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PhysicsJointMotor Class Reference

Keeps the relative angular velocity of a pair of bodies constant. More...

Inherits PhysicsJoint.

Public Member Functions

float getRate () const
 Get the relative angular velocity. More...
 
local getRate ()
 Get the relative angular velocity. More...
 
void setRate (float rate)
 Set the relative angular velocity. More...
 
var setRate ( var rate)
 Set the relative angular velocity. More...
 
local setRate ( local rate)
 Set the relative angular velocity. More...
 
virtual bool createConstraints () override
 Create constraints for this type joint.
 
local createConstraints ()
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
local getBodyB ()
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
local getWorld ()
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
var setTag ( var tag)
 Set this joint's tag. More...
 
local setTag ( local tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
local isEnabled ()
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collision is enable. More...
 
local isCollisionEnabled ()
 Determines if the collision is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
local setMaxForce ( local force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointMotorconstruct (PhysicsBody *a, PhysicsBody *b, float rate)
 Create a motor joint. More...
 
local construct ( local a, local b, local rate)
 Create a motor joint. More...
 

Detailed Description

Keeps the relative angular velocity of a pair of bodies constant.

Member Function Documentation

static PhysicsJointMotor* construct ( PhysicsBody a,
PhysicsBody b,
float  rate 
)
static

Create a motor joint.

Parameters
aA is the body to connect.
bB is the body to connect.
rateRate is the desired relative angular velocity.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  rate 
)
static

Create a motor joint.

Parameters
aA is the body to connect.
bB is the body to connect.
rateRate is the desired relative angular velocity.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  rate 
)
static

Create a motor joint.

Parameters
aA is the body to connect.
bB is the body to connect.
rateRate is the desired relative angular velocity.
Returns
A object pointer.
float getRate ( ) const

Get the relative angular velocity.

var getRate ( )

Get the relative angular velocity.

local getRate ( )

Get the relative angular velocity.

void setRate ( float  rate)

Set the relative angular velocity.

var setRate ( var  rate)

Set the relative angular velocity.

local setRate ( local  rate)

Set the relative angular velocity.


The documentation for this class was generated from the following file: