Keeps the angular velocity ratio of a pair of bodies constant. More...
Inherits PhysicsJoint.
Public Member Functions | |
float | getPhase () const |
Get the angular offset of the two bodies. More... | |
var | getPhase () |
Get the angular offset of the two bodies. More... | |
local | getPhase () |
Get the angular offset of the two bodies. More... | |
void | setPhase (float phase) |
Set the angular offset of the two bodies. More... | |
var | setPhase ( var phase) |
Set the angular offset of the two bodies. More... | |
local | setPhase ( local phase) |
Set the angular offset of the two bodies. More... | |
float | getRatio () const |
Get the ratio. More... | |
void | setRatio (float ratchet) |
Set the ratio. More... | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. More... | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. More... | |
local | getBodyB () |
Get physics body b connected to this joint. More... | |
PhysicsWorld * | getWorld () const |
Get the physics world. More... | |
local | getWorld () |
Get the physics world. More... | |
int | getTag () const |
Get this joint's tag. More... | |
local | getTag () |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
var | setTag ( var tag) |
Set this joint's tag. More... | |
local | setTag ( local tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. More... | |
local | isEnabled () |
Determines if the joint is enable. More... | |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. More... | |
local | isCollisionEnabled () |
Determines if the collision is enable. More... | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
local | setMaxForce ( local force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointGear * | construct (PhysicsBody *a, PhysicsBody *b, float phase, float ratio) |
Create a gear joint. More... | |
var | construct ( var a, var b, var phase, var ratio) |
Create a gear joint. More... | |
local | construct ( local a, local b, local phase, local ratio) |
Create a gear joint. More... | |
Keeps the angular velocity ratio of a pair of bodies constant.
|
static |
Create a gear joint.
a | A is the body to connect. |
b | B is the body to connect. |
phase | Phase is the initial angular offset of the two bodies. |
ratio | Ratio is always measured in absolute terms. |
|
static |
Create a gear joint.
a | A is the body to connect. |
b | B is the body to connect. |
phase | Phase is the initial angular offset of the two bodies. |
ratio | Ratio is always measured in absolute terms. |
|
static |
Create a gear joint.
a | A is the body to connect. |
b | B is the body to connect. |
phase | Phase is the initial angular offset of the two bodies. |
ratio | Ratio is always measured in absolute terms. |
float getPhase | ( | ) | const |
Get the angular offset of the two bodies.
var getPhase | ( | ) |
Get the angular offset of the two bodies.
local getPhase | ( | ) |
Get the angular offset of the two bodies.
void setPhase | ( | float | phase | ) |
Set the angular offset of the two bodies.
var setPhase | ( | var | phase | ) |
Set the angular offset of the two bodies.
local setPhase | ( | local | phase | ) |
Set the angular offset of the two bodies.
float getRatio | ( | ) | const |
Get the ratio.
var getRatio | ( | ) |
Get the ratio.
local getRatio | ( | ) |
Get the ratio.
void setRatio | ( | float | ratchet | ) |
Set the ratio.
var setRatio | ( | var | ratchet | ) |
Set the ratio.
local setRatio | ( | local | ratchet | ) |
Set the ratio.