Works like a socket wrench. More...
Inherits PhysicsJoint.
Public Member Functions | |
float | getAngle () const |
Get the ratchet angle. More... | |
void | setAngle (float angle) |
Set the ratchet angle. More... | |
local | setAngle ( local angle) |
Set the ratchet angle. More... | |
float | getPhase () const |
Get the initial offset. More... | |
local | getPhase () |
Get the initial offset. More... | |
void | setPhase (float phase) |
Set the initial offset. More... | |
local | setPhase ( local phase) |
Set the initial offset. More... | |
float | getRatchet () const |
Get the distance between "clicks". More... | |
var | getRatchet () |
Get the distance between "clicks". More... | |
local | getRatchet () |
Get the distance between "clicks". More... | |
void | setRatchet (float ratchet) |
Set the distance between "clicks". More... | |
var | setRatchet ( var ratchet) |
Set the distance between "clicks". More... | |
local | setRatchet ( local ratchet) |
Set the distance between "clicks". More... | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. More... | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. More... | |
local | getBodyB () |
Get physics body b connected to this joint. More... | |
PhysicsWorld * | getWorld () const |
Get the physics world. More... | |
local | getWorld () |
Get the physics world. More... | |
int | getTag () const |
Get this joint's tag. More... | |
local | getTag () |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
var | setTag ( var tag) |
Set this joint's tag. More... | |
local | setTag ( local tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. More... | |
local | isEnabled () |
Determines if the joint is enable. More... | |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. More... | |
local | isCollisionEnabled () |
Determines if the collision is enable. More... | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
local | setMaxForce ( local force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointRatchet * | construct (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet) |
Create a ratchet joint. More... | |
local | construct ( local a, local b, local phase, local ratchet) |
Create a ratchet joint. More... | |
Works like a socket wrench.
|
static |
Create a ratchet joint.
a | A is the body to connect. |
b | B is the body to connect. |
phase | Phase is the initial offset to use when deciding where the ratchet angles are. |
ratchet | Ratchet is the distance between "clicks". |
|
static |
Create a ratchet joint.
a | A is the body to connect. |
b | B is the body to connect. |
phase | Phase is the initial offset to use when deciding where the ratchet angles are. |
ratchet | Ratchet is the distance between "clicks". |
|
static |
Create a ratchet joint.
a | A is the body to connect. |
b | B is the body to connect. |
phase | Phase is the initial offset to use when deciding where the ratchet angles are. |
ratchet | Ratchet is the distance between "clicks". |
float getAngle | ( | ) | const |
Get the ratchet angle.
var getAngle | ( | ) |
Get the ratchet angle.
local getAngle | ( | ) |
Get the ratchet angle.
void setAngle | ( | float | angle | ) |
Set the ratchet angle.
var setAngle | ( | var | angle | ) |
Set the ratchet angle.
local setAngle | ( | local | angle | ) |
Set the ratchet angle.
float getPhase | ( | ) | const |
Get the initial offset.
var getPhase | ( | ) |
Get the initial offset.
local getPhase | ( | ) |
Get the initial offset.
void setPhase | ( | float | phase | ) |
Set the initial offset.
var setPhase | ( | var | phase | ) |
Set the initial offset.
local setPhase | ( | local | phase | ) |
Set the initial offset.
float getRatchet | ( | ) | const |
Get the distance between "clicks".
var getRatchet | ( | ) |
Get the distance between "clicks".
local getRatchet | ( | ) |
Get the distance between "clicks".
void setRatchet | ( | float | ratchet | ) |
Set the distance between "clicks".
var setRatchet | ( | var | ratchet | ) |
Set the distance between "clicks".
local setRatchet | ( | local | ratchet | ) |
Set the distance between "clicks".