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float | getMin () const |
| Get the min rotation limit. More...
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var | getMin () |
| Get the min rotation limit. More...
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local | getMin () |
| Get the min rotation limit. More...
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void | setMin (float min) |
| Set the min rotation limit. More...
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var | setMin ( var min) |
| Set the min rotation limit. More...
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local | setMin ( local min) |
| Set the min rotation limit. More...
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float | getMax () const |
| Get the max rotation limit. More...
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local | getMax () |
| Get the max rotation limit. More...
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void | setMax (float max) |
| Set the max rotation limit. More...
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var | setMax ( var max) |
| Set the max rotation limit. More...
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local | setMax ( local max) |
| Set the max rotation limit. More...
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virtual bool | createConstraints () override |
| Create constraints for this type joint.
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local | createConstraints () |
| Create constraints for this type joint.
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PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint. More...
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PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint. More...
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local | getBodyB () |
| Get physics body b connected to this joint. More...
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PhysicsWorld * | getWorld () const |
| Get the physics world. More...
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local | getWorld () |
| Get the physics world. More...
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int | getTag () const |
| Get this joint's tag. More...
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local | getTag () |
| Get this joint's tag. More...
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void | setTag (int tag) |
| Set this joint's tag. More...
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var | setTag ( var tag) |
| Set this joint's tag. More...
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local | setTag ( local tag) |
| Set this joint's tag. More...
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bool | isEnabled () const |
| Determines if the joint is enable. More...
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local | isEnabled () |
| Determines if the joint is enable. More...
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void | setEnable (bool enable) |
| Enable/Disable the joint. More...
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local | setEnable ( local enable) |
| Enable/Disable the joint. More...
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bool | isCollisionEnabled () const |
| Determines if the collision is enable. More...
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local | isCollisionEnabled () |
| Determines if the collision is enable. More...
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void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More...
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local | setCollisionEnable ( local enable) |
| Enable/disable the collision between two bodies. More...
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void | removeFormWorld () |
| Remove the joint from the world. More...
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local | removeFormWorld () |
| Remove the joint from the world. More...
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void | setMaxForce (float force) |
| Set the max force between two bodies. More...
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local | setMaxForce ( local force) |
| Set the max force between two bodies. More...
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float | getMaxForce () const |
| Get the max force setting. More...
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