|
class | PhysicsBody |
| A body affect by physics. More...
|
|
class | PhysicsContact |
| Contact information. More...
|
|
class | PhysicsContactPreSolve |
| Presolve value generated when onContactPreSolve called. More...
|
|
class | PhysicsContactPostSolve |
| Postsolve value generated when onContactPostSolve called. More...
|
|
class | EventListenerPhysicsContact |
| Contact listener. More...
|
|
class | EventListenerPhysicsContactWithBodies |
| This event listener only be called when bodyA and bodyB have contacts. More...
|
|
class | EventListenerPhysicsContactWithShapes |
| This event listener only be called when shapeA and shapeB have contacts. More...
|
|
class | EventListenerPhysicsContactWithGroup |
| This event listener only be called when shapeA or shapeB is in the group your specified. More...
|
|
class | PhysicsHelper |
| A physics helper class. More...
|
|
class | PhysicsJoint |
| An PhysicsJoint object connects two physics bodies together. More...
|
|
class | PhysicsJointFixed |
| A fixed joint fuses the two bodies together at a reference point. More...
|
|
class | PhysicsJointLimit |
| A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope. More...
|
|
class | PhysicsJointPin |
| A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together. More...
|
|
class | PhysicsJointDistance |
| Set the fixed distance with two bodies. More...
|
|
class | PhysicsJointSpring |
| Connecting two physics bodies together with a spring. More...
|
|
class | PhysicsJointGroove |
| Attach body a to a line, and attach body b to a dot. More...
|
|
class | PhysicsJointRotarySpring |
| Likes a spring joint, but works with rotary. More...
|
|
class | PhysicsJointRotaryLimit |
| Likes a limit joint, but works with rotary. More...
|
|
class | PhysicsJointRatchet |
| Works like a socket wrench. More...
|
|
class | PhysicsJointGear |
| Keeps the angular velocity ratio of a pair of bodies constant. More...
|
|
class | PhysicsJointMotor |
| Keeps the relative angular velocity of a pair of bodies constant. More...
|
|
class | PhysicsShape |
| A shape for body. More...
|
|
class | PhysicsShapeCircle |
| A circle shape. More...
|
|
class | PhysicsShapePolygon |
| A polygon shape. More...
|
|
class | PhysicsShapeBox |
| A box shape. More...
|
|
class | PhysicsShapeEdgeSegment |
| A segment shape. More...
|
|
class | PhysicsShapeEdgePolygon |
| An edge polygon shape. More...
|
|
class | PhysicsShapeEdgeBox |
| An edge box shape. More...
|
|
class | PhysicsShapeEdgeChain |
| A chain shape. More...
|
|
class | PhysicsWorld |
| An PhysicsWorld object simulates collisions and other physical properties. More...
|
|