Encapsulates the Touch information, such as touch point, id and so on, and provides the methods that commonly used. More...
Inherits Ref.
Public Types | |
| enum | DispatchMode { , ONE_BY_ONE } |
| Dispatch mode, how the touches are dispatched. More... | |
Public Member Functions | |
| Touch () | |
| Constructor. | |
| Touch () | |
| Constructor. | |
| Vec2 | getLocation () const |
| Returns the current touch location in OpenGL coordinates. More... | |
| var | getLocation () |
| Returns the current touch location in OpenGL coordinates. More... | |
| local | getLocation () |
| Returns the current touch location in OpenGL coordinates. More... | |
| Vec2 | getPreviousLocation () const |
| Returns the previous touch location in OpenGL coordinates. More... | |
| var | getPreviousLocation () |
| Returns the previous touch location in OpenGL coordinates. More... | |
| local | getPreviousLocation () |
| Returns the previous touch location in OpenGL coordinates. More... | |
| Vec2 | getStartLocation () const |
| Returns the start touch location in OpenGL coordinates. More... | |
| Vec2 | getDelta () const |
| Returns the delta of 2 current touches locations in screen coordinates. More... | |
| Vec2 | getLocationInView () const |
| Returns the current touch location in screen coordinates. More... | |
| Vec2 | getPreviousLocationInView () const |
| Returns the previous touch location in screen coordinates. More... | |
| var | getPreviousLocationInView () |
| Returns the previous touch location in screen coordinates. More... | |
| local | getPreviousLocationInView () |
| Returns the previous touch location in screen coordinates. More... | |
| Vec2 | getStartLocationInView () const |
| Returns the start touch location in screen coordinates. More... | |
| var | getStartLocationInView () |
| Returns the start touch location in screen coordinates. More... | |
| local | getStartLocationInView () |
| Returns the start touch location in screen coordinates. More... | |
| void | setTouchInfo (int id, float x, float y) |
| Set the touch information. More... | |
| void | setTouchInfo (int id, float x, float y, float force, float maxForce) |
| Set the touch information. More... | |
| local | setTouchInfo ( local id, local x, local y, local force, local maxForce) |
| Set the touch information. More... | |
| int | getID () const |
| Get touch id. More... | |
| var | getId () |
| Get touch id. More... | |
| local | getId () |
| Get touch id. More... | |
| float | getCurrentForce () const |
| Returns the current touch force for 3d touch. More... | |
| var | getCurrentForce () |
| Returns the current touch force for 3d touch. More... | |
| local | getCurrentForce () |
| Returns the current touch force for 3d touch. More... | |
| float | getMaxForce () const |
| Returns the maximum touch force for 3d touch. More... | |
| var | getMaxForce () |
| Returns the maximum touch force for 3d touch. More... | |
| local | getMaxForce () |
| Returns the maximum touch force for 3d touch. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| local | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
Encapsulates the Touch information, such as touch point, id and so on, and provides the methods that commonly used.
| Vec2 getLocation | ( | ) | const |
Returns the current touch location in OpenGL coordinates.
| var getLocation | ( | ) |
Returns the current touch location in OpenGL coordinates.
| local getLocation | ( | ) |
Returns the current touch location in OpenGL coordinates.
| Vec2 getPreviousLocation | ( | ) | const |
Returns the previous touch location in OpenGL coordinates.
| var getPreviousLocation | ( | ) |
Returns the previous touch location in OpenGL coordinates.
| local getPreviousLocation | ( | ) |
Returns the previous touch location in OpenGL coordinates.
| Vec2 getStartLocation | ( | ) | const |
Returns the start touch location in OpenGL coordinates.
| var getStartLocation | ( | ) |
Returns the start touch location in OpenGL coordinates.
| local getStartLocation | ( | ) |
Returns the start touch location in OpenGL coordinates.
| Vec2 getDelta | ( | ) | const |
Returns the delta of 2 current touches locations in screen coordinates.
| var getDelta | ( | ) |
Returns the delta of 2 current touches locations in screen coordinates.
| local getDelta | ( | ) |
Returns the delta of 2 current touches locations in screen coordinates.
| Vec2 getLocationInView | ( | ) | const |
Returns the current touch location in screen coordinates.
| var getLocationInView | ( | ) |
Returns the current touch location in screen coordinates.
| local getLocationInView | ( | ) |
Returns the current touch location in screen coordinates.
| Vec2 getPreviousLocationInView | ( | ) | const |
Returns the previous touch location in screen coordinates.
| var getPreviousLocationInView | ( | ) |
Returns the previous touch location in screen coordinates.
| local getPreviousLocationInView | ( | ) |
Returns the previous touch location in screen coordinates.
| Vec2 getStartLocationInView | ( | ) | const |
Returns the start touch location in screen coordinates.
| var getStartLocationInView | ( | ) |
Returns the start touch location in screen coordinates.
| local getStartLocationInView | ( | ) |
Returns the start touch location in screen coordinates.
|
inline |
Set the touch information.
It always used to monitor touch event.
| id | A given id |
| x | A given x coordinate. |
| y | A given y coordinate. |
|
inline |
Set the touch information.
It always used to monitor touch event.
| id | A given id |
| x | A given x coordinate. |
| y | A given y coordinate. |
|
inline |
Set the touch information.
It always used to monitor touch event.
| id | A given id |
| x | A given x coordinate. |
| y | A given y coordinate. |
|
inline |
Set the touch information.
It always used to monitor touch event.
| id | A given id |
| x | A given x coordinate. |
| y | A given y coordinate. |
| force | Current force for 3d touch. |
| maxForce | maximum possible force for 3d touch. |
|
inline |
Set the touch information.
It always used to monitor touch event.
| id | A given id |
| x | A given x coordinate. |
| y | A given y coordinate. |
| force | Current force for 3d touch. |
| maxForce | maximum possible force for 3d touch. |
|
inline |
Set the touch information.
It always used to monitor touch event.
| id | A given id |
| x | A given x coordinate. |
| y | A given y coordinate. |
| force | Current force for 3d touch. |
| maxForce | maximum possible force for 3d touch. |
|
inline |
Get touch id.
@
|
inline |
Get touch id.
@
|
inline |
Get touch id.
@
| float getCurrentForce | ( | ) | const |
Returns the current touch force for 3d touch.
| var getCurrentForce | ( | ) |
Returns the current touch force for 3d touch.
| local getCurrentForce | ( | ) |
Returns the current touch force for 3d touch.
| float getMaxForce | ( | ) | const |
Returns the maximum touch force for 3d touch.
| var getMaxForce | ( | ) |
Returns the maximum touch force for 3d touch.
| local getMaxForce | ( | ) |
Returns the maximum touch force for 3d touch.