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void | addPass (Pass *pass) |
| Adds a new pass to the Technique. More...
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var | addPass ( var pass) |
| Adds a new pass to the Technique. More...
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local | addPass ( local pass) |
| Adds a new pass to the Technique. More...
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std::string | getName () const |
| Returns the name of the Technique.
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var | getName () |
| Returns the name of the Technique.
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local | getName () |
| Returns the name of the Technique.
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Pass * | getPassByIndex (ssize_t index) const |
| Returns the Pass at given index.
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var | getPassByIndex ( var index) |
| Returns the Pass at given index.
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local | getPassByIndex ( local index) |
| Returns the Pass at given index.
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ssize_t | getPassCount () const |
| Returns the number of Passes in the Technique.
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const Vector< Pass * > & | getPasses () const |
| Returns the list of passes.
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Technique * | clone () const |
| Returns a new clone of the Technique.
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var | clone () |
| Returns a new clone of the Technique.
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local | clone () |
| Returns a new clone of the Technique.
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void | setTexture (Texture2D *texture) |
| Texture that will use in the CC_Texture0 uniform. More...
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var | setTexture ( var texture) |
| Texture that will use in the CC_Texture0 uniform. More...
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local | setTexture ( local texture) |
| Texture that will use in the CC_Texture0 uniform. More...
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Texture2D * | getTexture () const |
| Returns the texture that is going to be used for CC_Texture0. More...
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void | bind (Pass *pass) |
| Binds the render state for this RenderState and any of its parents, top-down, for the given pass.
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RenderState * | getTopmost (RenderState *below) |
| Returns the topmost RenderState in the hierarchy below the given RenderState.
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var | getTopmost ( var below) |
| Returns the topmost RenderState in the hierarchy below the given RenderState.
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local | getTopmost ( local below) |
| Returns the topmost RenderState in the hierarchy below the given RenderState.
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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local | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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local | getReferenceCount () |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| Destructor. More...
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