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PhysicsJointLimit Class Reference

A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope. More...

Inherits PhysicsJoint.

Public Member Functions

Vec2 getAnchr1 () const
 Get the anchor point on body a. More...
 
var getAnchr1 ()
 Get the anchor point on body a. More...
 
local getAnchr1 ()
 Get the anchor point on body a. More...
 
void setAnchr1 (const Vec2 &anchr1)
 Set the anchor point on body a. More...
 
Vec2 getAnchr2 () const
 Get the anchor point on body b. More...
 
local getAnchr2 ()
 Get the anchor point on body b. More...
 
void setAnchr2 (const Vec2 &anchr2)
 Set the anchor point on body b. More...
 
local setAnchr2 ( local anchr2)
 Set the anchor point on body b. More...
 
float getMin () const
 Get the allowed min distance of the anchor points. More...
 
local getMin ()
 Get the allowed min distance of the anchor points. More...
 
void setMin (float min)
 Set the min distance of the anchor points. More...
 
local setMin ( local min)
 Set the min distance of the anchor points. More...
 
float getMax () const
 Get the allowed max distance of the anchor points. More...
 
local getMax ()
 Get the allowed max distance of the anchor points. More...
 
void setMax (float max)
 Set the max distance of the anchor points. More...
 
local setMax ( local max)
 Set the max distance of the anchor points. More...
 
virtual bool createConstraints () override
 Create constraints for this type joint.
 
local createConstraints ()
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
local getBodyB ()
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
local getWorld ()
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
var setTag ( var tag)
 Set this joint's tag. More...
 
local setTag ( local tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
local isEnabled ()
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collision is enable. More...
 
local isCollisionEnabled ()
 Determines if the collision is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
local setMaxForce ( local force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointLimitconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
 Create a limit joint. More...
 
local construct ( local a, local b, local anchr1, local anchr2)
 Create a limit joint. More...
 
static PhysicsJointLimitconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float min, float max)
 Create a limit joint. More...
 
local construct ( local a, local b, local anchr1, local anchr2, local min, local max)
 Create a limit joint. More...
 

Detailed Description

A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope.

Member Function Documentation

static PhysicsJointLimit* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static

Create a limit joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  anchr1,
var  anchr2 
)
static

Create a limit joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  anchr1,
local  anchr2 
)
static

Create a limit joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
static PhysicsJointLimit* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2,
float  min,
float  max 
)
static

Create a limit joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
minDefine the allowed min distance of the anchor points.
maxDefine the allowed max distance of the anchor points.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  anchr1,
var  anchr2,
var  min,
var  max 
)
static

Create a limit joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
minDefine the allowed min distance of the anchor points.
maxDefine the allowed max distance of the anchor points.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  anchr1,
local  anchr2,
local  min,
local  max 
)
static

Create a limit joint.

Parameters
aA is the body to connect.
bB is the body to connect.
anchr1Anchr1 is the anchor point on body a.
anchr2Anchr2 is the anchor point on body b.
minDefine the allowed min distance of the anchor points.
maxDefine the allowed max distance of the anchor points.
Returns
A object pointer.
Vec2 getAnchr1 ( ) const

Get the anchor point on body a.

var getAnchr1 ( )

Get the anchor point on body a.

local getAnchr1 ( )

Get the anchor point on body a.

void setAnchr1 ( const Vec2 anchr1)

Set the anchor point on body a.

var setAnchr1 ( var  anchr1)

Set the anchor point on body a.

local setAnchr1 ( local  anchr1)

Set the anchor point on body a.

Vec2 getAnchr2 ( ) const

Get the anchor point on body b.

var getAnchr2 ( )

Get the anchor point on body b.

local getAnchr2 ( )

Get the anchor point on body b.

void setAnchr2 ( const Vec2 anchr2)

Set the anchor point on body b.

var setAnchr2 ( var  anchr2)

Set the anchor point on body b.

local setAnchr2 ( local  anchr2)

Set the anchor point on body b.

float getMin ( ) const

Get the allowed min distance of the anchor points.

var getMin ( )

Get the allowed min distance of the anchor points.

local getMin ( )

Get the allowed min distance of the anchor points.

void setMin ( float  min)

Set the min distance of the anchor points.

var setMin ( var  min)

Set the min distance of the anchor points.

local setMin ( local  min)

Set the min distance of the anchor points.

float getMax ( ) const

Get the allowed max distance of the anchor points.

var getMax ( )

Get the allowed max distance of the anchor points.

local getMax ( )

Get the allowed max distance of the anchor points.

void setMax ( float  max)

Set the max distance of the anchor points.

var setMax ( var  max)

Set the max distance of the anchor points.

local setMax ( local  max)

Set the max distance of the anchor points.


The documentation for this class was generated from the following file: