A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope. More...
Inherits PhysicsJoint.
Public Member Functions | |
Vec2 | getAnchr1 () const |
Get the anchor point on body a. More... | |
var | getAnchr1 () |
Get the anchor point on body a. More... | |
local | getAnchr1 () |
Get the anchor point on body a. More... | |
void | setAnchr1 (const Vec2 &anchr1) |
Set the anchor point on body a. More... | |
Vec2 | getAnchr2 () const |
Get the anchor point on body b. More... | |
local | getAnchr2 () |
Get the anchor point on body b. More... | |
void | setAnchr2 (const Vec2 &anchr2) |
Set the anchor point on body b. More... | |
local | setAnchr2 ( local anchr2) |
Set the anchor point on body b. More... | |
float | getMin () const |
Get the allowed min distance of the anchor points. More... | |
local | getMin () |
Get the allowed min distance of the anchor points. More... | |
void | setMin (float min) |
Set the min distance of the anchor points. More... | |
local | setMin ( local min) |
Set the min distance of the anchor points. More... | |
float | getMax () const |
Get the allowed max distance of the anchor points. More... | |
local | getMax () |
Get the allowed max distance of the anchor points. More... | |
void | setMax (float max) |
Set the max distance of the anchor points. More... | |
local | setMax ( local max) |
Set the max distance of the anchor points. More... | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
local | createConstraints () |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get physics body a connected to this joint. More... | |
PhysicsBody * | getBodyB () const |
Get physics body b connected to this joint. More... | |
local | getBodyB () |
Get physics body b connected to this joint. More... | |
PhysicsWorld * | getWorld () const |
Get the physics world. More... | |
local | getWorld () |
Get the physics world. More... | |
int | getTag () const |
Get this joint's tag. More... | |
local | getTag () |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
var | setTag ( var tag) |
Set this joint's tag. More... | |
local | setTag ( local tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. More... | |
local | isEnabled () |
Determines if the joint is enable. More... | |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
local | setEnable ( local enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
Determines if the collision is enable. More... | |
local | isCollisionEnabled () |
Determines if the collision is enable. More... | |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
local | setCollisionEnable ( local enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
local | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
local | setMaxForce ( local force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointLimit * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2) |
Create a limit joint. More... | |
local | construct ( local a, local b, local anchr1, local anchr2) |
Create a limit joint. More... | |
static PhysicsJointLimit * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float min, float max) |
Create a limit joint. More... | |
local | construct ( local a, local b, local anchr1, local anchr2, local min, local max) |
Create a limit joint. More... | |
A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope.
|
static |
Create a limit joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a limit joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a limit joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |
|
static |
Create a limit joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |
min | Define the allowed min distance of the anchor points. |
max | Define the allowed max distance of the anchor points. |
|
static |
Create a limit joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |
min | Define the allowed min distance of the anchor points. |
max | Define the allowed max distance of the anchor points. |
|
static |
Create a limit joint.
a | A is the body to connect. |
b | B is the body to connect. |
anchr1 | Anchr1 is the anchor point on body a. |
anchr2 | Anchr2 is the anchor point on body b. |
min | Define the allowed min distance of the anchor points. |
max | Define the allowed max distance of the anchor points. |
Vec2 getAnchr1 | ( | ) | const |
Get the anchor point on body a.
var getAnchr1 | ( | ) |
Get the anchor point on body a.
local getAnchr1 | ( | ) |
Get the anchor point on body a.
void setAnchr1 | ( | const Vec2 & | anchr1 | ) |
Set the anchor point on body a.
var setAnchr1 | ( | var | anchr1 | ) |
Set the anchor point on body a.
local setAnchr1 | ( | local | anchr1 | ) |
Set the anchor point on body a.
Vec2 getAnchr2 | ( | ) | const |
Get the anchor point on body b.
var getAnchr2 | ( | ) |
Get the anchor point on body b.
local getAnchr2 | ( | ) |
Get the anchor point on body b.
void setAnchr2 | ( | const Vec2 & | anchr2 | ) |
Set the anchor point on body b.
var setAnchr2 | ( | var | anchr2 | ) |
Set the anchor point on body b.
local setAnchr2 | ( | local | anchr2 | ) |
Set the anchor point on body b.
float getMin | ( | ) | const |
Get the allowed min distance of the anchor points.
var getMin | ( | ) |
Get the allowed min distance of the anchor points.
local getMin | ( | ) |
Get the allowed min distance of the anchor points.
void setMin | ( | float | min | ) |
Set the min distance of the anchor points.
var setMin | ( | var | min | ) |
Set the min distance of the anchor points.
local setMin | ( | local | min | ) |
Set the min distance of the anchor points.
float getMax | ( | ) | const |
Get the allowed max distance of the anchor points.
var getMax | ( | ) |
Get the allowed max distance of the anchor points.
local getMax | ( | ) |
Get the allowed max distance of the anchor points.
void setMax | ( | float | max | ) |
Set the max distance of the anchor points.
var setMax | ( | var | max | ) |
Set the max distance of the anchor points.
local setMax | ( | local | max | ) |
Set the max distance of the anchor points.