Inherits RenderState.
Public Member Functions | |
| void | addPass (Pass *pass) |
| Adds a new pass to the Technique. More... | |
| var | addPass ( var pass) |
| Adds a new pass to the Technique. More... | |
| local | addPass ( local pass) |
| Adds a new pass to the Technique. More... | |
| std::string | getName () const |
| Returns the name of the Technique. | |
| var | getName () |
| Returns the name of the Technique. | |
| local | getName () |
| Returns the name of the Technique. | |
| Pass * | getPassByIndex (ssize_t index) const |
| Returns the Pass at given index. | |
| var | getPassByIndex ( var index) |
| Returns the Pass at given index. | |
| local | getPassByIndex ( local index) |
| Returns the Pass at given index. | |
| ssize_t | getPassCount () const |
| Returns the number of Passes in the Technique. | |
| const Vector< Pass * > & | getPasses () const |
| Returns the list of passes. | |
| Technique * | clone () const |
| Returns a new clone of the Technique. | |
| var | clone () |
| Returns a new clone of the Technique. | |
| local | clone () |
| Returns a new clone of the Technique. | |
Public Member Functions inherited from RenderState | |
| void | setTexture (Texture2D *texture) |
| Texture that will use in the CC_Texture0 uniform. More... | |
| var | setTexture ( var texture) |
| Texture that will use in the CC_Texture0 uniform. More... | |
| local | setTexture ( local texture) |
| Texture that will use in the CC_Texture0 uniform. More... | |
| Texture2D * | getTexture () const |
| Returns the texture that is going to be used for CC_Texture0. More... | |
| void | bind (Pass *pass) |
| Binds the render state for this RenderState and any of its parents, top-down, for the given pass. | |
| RenderState * | getTopmost (RenderState *below) |
| Returns the topmost RenderState in the hierarchy below the given RenderState. | |
| var | getTopmost ( var below) |
| Returns the topmost RenderState in the hierarchy below the given RenderState. | |
| local | getTopmost ( local below) |
| Returns the topmost RenderState in the hierarchy below the given RenderState. | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| local | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static Technique * | createWithGLProgramState (Material *parent, GLProgramState *state) |
| Creates a new Technique with a GLProgramState. More... | |
| var | createWithGLProgramState ( var parent, var state) |
| Creates a new Technique with a GLProgramState. More... | |
| local | createWithGLProgramState ( local parent, local state) |
| Creates a new Technique with a GLProgramState. More... | |
Static Public Member Functions inherited from RenderState | |
| static void | initialize () |
| Static initializer that is called during game startup. | |
| var | initialize () |
| Static initializer that is called during game startup. | |
| local | initialize () |
| Static initializer that is called during game startup. | |
| static void | finalize () |
| Static finalizer that is called during game shutdown. | |
| local | finalize () |
| Static finalizer that is called during game shutdown. | |
Additional Inherited Members | |
Public Types inherited from RenderState | |
| enum | DepthFunction |
| Defines the supported depth compare functions. More... | |
| enum | CullFaceSide |
| Defines culling criteria for front-facing, back-facing and both-side facets. | |
| enum | FrontFace |
| Defines the winding of vertices in faces that are considered front facing. More... | |
| enum | StencilFunction |
| Defines the supported stencil compare functions. More... | |
| enum | StencilOperation |
| Defines the supported stencil operations to perform. More... | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
|
static |
Creates a new Technique with a GLProgramState.
Method added to support legacy code
|
static |
Creates a new Technique with a GLProgramState.
Method added to support legacy code
|
static |
Creates a new Technique with a GLProgramState.
Method added to support legacy code
| void addPass | ( | Pass * | pass | ) |
Adds a new pass to the Technique.
Order matters. First added, first rendered
| var addPass | ( | var | pass | ) |
Adds a new pass to the Technique.
Order matters. First added, first rendered
| local addPass | ( | local | pass | ) |
Adds a new pass to the Technique.
Order matters. First added, first rendered