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PhysicsJointRotaryLimit Class Reference

Likes a limit joint, but works with rotary. More...

Inherits PhysicsJoint.

Public Member Functions

float getMin () const
 Get the min rotation limit. More...
 
var getMin ()
 Get the min rotation limit. More...
 
local getMin ()
 Get the min rotation limit. More...
 
void setMin (float min)
 Set the min rotation limit. More...
 
var setMin ( var min)
 Set the min rotation limit. More...
 
local setMin ( local min)
 Set the min rotation limit. More...
 
float getMax () const
 Get the max rotation limit. More...
 
local getMax ()
 Get the max rotation limit. More...
 
void setMax (float max)
 Set the max rotation limit. More...
 
var setMax ( var max)
 Set the max rotation limit. More...
 
local setMax ( local max)
 Set the max rotation limit. More...
 
virtual bool createConstraints () override
 Create constraints for this type joint.
 
local createConstraints ()
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
local getBodyB ()
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
local getWorld ()
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
var setTag ( var tag)
 Set this joint's tag. More...
 
local setTag ( local tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
local isEnabled ()
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collision is enable. More...
 
local isCollisionEnabled ()
 Determines if the collision is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
local setMaxForce ( local force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointRotaryLimitconstruct (PhysicsBody *a, PhysicsBody *b, float min, float max)
 Create a limit rotary joint. More...
 
local construct ( local a, local b, local min, local max)
 Create a limit rotary joint. More...
 
static PhysicsJointRotaryLimitconstruct (PhysicsBody *a, PhysicsBody *b)
 Create a limit rotary joint. More...
 
local construct ( local a, local b)
 Create a limit rotary joint. More...
 

Detailed Description

Likes a limit joint, but works with rotary.

Member Function Documentation

static PhysicsJointRotaryLimit*
construct
( PhysicsBody a,
PhysicsBody b,
float  min,
float  max 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
minIt's min rotation limit in radians.
maxIt's max rotation limit in radians.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  min,
var  max 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
minIt's min rotation limit in radians.
maxIt's max rotation limit in radians.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  min,
local  max 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
minIt's min rotation limit in radians.
maxIt's max rotation limit in radians.
Returns
A object pointer.
static PhysicsJointRotaryLimit*
construct
( PhysicsBody a,
PhysicsBody b 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
Returns
A object pointer.
var construct ( var  a,
var  b 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
Returns
A object pointer.
local construct ( local  a,
local  b 
)
static

Create a limit rotary joint.

Parameters
aA is the body to connect.
bB is the body to connect.
Returns
A object pointer.
float getMin ( ) const

Get the min rotation limit.

var getMin ( )

Get the min rotation limit.

local getMin ( )

Get the min rotation limit.

void setMin ( float  min)

Set the min rotation limit.

var setMin ( var  min)

Set the min rotation limit.

local setMin ( local  min)

Set the min rotation limit.

float getMax ( ) const

Get the max rotation limit.

var getMax ( )

Get the max rotation limit.

local getMax ( )

Get the max rotation limit.

void setMax ( float  max)

Set the max rotation limit.

var setMax ( var  max)

Set the max rotation limit.

local setMax ( local  max)

Set the max rotation limit.


The documentation for this class was generated from the following file: