This is the complete list of members for Grid3D, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
autorelease() | Ref | |
beforeBlit() override | Grid3D | virtual |
beforeDraw(void) | GridBase | |
blit() override | Grid3D | virtual |
calculateVertexPoints() override | Grid3D | virtual |
create(const Size &gridSize) | Grid3D | static |
create(const Size &gridSize, const Rect &rect) | Grid3D | static |
create(const Size &gridSize, Texture2D *texture, bool flipped) | Grid3D | static |
create(const Size &gridSize, Texture2D *texture, bool flipped, const Rect &rect) | Grid3D | static |
getGridRect() const | GridBase | inline |
getGridSize() const | GridBase | inline |
getOriginalVertex(const Vec2 &pos) const | Grid3D | |
getReferenceCount() const | Ref | |
getReuseGrid() const | GridBase | inline |
getStep() const | GridBase | inline |
getVertex(const Vec2 &pos) const | Grid3D | |
Grid3D() | Grid3D | |
initWithSize(const Size &gridSize) | GridBase | |
isActive() const | GridBase | inline |
isTextureFlipped() const | GridBase | inline |
originalVertex(const Vec2 &pos) const | Grid3D | inline |
release() | Ref | |
retain() | Ref | |
reuse() override | Grid3D | virtual |
set2DProjection(void) | GridBase | |
setGridRect(const Rect &rect) | GridBase | |
setGridSize(const Size &gridSize) | GridBase | inline |
setNeedDepthTestForBlit(bool neededDepthTest) | Grid3D | inline |
setReuseGrid(int reuseGrid) | GridBase | inline |
setStep(const Vec2 &step) | GridBase | inline |
setTextureFlipped(bool flipped) | GridBase | |
setVertex(const Vec2 &pos, const Vec3 &vertex) | Grid3D | |
vertex(const Vec2 &pos) const | Grid3D | inline |
~Grid3D(void) | Grid3D | |
~GridBase(void) | GridBase | virtual |
~Ref() | Ref | virtual |