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virtual void | preloadBackgroundMusic (const char *filePath) |
| Preload background music. More...
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local | preloadMusic ( local filePath) |
| Preload background music. More...
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virtual void | playBackgroundMusic (const char *filePath, bool loop=false) |
| Play background music. More...
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local | playMusic ( local filePath, local false) |
| Play background music. More...
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virtual void | stopBackgroundMusic (bool releaseData=false) |
| Stop playing background music. More...
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virtual void | pauseBackgroundMusic () |
| Pause playing background music.
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virtual void | resumeBackgroundMusic () |
| Resume playing background music.
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var | resumeMusic () |
| Resume playing background music.
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local | resumeMusic () |
| Resume playing background music.
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virtual void | rewindBackgroundMusic () |
| Rewind playing background music.
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local | rewindMusic () |
| Rewind playing background music.
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virtual bool | willPlayBackgroundMusic () |
| Indicates whether any background music can be played or not. More...
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virtual bool | isBackgroundMusicPlaying () |
| Indicates whether the background music is playing. More...
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var | isMusicPlaying () |
| Indicates whether the background music is playing. More...
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local | isMusicPlaying () |
| Indicates whether the background music is playing. More...
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virtual float | getBackgroundMusicVolume () |
| The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum.
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virtual void | setBackgroundMusicVolume (float volume) |
| Set the volume of background music. More...
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var | setMusicVolume ( var volume) |
| Set the volume of background music. More...
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local | setMusicVolume ( local volume) |
| Set the volume of background music. More...
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virtual float | getEffectsVolume () |
| The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum.
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virtual void | setEffectsVolume (float volume) |
| Set the volume of sound effects. More...
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local | setEffectsVolume ( local volume) |
| Set the volume of sound effects. More...
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virtual unsigned int | playEffect (const char *filePath, bool loop=false, float pitch=1.0f, float pan=0.0f, float gain=1.0f) |
| Play sound effect with a file path, pitch, pan and gain. More...
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var | playEffect ( var filePath, var false, var 0f, var 0f, var 0f) |
| Play sound effect with a file path, pitch, pan and gain. More...
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local | playEffect ( local filePath, local false, local 0f, local 0f, local 0f) |
| Play sound effect with a file path, pitch, pan and gain. More...
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virtual void | pauseEffect (unsigned int soundId) |
| Pause playing sound effect. More...
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virtual void | pauseAllEffects () |
| Pause all playing sound effect.
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virtual void | resumeEffect (unsigned int soundId) |
| Resume playing sound effect. More...
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var | resumeEffect ( var soundId) |
| Resume playing sound effect. More...
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local | resumeEffect ( local soundId) |
| Resume playing sound effect. More...
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virtual void | resumeAllEffects () |
| Resume all playing sound effect.
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virtual void | stopEffect (unsigned int soundId) |
| Stop playing sound effect. More...
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local | stopEffect ( local soundId) |
| Stop playing sound effect. More...
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virtual void | stopAllEffects () |
| Stop all playing sound effects.
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virtual void | preloadEffect (const char *filePath) |
| Preload a compressed audio file. More...
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local | preloadEffect ( local filePath) |
| Preload a compressed audio file. More...
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virtual void | unloadEffect (const char *filePath) |
| Unload the preloaded effect from internal buffer. More...
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