Likes a spring joint, but works with rotary. More...
Inherits PhysicsJoint.
Public Member Functions | |
float | getRestAngle () const |
Get the relative angle in radians from the body a to b. More... | |
void | setRestAngle (float restAngle) |
Set the relative angle in radians from the body a to b. More... | |
var | setRestAngle ( var restAngle) |
Set the relative angle in radians from the body a to b. More... | |
local | setRestAngle ( local restAngle) |
Set the relative angle in radians from the body a to b. More... | |
float | getStiffness () const |
Get the spring constant. More... | |
local | getStiffness () |
Get the spring constant. More... | |
void | setStiffness (float stiffness) |
Set the spring constant. More... | |
var | setStiffness ( var stiffness) |
Set the spring constant. More... | |
local | setStiffness ( local stiffness) |
Set the spring constant. More... | |
float | getDamping () const |
Get the spring soft constant. More... | |
var | getDamping () |
Get the spring soft constant. More... | |
local | getDamping () |
Get the spring soft constant. More... | |
void | setDamping (float damping) |
Set the spring soft constant. More... | |
var | setDamping ( var damping) |
Set the spring soft constant. More... | |
local | setDamping ( local damping) |
Set the spring soft constant. More... | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
local | createConstraints () |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. More... | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. More... | |
local | getBodyB () |
Get physics body b connected to this joint. More... | |
PhysicsWorld * | getWorld () const |
Get the physics world. More... | |
local | getWorld () |
Get the physics world. More... | |
int | getTag () const |
Get this joint's tag. More... | |
local | getTag () |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
var | setTag ( var tag) |
Set this joint's tag. More... | |
local | setTag ( local tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. More... | |
local | isEnabled () |
Determines if the joint is enable. More... | |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. More... | |
local | isCollisionEnabled () |
Determines if the collision is enable. More... | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
local | setMaxForce ( local force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointRotarySpring * | construct (PhysicsBody *a, PhysicsBody *b, float stiffness, float damping) |
Create a damped rotary spring joint. More... | |
local | construct ( local a, local b, local stiffness, local damping) |
Create a damped rotary spring joint. More... | |
Likes a spring joint, but works with rotary.
|
static |
Create a damped rotary spring joint.
a | A is the body to connect. |
b | B is the body to connect. |
stiffness | It's the spring constant. |
damping | It's how soft to make the damping of the spring. |
|
static |
Create a damped rotary spring joint.
a | A is the body to connect. |
b | B is the body to connect. |
stiffness | It's the spring constant. |
damping | It's how soft to make the damping of the spring. |
|
static |
Create a damped rotary spring joint.
a | A is the body to connect. |
b | B is the body to connect. |
stiffness | It's the spring constant. |
damping | It's how soft to make the damping of the spring. |
float getRestAngle | ( | ) | const |
Get the relative angle in radians from the body a to b.
var getRestAngle | ( | ) |
Get the relative angle in radians from the body a to b.
local getRestAngle | ( | ) |
Get the relative angle in radians from the body a to b.
void setRestAngle | ( | float | restAngle | ) |
Set the relative angle in radians from the body a to b.
var setRestAngle | ( | var | restAngle | ) |
Set the relative angle in radians from the body a to b.
local setRestAngle | ( | local | restAngle | ) |
Set the relative angle in radians from the body a to b.
float getStiffness | ( | ) | const |
Get the spring constant.
var getStiffness | ( | ) |
Get the spring constant.
local getStiffness | ( | ) |
Get the spring constant.
void setStiffness | ( | float | stiffness | ) |
Set the spring constant.
var setStiffness | ( | var | stiffness | ) |
Set the spring constant.
local setStiffness | ( | local | stiffness | ) |
Set the spring constant.
float getDamping | ( | ) | const |
Get the spring soft constant.
var getDamping | ( | ) |
Get the spring soft constant.
local getDamping | ( | ) |
Get the spring soft constant.
void setDamping | ( | float | damping | ) |
Set the spring soft constant.
var setDamping | ( | var | damping | ) |
Set the spring soft constant.
local setDamping | ( | local | damping | ) |
Set the spring soft constant.