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PhysicsJointRotarySpring Class Reference

Likes a spring joint, but works with rotary. More...

Inherits PhysicsJoint.

Public Member Functions

float getRestAngle () const
 Get the relative angle in radians from the body a to b. More...
 
void setRestAngle (float restAngle)
 Set the relative angle in radians from the body a to b. More...
 
var setRestAngle ( var restAngle)
 Set the relative angle in radians from the body a to b. More...
 
local setRestAngle ( local restAngle)
 Set the relative angle in radians from the body a to b. More...
 
float getStiffness () const
 Get the spring constant. More...
 
local getStiffness ()
 Get the spring constant. More...
 
void setStiffness (float stiffness)
 Set the spring constant. More...
 
var setStiffness ( var stiffness)
 Set the spring constant. More...
 
local setStiffness ( local stiffness)
 Set the spring constant. More...
 
float getDamping () const
 Get the spring soft constant. More...
 
var getDamping ()
 Get the spring soft constant. More...
 
local getDamping ()
 Get the spring soft constant. More...
 
void setDamping (float damping)
 Set the spring soft constant. More...
 
var setDamping ( var damping)
 Set the spring soft constant. More...
 
local setDamping ( local damping)
 Set the spring soft constant. More...
 
virtual bool createConstraints () override
 Create constraints for this type joint.
 
local createConstraints ()
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
local getBodyB ()
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
local getWorld ()
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
var setTag ( var tag)
 Set this joint's tag. More...
 
local setTag ( local tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
local isEnabled ()
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collision is enable. More...
 
local isCollisionEnabled ()
 Determines if the collision is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
local setMaxForce ( local force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointRotarySpringconstruct (PhysicsBody *a, PhysicsBody *b, float stiffness, float damping)
 Create a damped rotary spring joint. More...
 
local construct ( local a, local b, local stiffness, local damping)
 Create a damped rotary spring joint. More...
 

Detailed Description

Likes a spring joint, but works with rotary.

Member Function Documentation

static
PhysicsJointRotarySpring*
construct
( PhysicsBody a,
PhysicsBody b,
float  stiffness,
float  damping 
)
static

Create a damped rotary spring joint.

Parameters
aA is the body to connect.
bB is the body to connect.
stiffnessIt's the spring constant.
dampingIt's how soft to make the damping of the spring.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  stiffness,
var  damping 
)
static

Create a damped rotary spring joint.

Parameters
aA is the body to connect.
bB is the body to connect.
stiffnessIt's the spring constant.
dampingIt's how soft to make the damping of the spring.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  stiffness,
local  damping 
)
static

Create a damped rotary spring joint.

Parameters
aA is the body to connect.
bB is the body to connect.
stiffnessIt's the spring constant.
dampingIt's how soft to make the damping of the spring.
Returns
A object pointer.
float getRestAngle ( ) const

Get the relative angle in radians from the body a to b.

var getRestAngle ( )

Get the relative angle in radians from the body a to b.

local getRestAngle ( )

Get the relative angle in radians from the body a to b.

void setRestAngle ( float  restAngle)

Set the relative angle in radians from the body a to b.

var setRestAngle ( var  restAngle)

Set the relative angle in radians from the body a to b.

local setRestAngle ( local  restAngle)

Set the relative angle in radians from the body a to b.

float getStiffness ( ) const

Get the spring constant.

var getStiffness ( )

Get the spring constant.

local getStiffness ( )

Get the spring constant.

void setStiffness ( float  stiffness)

Set the spring constant.

var setStiffness ( var  stiffness)

Set the spring constant.

local setStiffness ( local  stiffness)

Set the spring constant.

float getDamping ( ) const

Get the spring soft constant.

var getDamping ( )

Get the spring soft constant.

local getDamping ( )

Get the spring soft constant.

void setDamping ( float  damping)

Set the spring soft constant.

var setDamping ( var  damping)

Set the spring soft constant.

local setDamping ( local  damping)

Set the spring soft constant.


The documentation for this class was generated from the following file: