin of each particle. More...
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var | setStartSpin ( var spin) |
| Sets the start spin of each particle. More...
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local | setStartSpin ( local spin) |
| Sets the start spin of each particle. More...
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float | getStartSpinVar () const |
| Gets the start spin variance of each particle. More...
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local | getStartSpinVar () |
| Gets the start spin variance of each particle. More...
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void | setStartSpinVar (float pinVar) |
| Sets the start spin variance of each particle. More...
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var | setStartSpinVar ( var pinVar) |
| Sets the start spin variance of each particle. More...
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local | setStartSpinVar ( local pinVar) |
| Sets the start spin variance of each particle. More...
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float | getEndSpin () const |
| Gets the end spin of each particle. More...
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void | setEndSpin (float endSpin) |
| Sets the end spin of each particle. More...
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var | setEndSpin ( var endSpin) |
| Sets the end spin of each particle. More...
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local | setEndSpin ( local endSpin) |
| Sets the end spin of each particle. More...
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float | getEndSpinVar () const |
| Gets the end spin variance of each particle. More...
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local | getEndSpinVar () |
| Gets the end spin variance of each particle. More...
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void | setEndSpinVar (float endSpinVar) |
| Sets the end spin variance of each particle. More...
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var | setEndSpinVar ( var endSpinVar) |
| Sets the end spin variance of each particle. More...
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local | setEndSpinVar ( local endSpinVar) |
| Sets the end spin variance of each particle. More...
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float | getEmissionRate () const |
| Gets the emission rate of the particles. More...
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void | setEmissionRate (float rate) |
| Sets the emission rate of the particles. More...
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var | setEmissionRate ( var rate) |
| Sets the emission rate of the particles. More...
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local | setEmissionRate ( local rate) |
| Sets the emission rate of the particles. More...
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virtual int | getTotalParticles () const |
| Gets the maximum particles of the system. More...
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local | getTotalParticles () |
| Gets the maximum particles of the system. More...
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void | setOpacityModifyRGB (bool opacityModifyRGB) override |
| does the alpha value modify color
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local | setOpacityModifyRGB ( local opacityModifyRGB) |
| does the alpha value modify color
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bool | isOpacityModifyRGB () const override |
| If node opacity will modify the RGB color value, then you should override this method and return true. More...
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PositionType | getPositionType () const |
| Gets the particles movement type: Free or Grouped. More...
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var | getPositionType () |
| Gets the particles movement type: Free or Grouped. More...
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local | getPositionType () |
| Gets the particles movement type: Free or Grouped. More...
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void | setPositionType (PositionType type) |
| Sets the particles movement type: Free or Grouped. More...
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var | setPositionType ( var type) |
| Sets the particles movement type: Free or Grouped. More...
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local | setPositionType ( local type) |
| Sets the particles movement type: Free or Grouped. More...
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virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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var | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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local | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | update (float dt) override |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
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local | update ( local dt) |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
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virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
local | setBlendFunc ( local blendFunc) |
virtual void | start () override |
local | start () |
virtual void | stop () override |
local | stop () |
virtual bool | isRunning () const |
| Returns whether or not the node is "running". More...
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var | isRunning () |
| Returns whether or not the node is "running". More...
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local | isRunning () |
| Returns whether or not the node is "running". More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers.
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virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| Visits this node's children and draw them recursively. More...
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var | visit ( var renderer, var parentTransform, var parentFlags) |
| Visits this node's children and draw them recursively. More...
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virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. More...
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local | getScene () |
| Returns the Scene that contains the Node. More...
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virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
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virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene. More...
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var | setEventDispatcher ( var dispatcher) |
| Set event dispatcher for scene. More...
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local | setEventDispatcher ( local dispatcher) |
| Set event dispatcher for scene. More...
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virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene. More...
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local | getEventDispatcher () |
| Get the event dispatcher of scene. More...
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virtual GLubyte | getOpacity () const |
| Return the node's opacity. More...
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local | getOpacity () |
| Return the node's opacity. More...
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virtual GLubyte | getDisplayedOpacity () const |
| Return the node's display opacity. More...
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local | getDisplayedOpacity () |
| Return the node's display opacity. More...
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virtual void | setOpacity (GLubyte opacity) |
| Change node opacity. More...
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virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| Update the displayed opacity of node with it's parent opacity;. More...
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virtual bool | isCascadeOpacityEnabled () const |
| Whether cascadeOpacity is enabled or not. More...
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var | isCascadeOpacityEnabled () |
| Whether cascadeOpacity is enabled or not. More...
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local | isCascadeOpacityEnabled () |
| Whether cascadeOpacity is enabled or not. More...
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virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| Change node's cascadeOpacity property. More...
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local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
| Change node's cascadeOpacity property. More...
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virtual const Color3B & | getColor () const |
| Query node's color value. More...
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local | getColor () |
| Query node's color value. More...
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virtual const Color3B & | getDisplayedColor () const |
| Query node's displayed color. More...
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local | getDisplayedColor () |
| Query node's displayed color. More...
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virtual void | setColor (const Color3B &color) |
| Change the color of node. More...
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var | setColor ( var color) |
| Change the color of node. More...
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local | setColor ( local color) |
| Change the color of node. More...
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virtual void | updateDisplayedColor (const Color3B &parentColor) |
| Update node's displayed color with its parent color. More...
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local | updateDisplayedColor ( local parentColor) |
| Update node's displayed color with its parent color. More...
|
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virtual bool | isCascadeColorEnabled () const |
| Query whether cascadeColor is enabled or not. More...
|
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var | isCascadeColorEnabled () |
| Query whether cascadeColor is enabled or not. More...
|
|
local | isCascadeColorEnabled () |
| Query whether cascadeColor is enabled or not. More...
|
|
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| If you want node's color affect the children node's color, then set it to true. More...
|
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void | setOnEnterCallback (const std::function< void()> &callback) |
| Set the callback of event onEnter. More...
|
|
const std::function< void()> & | getOnEnterCallback () const |
| Get the callback of event onEnter. More...
|
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void | setOnExitCallback (const std::function< void()> &callback) |
| Set the callback of event onExit. More...
|
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var | setOnExitCallback ( var callback) |
| Set the callback of event onExit. More...
|
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local | setOnExitCallback ( local callback) |
| Set the callback of event onExit. More...
|
|
const std::function< void()> & | getOnExitCallback () const |
| Get the callback of event onExit. More...
|
|
local | getOnExitCallback () |
| Get the callback of event onExit. More...
|
|
void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| Set the callback of event EnterTransitionDidFinish. More...
|
|
var | setonEnterTransitionDidFinishCallback ( var callback) |
| Set the callback of event EnterTransitionDidFinish. More...
|
|
local | setonEnterTransitionDidFinishCallback ( local callback) |
| Set the callback of event EnterTransitionDidFinish. More...
|
|
const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
| Get the callback of event EnterTransitionDidFinish. More...
|
|
void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
| Set the callback of event ExitTransitionDidStart. More...
|
|
var | setonExitTransitionDidStartCallback ( var callback) |
| Set the callback of event ExitTransitionDidStart. More...
|
|
local | setonExitTransitionDidStartCallback ( local callback) |
| Set the callback of event ExitTransitionDidStart. More...
|
|
const std::function< void()> & | getonExitTransitionDidStartCallback () const |
| Get the callback of event ExitTransitionDidStart. More...
|
|
unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
|
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virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| Modify the camera mask for current node. More...
|
|
local | setCameraMask ( local mask, local true) |
| Modify the camera mask for current node. More...
|
|
virtual void | setLocalZOrder (std::int32_t localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
|
|
virtual void | setZOrder (std::int32_t localZOrder) |
virtual void | _setLocalZOrder (std::int32_t z) |
local | _setLocalZOrder ( local z) |
void | updateOrderOfArrival () |
| !!! ONLY FOR INTERNAL USE Sets the arrival order when this node has a same ZOrder with other children. More...
|
|
virtual std::int32_t | getLocalZOrder () const |
| Gets the local Z order of this node. More...
|
|
virtual std::int32_t | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the order in which the nodes are renderer. More...
|
|
local | setGlobalZOrder ( local globalZOrder) |
| Defines the order in which the nodes are renderer. More...
|
|
virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More...
|
|
var | getGlobalZOrder () |
| Returns the Node's Global Z Order. More...
|
|
local | getGlobalZOrder () |
| Returns the Node's Global Z Order. More...
|
|
virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
|
|
local | getScaleX () |
| Returns the scale factor on X axis of this node. More...
|
|
virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
|
|
virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More...
|
|
local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More...
|
|
virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More...
|
|
virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
|
virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More...
|
|
local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More...
|
|
virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
|
|
virtual void | setPositionNormalized (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1. More...
|
|
virtual void | setNormalizedPosition (const Vec2 &position) |
local | setNormalizedPosition ( local position) |
virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
|
|
local | getPosition () |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
|
|
virtual const Vec2 & | getPositionNormalized () const |
| Returns the normalized position. More...
|
|
virtual const Vec2 & | getNormalizedPosition () const |
virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
|
|
local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
|
|
virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
|
|
virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
var | setPositionX ( var x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
virtual float | getPositionX (void) const |
| Gets the x coordinate of the node in its parent's coordinate system. More...
|
|
virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system. More...
|
|
local | setPositionY ( local y) |
| Sets the y coordinate of the node in its parent's coordinate system. More...
|
|
virtual float | getPositionY (void) const |
| Gets the y coordinate of the node in its parent's coordinate system. More...
|
|
var | getPositionY () |
| Gets the y coordinate of the node in its parent's coordinate system. More...
|
|
local | getPositionY () |
| Gets the y coordinate of the node in its parent's coordinate system. More...
|
|
virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
|
local | setPosition3D ( local position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
|
virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system. More...
|
|
local | getPosition3D () |
| Returns the position (X,Y,Z) in its parent's coordinate system. More...
|
|
virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More...
|
|
var | setVertexZ ( var positionZ) |
| Sets the 'z' coordinate in the position. More...
|
|
local | setPositionZ ( local positionZ) |
| Sets the 'z' coordinate in the position. More...
|
|
virtual void | setVertexZ (float vertexZ) |
var | setVertexZ ( var vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More...
|
|
virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More...
|
|
local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More...
|
|
virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
|
|
local | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
|
|
virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More...
|
|
local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More...
|
|
virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
|
|
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. More...
|
|
local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More...
|
|
virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
|
|
virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
|
|
virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
|
|
local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
|
|
virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
|
|
virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
|
|
local | setVisible ( local visible) |
| Sets whether the node is visible. More...
|
|
virtual bool | isVisible () const |
| Determines if the node is visible. More...
|
|
virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
|
|
virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
|
|
local | setRotation3D ( local rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
|
|
virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees. More...
|
|
virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion. More...
|
|
virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
|
|
local | getRotationQuat () |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
|
|
virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
|
virtual void | setRotationX (float rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
|
virtual float | getRotationX () const |
var | getRotationX () |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual void | setRotationY (float rotationY) |
var | setRotationY ( var rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
local | getRotationSkewY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual float | getRotationY () const |
void | setGLServerState (int) |
var | setGLServerState ( var int) |
int | getGLServerState () const |
virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
|
|
local | setIgnoreAnchorPointForPosition ( local ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual void | ignoreAnchorPointForPosition (bool ignore) |
local | ignoreAnchorPointForPosition ( local ignore) |
virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
|
|
virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
|
|
local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
|
|
virtual const std::string & | getName () const |
| Returns a string that is used to identify the node. More...
|
|
local | getName () |
| Returns a string that is used to identify the node. More...
|
|
virtual void | setName (const std::string &name) |
| Changes the name that is used to identify the node easily. More...
|
|
local | setName ( local name) |
| Changes the name that is used to identify the node easily. More...
|
|
virtual void * | getUserData () |
| Returns a custom user data pointer. More...
|
|
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
|
|
virtual Ref * | getUserObject () |
| Returns a user assigned Object. More...
|
|
var | getUserObject () |
| Returns a user assigned Object. More...
|
|
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More...
|
|
local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
|
|
GLProgram * | getGLProgram () const |
| Return the GLProgram (shader) currently used for this node. More...
|
|
var | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More...
|
|
local | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More...
|
|
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
| Sets the shader program for this node. More...
|
|
local | setGLProgram ( local glprogram) |
| Sets the shader program for this node. More...
|
|
void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
| Return the GLProgramState currently used for this node. More...
|
|
var | getGLProgramState () |
| Return the GLProgramState currently used for this node. More...
|
|
local | getGLProgramState () |
| Return the GLProgramState currently used for this node. More...
|
|
virtual void | setGLProgramState (GLProgramState *glProgramState) |
| Set the GLProgramState for this node. More...
|
|
virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
|
|
virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
|
|
var | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
|
|
virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
|
|
var | setActionManager ( var actionManager) |
| Sets the ActionManager object that is used by all actions. More...
|
|
local | setActionManager ( local actionManager) |
| Sets the ActionManager object that is used by all actions. More...
|
|
virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
|
|
local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
|
|
virtual const ActionManager * | getActionManager () const |
virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
|
|
local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
|
|
void | stopAllActions () |
| Stops and removes all actions from the running action list .
|
|
void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
|
|
var | stopAction ( var action) |
| Stops and removes an action from the running action list. More...
|
|
local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
|
|
void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
|
|
void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag. More...
|
|
var | stopAllActionsByTag ( var tag) |
| Removes all actions from the running action list by its tag. More...
|
|
local | stopAllActionsByTag ( local tag) |
| Removes all actions from the running action list by its tag. More...
|
|
void | stopActionsByFlags (unsigned int flags) |
| Removes all actions from the running action list by its flags. More...
|
|
Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
|
|
ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More...
|
|
local | getNumberOfRunningActionsByTag ( local tag) |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More...
|
|
ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
|
virtual Scheduler * | getScheduler () |
| Gets a Scheduler object. More...
|
|
local | getScheduler () |
| Gets a Scheduler object. More...
|
|
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) const |
| Checks whether a selector is scheduled. More...
|
|
bool | isScheduled (const std::string &key) const |
| Checks whether a lambda function is scheduled. More...
|
|
void | scheduleUpdate (void) |
| Schedules the "update" method. More...
|
|
var | scheduleUpdate () |
| Schedules the "update" method. More...
|
|
void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
|
|
var | scheduleUpdateWithPriority ( var priority) |
| Schedules the "update" method with a custom priority. More...
|
|
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
|
|
void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
|
|
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
|
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
|
|
void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
|
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| Schedules a lambda function. More...
|
|
var | schedule ( var callback, var key) |
| Schedules a lambda function. More...
|
|
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| Schedules a lambda function. More...
|
|
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| Schedules a lambda function. More...
|
|
void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
|
|
void | unschedule (const std::string &key) |
| Unschedules a lambda function. More...
|
|
void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
|
|
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
var | resume () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
local | resume () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
virtual void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
void | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
void | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
var | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
|
|
virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
var | getNodeToParentTransform ( var ancestor) |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
local | getNodeToParentTransform ( local ancestor) |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
local | getNodeToParentAffineTransform ( local ancestor) |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually. More...
|
|
var | setNodeToParentTransform ( var transform) |
| Sets the transformation matrix manually. More...
|
|
local | setNodeToParentTransform ( local transform) |
| Sets the transformation matrix manually. More...
|
|
virtual AffineTransform | nodeToParentTransform () const |
virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
var | getParentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
local | getParentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
|
|
var | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
|
|
local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
|
|
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
|
|
var | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
|
|
local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
|
|
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
|
|
var | convertToNodeSpace ( var worldPoint) |
| Converts a Vec2 to node (local) space coordinates. More...
|
|
local | convertToNodeSpace ( local worldPoint) |
| Converts a Vec2 to node (local) space coordinates. More...
|
|
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. More...
|
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Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
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Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. More...
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var | convertToWorldSpaceAR ( var nodePoint) |
| Converts a local Vec2 to world space coordinates.The result is in Points. More...
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local | convertToWorldSpaceAR ( local nodePoint) |
| Converts a local Vec2 to world space coordinates.The result is in Points. More...
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Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2. More...
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local | convertTouchToNodeSpace ( local touch) |
| convenience methods which take a Touch instead of Vec2. More...
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Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (const Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More...
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void | setAdditionalTransform (const Mat4 &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
| Gets a component by its name. More...
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local | getComponent ( local name) |
| Gets a component by its name. More...
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virtual bool | addComponent (Component *component) |
| Adds a component. More...
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local | addComponent ( local component) |
| Adds a component. More...
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virtual bool | removeComponent (const std::string &name) |
| Removes a component by its name. More...
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local | removeComponent ( local name) |
| Removes a component by its name. More...
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virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer. More...
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local | removeComponent ( local component) |
| Removes a component by its pointer. More...
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virtual void | removeAllComponents () |
| Removes all components.
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More...
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local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More...
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virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local localZOrder, local tag) |
| Adds a child to the container with z order and tag. More...
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virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local localZOrder, local name) |
| Adds a child to the container with z order and tag. More...
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virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. More...
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local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More...
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template<typename T > |
T | getChildByTag (int tag) const |
| Gets a child from the container with its tag that can be cast to Type T. More...
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virtual Node * | getChildByName (const std::string &name) const |
| Gets a child from the container with its name. More...
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local | getChildByName ( local name) |
| Gets a child from the container with its name. More...
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template<typename T > |
T | getChildByName (const std::string &name) const |
| Gets a child from the container with its name that can be cast to Type T. More...
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template<typename T > |
var | getChildByName ( var name) |
| Gets a child from the container with its name that can be cast to Type T. More...
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template<typename T > |
local | getChildByName ( local name) |
| Gets a child from the container with its name that can be cast to Type T. More...
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virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. More...
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More...
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local | getChildren () |
| Returns the array of the node's children. More...
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virtual const Vector< Node * > & | getChildren () const |
var | getChildren () |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More...
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More...
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local | removeChild ( local child, local true) |
| Removes a child from the container. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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var | removeChildByTag ( var tag, var true) |
| Removes a child from the container by tag value. More...
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local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More...
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virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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var | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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local | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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var | removeAllChildren ( var cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More...
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var | reorderChild ( var child, var localZOrder) |
| Reorders a child according to a new z value. More...
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local | reorderChild ( local child, local localZOrder) |
| Reorders a child according to a new z value. More...
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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local | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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local | getReferenceCount () |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| Destructor. More...
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unsigned int | _ID |
| object id, ScriptSupport need public _ID
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local | _ID |
| object id, ScriptSupport need public _ID
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int | _luaID |
| Lua reference id.
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local | _luaID |
| Lua reference id.
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void * | _scriptObject |
| scriptObject, support for swift
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local | _scriptObject |
| scriptObject, support for swift
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bool | _rooted |
| When true, it means that the object was already rooted.
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local | _rooted |
| When true, it means that the object was already rooted.
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static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes.
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var | INVALID_TAG = -1 |
| Default tag used for all the nodes.
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local | INVALID_TAG = -1 |
| Default tag used for all the nodes.
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