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Grid3D Class Reference

Grid3D is a 3D grid implementation. More...

Inherits GridBase.

Public Member Functions

 Grid3D ()
 Constructor.
 
 ~Grid3D (void)
 Destructor.
 
Vec3 getVertex (const Vec2 &pos) const
 Returns the vertex at a given position.
 
Vec3 vertex (const Vec2 &pos) const
var vertex ( var pos)
Vec3 getOriginalVertex (const Vec2 &pos) const
 Returns the original (non-transformed) vertex at a given position.
 
Vec3 originalVertex (const Vec2 &pos) const
void setVertex (const Vec2 &pos, const Vec3 &vertex)
 Sets a new vertex at a given position.
 
virtual void beforeBlit () override
var beforeBlit ()
local beforeBlit ()
virtual void blit () override
 Interface used to blit the texture with grid to screen. More...
 
local blit ()
 Interface used to blit the texture with grid to screen. More...
 
virtual void reuse () override
 Interface, Reuse the grid vertices. More...
 
var reuse ()
 Interface, Reuse the grid vertices. More...
 
local reuse ()
 Interface, Reuse the grid vertices. More...
 
virtual void calculateVertexPoints () override
 Interface, Calculate the vertices used for the blit. More...
 
local calculateVertexPoints ()
 Interface, Calculate the vertices used for the blit. More...
 
void setNeedDepthTestForBlit (bool neededDepthTest)
local setNeedDepthTestForBlit ( local neededDepthTest)
- Public Member Functions inherited from GridBase
virtual ~GridBase (void)
 Destructor.
 
int getReuseGrid () const
 Get number of times that the grid will be reused. More...
 
var getReuseGrid ()
 Get number of times that the grid will be reused. More...
 
local getReuseGrid ()
 Get number of times that the grid will be reused. More...
 
void setReuseGrid (int reuseGrid)
 Set number of times that the grid will be reused. More...
 
const Size & getGridSize () const
 Size of the grid. More...
 
var getGridSize ()
 Size of the grid. More...
 
local getGridSize ()
 Size of the grid. More...
 
void setGridSize (const Size &gridSize)
 Set the size of the grid. More...
 
local setGridSize ( local gridSize)
 Set the size of the grid. More...
 
const Vec2getStep () const
 Pixels between the grids. More...
 
local getStep ()
 Pixels between the grids. More...
 
void setStep (const Vec2 &step)
 Get the pixels between the grids. More...
 
local setStep ( local step)
 Get the pixels between the grids. More...
 
bool isTextureFlipped () const
 is texture flipped. More...
 
var isTextureFlipped ()
 is texture flipped. More...
 
local isTextureFlipped ()
 is texture flipped. More...
 
void setTextureFlipped (bool flipped)
 Set the texture flipped or not. More...
 
var setTextureFlipped ( var flipped)
 Set the texture flipped or not. More...
 
local setTextureFlipped ( local flipped)
 Set the texture flipped or not. More...
 
void set2DProjection (void)
 Change projection to 2D for grabbing. More...
 
var set2DProjection ()
 Change projection to 2D for grabbing. More...
 
local set2DProjection ()
 Change projection to 2D for grabbing. More...
 
void setGridRect (const Rect &rect)
 Set the effect grid rect. More...
 
var setGridRect ( var rect)
 Set the effect grid rect. More...
 
local setGridRect ( local rect)
 Set the effect grid rect. More...
 
const RectgetGridRect () const
 Get the effect grid rect. More...
 
var getGridRect ()
 Get the effect grid rect. More...
 
local getGridRect ()
 Get the effect grid rect. More...
 
bool initWithSize (const Size &gridSize)
var initWithSize ( var gridSize)
local initWithSize ( local gridSize)
bool isActive () const
var isActive ()
local isActive ()
void beforeDraw (void)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static Grid3Dcreate (const Size &gridSize)
 create one Grid. More...
 
local create ( local gridSize)
 create one Grid. More...
 
static Grid3Dcreate (const Size &gridSize, const Rect &rect)
 create one Grid. More...
 
local create ( local gridSize, local rect)
 create one Grid. More...
 
static Grid3Dcreate (const Size &gridSize, Texture2D *texture, bool flipped)
 create one Grid. More...
 
var create ( var gridSize, var texture, var flipped)
 create one Grid. More...
 
local create ( local gridSize, local texture, local flipped)
 create one Grid. More...
 
static Grid3Dcreate (const Size &gridSize, Texture2D *texture, bool flipped, const Rect &rect)
 create one Grid. More...
 
var create ( var gridSize, var texture, var flipped, var rect)
 create one Grid. More...
 
local create ( local gridSize, local texture, local flipped, local rect)
 create one Grid. More...
 
- Static Public Member Functions inherited from GridBase
static GridBasecreate (const Size &gridSize, Texture2D *texture, bool flipped)
 create one Grid
 
var create ( var gridSize, var texture, var flipped)
 create one Grid
 
local create ( local gridSize, local texture, local flipped)
 create one Grid
 
static GridBasecreate (const Size &gridSize)
 create one Grid
 
var create ( var gridSize)
 create one Grid
 
local create ( local gridSize)
 create one Grid
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 

Detailed Description

Grid3D is a 3D grid implementation.

Each vertex has 3 dimensions: x,y,z

Member Function Documentation

static Grid3D* create ( const Size &  gridSize)
static

create one Grid.

var create ( var  gridSize)
static

create one Grid.

local create ( local  gridSize)
static

create one Grid.

static Grid3D* create ( const Size &  gridSize,
const Rect rect 
)
static

create one Grid.

var create ( var  gridSize,
var  rect 
)
static

create one Grid.

local create ( local  gridSize,
local  rect 
)
static

create one Grid.

static Grid3D* create ( const Size &  gridSize,
Texture2D texture,
bool  flipped 
)
static

create one Grid.

var create ( var  gridSize,
var  texture,
var  flipped 
)
static

create one Grid.

local create ( local  gridSize,
local  texture,
local  flipped 
)
static

create one Grid.

static Grid3D* create ( const Size &  gridSize,
Texture2D texture,
bool  flipped,
const Rect rect 
)
static

create one Grid.

var create ( var  gridSize,
var  texture,
var  flipped,
var  rect 
)
static

create one Grid.

local create ( local  gridSize,
local  texture,
local  flipped,
local  rect 
)
static

create one Grid.

Vec3 vertex ( const Vec2 pos) const
inline
var vertex ( var  pos)
inline
Vec3 originalVertex ( const Vec2 pos) const
inline
var originalVertex ( var  pos)
inline
virtual void beforeBlit ( )
overridevirtual

Implementations for interfaces in base class.

Reimplemented from GridBase.

var beforeBlit ( )
overridevirtual

Implementations for interfaces in base class.

Reimplemented from GridBase.

local beforeBlit ( )
overridevirtual

Implementations for interfaces in base class.

Reimplemented from GridBase.

virtual void blit ( )
overridevirtual

Interface used to blit the texture with grid to screen.

Reimplemented from GridBase.

var blit ( )
overridevirtual

Interface used to blit the texture with grid to screen.

Reimplemented from GridBase.

local blit ( )
overridevirtual

Interface used to blit the texture with grid to screen.

Reimplemented from GridBase.

virtual void reuse ( )
overridevirtual

Interface, Reuse the grid vertices.

Reimplemented from GridBase.

var reuse ( )
overridevirtual

Interface, Reuse the grid vertices.

Reimplemented from GridBase.

local reuse ( )
overridevirtual

Interface, Reuse the grid vertices.

Reimplemented from GridBase.

virtual void calculateVertexPoints ( )
overridevirtual

Interface, Calculate the vertices used for the blit.

Reimplemented from GridBase.

var calculateVertexPoints ( )
overridevirtual

Interface, Calculate the vertices used for the blit.

Reimplemented from GridBase.

local calculateVertexPoints ( )
overridevirtual

Interface, Calculate the vertices used for the blit.

Reimplemented from GridBase.

void setNeedDepthTestForBlit ( bool  neededDepthTest)
inline

Getter and Setter for depth test state when blit.

local setNeedDepthTestForBlit ( local  neededDepthTest)
inline

Getter and Setter for depth test state when blit.


The documentation for this class was generated from the following file: