Likes a limit joint, but works with rotary. More...
Inherits PhysicsJoint.
Public Member Functions | |
float | getMin () const |
Get the min rotation limit. More... | |
var | getMin () |
Get the min rotation limit. More... | |
local | getMin () |
Get the min rotation limit. More... | |
void | setMin (float min) |
Set the min rotation limit. More... | |
var | setMin ( var min) |
Set the min rotation limit. More... | |
local | setMin ( local min) |
Set the min rotation limit. More... | |
float | getMax () const |
Get the max rotation limit. More... | |
local | getMax () |
Get the max rotation limit. More... | |
void | setMax (float max) |
Set the max rotation limit. More... | |
var | setMax ( var max) |
Set the max rotation limit. More... | |
local | setMax ( local max) |
Set the max rotation limit. More... | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
local | createConstraints () |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. More... | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. More... | |
local | getBodyB () |
Get physics body b connected to this joint. More... | |
PhysicsWorld * | getWorld () const |
Get the physics world. More... | |
local | getWorld () |
Get the physics world. More... | |
int | getTag () const |
Get this joint's tag. More... | |
local | getTag () |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
var | setTag ( var tag) |
Set this joint's tag. More... | |
local | setTag ( local tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. More... | |
local | isEnabled () |
Determines if the joint is enable. More... | |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. More... | |
local | isCollisionEnabled () |
Determines if the collision is enable. More... | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
local | setMaxForce ( local force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointRotaryLimit * | construct (PhysicsBody *a, PhysicsBody *b, float min, float max) |
Create a limit rotary joint. More... | |
local | construct ( local a, local b, local min, local max) |
Create a limit rotary joint. More... | |
static PhysicsJointRotaryLimit * | construct (PhysicsBody *a, PhysicsBody *b) |
Create a limit rotary joint. More... | |
local | construct ( local a, local b) |
Create a limit rotary joint. More... | |
Likes a limit joint, but works with rotary.
|
static |
Create a limit rotary joint.
a | A is the body to connect. |
b | B is the body to connect. |
min | It's min rotation limit in radians. |
max | It's max rotation limit in radians. |
|
static |
Create a limit rotary joint.
a | A is the body to connect. |
b | B is the body to connect. |
min | It's min rotation limit in radians. |
max | It's max rotation limit in radians. |
|
static |
Create a limit rotary joint.
a | A is the body to connect. |
b | B is the body to connect. |
min | It's min rotation limit in radians. |
max | It's max rotation limit in radians. |
|
static |
Create a limit rotary joint.
a | A is the body to connect. |
b | B is the body to connect. |
|
static |
Create a limit rotary joint.
a | A is the body to connect. |
b | B is the body to connect. |
|
static |
Create a limit rotary joint.
a | A is the body to connect. |
b | B is the body to connect. |
float getMin | ( | ) | const |
Get the min rotation limit.
var getMin | ( | ) |
Get the min rotation limit.
local getMin | ( | ) |
Get the min rotation limit.
void setMin | ( | float | min | ) |
Set the min rotation limit.
var setMin | ( | var | min | ) |
Set the min rotation limit.
local setMin | ( | local | min | ) |
Set the min rotation limit.
float getMax | ( | ) | const |
Get the max rotation limit.
var getMax | ( | ) |
Get the max rotation limit.
local getMax | ( | ) |
Get the max rotation limit.
void setMax | ( | float | max | ) |
Set the max rotation limit.
var setMax | ( | var | max | ) |
Set the max rotation limit.
local setMax | ( | local | max | ) |
Set the max rotation limit.