Keeps the angular velocity ratio of a pair of bodies constant. More...
Inherits PhysicsJoint.
Public Member Functions | |
| float | getPhase () const |
| Get the angular offset of the two bodies. More... | |
| var | getPhase () |
| Get the angular offset of the two bodies. More... | |
| local | getPhase () |
| Get the angular offset of the two bodies. More... | |
| void | setPhase (float phase) |
| Set the angular offset of the two bodies. More... | |
| var | setPhase ( var phase) |
| Set the angular offset of the two bodies. More... | |
| local | setPhase ( local phase) |
| Set the angular offset of the two bodies. More... | |
| float | getRatio () const |
| Get the ratio. More... | |
| void | setRatio (float ratchet) |
| Set the ratio. More... | |
| virtual bool | createConstraints () override |
| Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More... | |
| PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More... | |
| local | getBodyB () |
| Get physics body b connected to this joint. More... | |
| PhysicsWorld * | getWorld () const |
| Get the physics world. More... | |
| local | getWorld () |
| Get the physics world. More... | |
| int | getTag () const |
| Get this joint's tag. More... | |
| local | getTag () |
| Get this joint's tag. More... | |
| void | setTag (int tag) |
| Set this joint's tag. More... | |
| var | setTag ( var tag) |
| Set this joint's tag. More... | |
| local | setTag ( local tag) |
| Set this joint's tag. More... | |
| bool | isEnabled () const |
| Determines if the joint is enable. More... | |
| local | isEnabled () |
| Determines if the joint is enable. More... | |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| local | setEnable ( local enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| Determines if the collision is enable. More... | |
| local | isCollisionEnabled () |
| Determines if the collision is enable. More... | |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| local | setCollisionEnable ( local enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| local | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| local | setMaxForce ( local force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointGear * | construct (PhysicsBody *a, PhysicsBody *b, float phase, float ratio) |
| Create a gear joint. More... | |
| var | construct ( var a, var b, var phase, var ratio) |
| Create a gear joint. More... | |
| local | construct ( local a, local b, local phase, local ratio) |
| Create a gear joint. More... | |
Keeps the angular velocity ratio of a pair of bodies constant.
|
static |
Create a gear joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| phase | Phase is the initial angular offset of the two bodies. |
| ratio | Ratio is always measured in absolute terms. |
|
static |
Create a gear joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| phase | Phase is the initial angular offset of the two bodies. |
| ratio | Ratio is always measured in absolute terms. |
|
static |
Create a gear joint.
| a | A is the body to connect. |
| b | B is the body to connect. |
| phase | Phase is the initial angular offset of the two bodies. |
| ratio | Ratio is always measured in absolute terms. |
| float getPhase | ( | ) | const |
Get the angular offset of the two bodies.
| var getPhase | ( | ) |
Get the angular offset of the two bodies.
| local getPhase | ( | ) |
Get the angular offset of the two bodies.
| void setPhase | ( | float | phase | ) |
Set the angular offset of the two bodies.
| var setPhase | ( | var | phase | ) |
Set the angular offset of the two bodies.
| local setPhase | ( | local | phase | ) |
Set the angular offset of the two bodies.
| float getRatio | ( | ) | const |
Get the ratio.
| var getRatio | ( | ) |
Get the ratio.
| local getRatio | ( | ) |
Get the ratio.
| void setRatio | ( | float | ratchet | ) |
Set the ratio.
| var setRatio | ( | var | ratchet | ) |
Set the ratio.
| local setRatio | ( | local | ratchet | ) |
Set the ratio.