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class | AnimationFrame |
| A frame of the animation. More...
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struct | AnimationFrame::DisplayedEventInfo |
| When the animation display,Dispatches the event of UserData. More...
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class | Animation |
| A Animation object is used to perform animations on the Sprite objects. More...
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class | AnimationCache |
| Singleton that manages the Animations. More...
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class | AtlasNode |
| AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol. More...
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class | PolygonInfo |
| PolygonInfo is an object holding the required data to display Sprites. More...
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class | AutoPolygon |
| AutoPolygon is a helper Object AutoPolygon's purpose is to process an image into 2d polygon mesh in runtime It has functions for each step in the process, from tracing all the points, to triangulation the result can be then passed to Sprite::create() to create a Polygon Sprite. More...
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class | ClippingNode |
| ClippingNode is a subclass of Node. More...
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class | ClippingRectangleNode |
| Clipping Rectangle Node. More...
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class | DrawNode |
| Node that draws dots, segments and polygons. More...
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class | TMXLayer |
| FastTMXLayer represents the TMX layer. More...
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class | TMXTiledMap |
| FastTMXTiledMap knows how to parse and render a TMX map. More...
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class | Grabber |
| FBO class that grabs the contents of the screen. More...
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class | GridBase |
| Base class for Other grid. More...
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class | Grid3D |
| Grid3D is a 3D grid implementation. More...
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class | TiledGrid3D |
| TiledGrid3D is a 3D grid implementation. More...
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class | Label |
| Label is a subclass of Node that knows how to render text labels. More...
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class | LabelAtlas |
| LabelAtlas is a subclass of AtlasNode. More...
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class | Layer |
| Layer is a subclass of Node that implements the TouchEventsDelegate protocol. More...
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class | LayerColor |
| LayerColor is a subclass of Layer that implements the RGBAProtocol protocol. More...
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class | LayerGradient |
| LayerGradient is a subclass of LayerColor that draws gradients across the background. More...
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class | LayerRadialGradient |
| LayerRadialGradient is a subclass of Layer that draws radial gradients across the background. More...
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class | LayerMultiplex |
| MultipleLayer is a Layer with the ability to multiplex it's children. More...
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class | Menu |
| A Menu for touch handling. More...
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class | MenuItem |
| MenuItem base class. More...
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class | MenuItemLabel |
| An abstract class for "label" MenuItemLabel items. More...
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class | MenuItemAtlasFont |
| A MenuItemAtlasFont. More...
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class | MenuItemFont |
| A MenuItemFont. More...
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class | MenuItemSprite |
| MenuItemSprite accepts Node<RGBAProtocol> objects as items. More...
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class | MenuItemImage |
| MenuItemImage accepts images as items. More...
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class | MenuItemToggle |
| A MenuItemToggle. More...
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class | MotionStreak |
| Creates a trailing path. More...
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class | Node |
| Node is the base element of the Scene Graph. More...
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class | NodeGrid |
| Base class for Grid Node. More...
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class | ParallaxNode |
| ParallaxNode: A node that simulates a parallax scroller. More...
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class | ParticleBatchNode |
| ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
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class | ParticleFire |
| A fire particle system. More...
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class | ParticleFireworks |
| A fireworks particle system. More...
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class | ParticleSun |
| A sun particle system. More...
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class | ParticleGalaxy |
| A galaxy particle system. More...
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class | ParticleFlower |
| A flower particle system. More...
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class | ParticleMeteor |
| A meteor particle system. More...
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class | ParticleSpiral |
| An spiral particle system. More...
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class | ParticleExplosion |
| An explosion particle system. More...
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class | ParticleSmoke |
| An smoke particle system. More...
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class | ParticleSnow |
| An snow particle system. More...
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class | ParticleRain |
| A rain particle system. More...
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class | ParticleSystem |
| Particle System base class. More...
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class | ParticleSystemQuad |
| ParticleSystemQuad is a subclass of ParticleSystem. More...
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class | ProgressTimer |
| ProgressTimer is a subclass of Node. More...
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class | ProtectedNode |
| A inner node type mainly used for UI module. More...
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class | RenderTexture |
| RenderTexture is a generic rendering target. More...
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class | Scene |
| Scene is a subclass of Node that is used only as an abstract concept. More...
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class | Sprite |
| Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ). More...
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class | SpriteBatchNode |
| SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
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class | SpriteFrame |
| A SpriteFrame has: More...
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class | SpriteFrameCache |
| Singleton that handles the loading of the sprite frames. More...
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class | TMXObjectGroup |
| TMXObjectGroup represents the TMX object group. More...
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class | TransitionEaseScene |
| TransitionEaseScene can ease the actions of the scene protocol. More...
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class | TransitionScene |
| Base class for Transition scenes. More...
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class | TransitionSceneOriented |
| A Transition that supports orientation like. More...
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class | TransitionRotoZoom |
| TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming. More...
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class | TransitionJumpZoom |
| TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming. More...
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class | TransitionMoveInL |
| TransitionMoveInL: Move in from to the left the incoming scene. More...
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class | TransitionMoveInR |
| TransitionMoveInR: Move in from to the right the incoming scene. More...
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class | TransitionMoveInT |
| TransitionMoveInT: Move in from to the top the incoming scene. More...
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class | TransitionMoveInB |
| TransitionMoveInB: Move in from to the bottom the incoming scene. More...
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class | TransitionSlideInL |
| TransitionSlideInL: Slide in the incoming scene from the left border. More...
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class | TransitionSlideInR |
| TransitionSlideInR: Slide in the incoming scene from the right border. More...
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class | TransitionSlideInB |
| TransitionSlideInB: Slide in the incoming scene from the bottom border. More...
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class | TransitionSlideInT |
| TransitionSlideInT: Slide in the incoming scene from the top border. More...
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class | TransitionShrinkGrow |
| Shrink the outgoing scene while grow the incoming scene. More...
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class | TransitionFlipX |
| TransitionFlipX: Flips the screen horizontally. More...
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class | TransitionFlipY |
| TransitionFlipY: Flips the screen vertically. More...
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class | TransitionFlipAngular |
| TransitionFlipAngular: Flips the screen half horizontally and half vertically. More...
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class | TransitionZoomFlipX |
| TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene. More...
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class | TransitionZoomFlipY |
| TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene. More...
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class | TransitionZoomFlipAngular |
| TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in. More...
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class | TransitionFade |
| TransitionFade: Fade out the outgoing scene and then fade in the incoming scene. More...
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class | TransitionCrossFade |
| TransitionCrossFade: Cross fades two scenes using the RenderTexture object. More...
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class | TransitionTurnOffTiles |
| TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order. More...
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class | TransitionSplitCols |
| TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards. More...
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class | TransitionSplitRows |
| TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right. More...
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class | TransitionFadeTR |
| TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. More...
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class | TransitionFadeBL |
| TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner. More...
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class | TransitionFadeUp |
| TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top. More...
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class | TransitionFadeDown |
| TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom. More...
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class | TransitionPageTurn |
| A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn. More...
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class | TransitionProgress |
| A base class of progress transition. More...
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class | TransitionProgressRadialCCW |
| TransitionRadialCCW transition. More...
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class | TransitionProgressRadialCW |
| TransitionRadialCW transition. More...
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class | TransitionProgressHorizontal |
| TransitionProgressHorizontal transition. More...
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class | TransitionProgressVertical |
| TransitionProgressVertical transition. More...
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class | TransitionProgressInOut |
| TransitionProgressInOut transition. More...
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class | TransitionProgressOutIn |
| TransitionProgressOutIn transition. More...
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class | Texture2D |
| Texture2D class. More...
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struct | TexParams |
| Extension to set the Min / Mag filter. More...
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class | TextureAtlas |
| A class that implements a Texture Atlas. More...
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class | TextureCache |
| Singleton that handles the loading of textures. More...
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struct | sParticle |
| Structure that contains the values of each particle. More...
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