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| | ListView () |
| | Default constructor. More...
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| | new () |
| | Default constructor. More...
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| virtual | ~ListView () |
| | Default destructor. More...
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| void | setItemModel (Widget *model) |
| | Set an item model for listview. More...
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| var | setItemModel ( var model) |
| | Set an item model for listview. More...
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| local | setItemModel ( local model) |
| | Set an item model for listview. More...
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void | pushBackDefaultItem () |
| | Insert a default item(create by a cloned model) at the end of the listview.
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| void | insertDefaultItem (ssize_t index) |
| | Insert a default item(create by cloning model) into listview at a give index. More...
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| void | pushBackCustomItem (Widget *item) |
| | Insert a custom item into the end of ListView. More...
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| local | pushBackCustomItem ( local item) |
| | Insert a custom item into the end of ListView. More...
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| void | insertCustomItem (Widget *item, ssize_t index) |
| | Insert a custom widget into ListView at a given index. More...
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| var | insertCustomItem ( var item, var index) |
| | Insert a custom widget into ListView at a given index. More...
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| local | insertCustomItem ( local item, local index) |
| | Insert a custom widget into ListView at a given index. More...
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void | removeLastItem () |
| | Removes the last item of ListView.
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local | removeLastItem () |
| | Removes the last item of ListView.
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| void | removeItem (ssize_t index) |
| | Remove an item at given index. More...
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| var | removeItem ( var index) |
| | Remove an item at given index. More...
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| local | removeItem ( local index) |
| | Remove an item at given index. More...
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void | removeAllItems () |
| | Remove all items in current ListView.
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local | removeAllItems () |
| | Remove all items in current ListView.
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| Widget * | getItem (ssize_t index) const |
| | Return an item at a given index. More...
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| var | getItem ( var index) |
| | Return an item at a given index. More...
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| local | getItem ( local index) |
| | Return an item at a given index. More...
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| Vector< Widget * > & | getItems () |
| | Return all items in a ListView. More...
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| var | getItems () |
| | Return all items in a ListView. More...
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| local | getItems () |
| | Return all items in a ListView. More...
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| ssize_t | getIndex (Widget *item) const |
| | Return the index of specified widget. More...
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| var | getIndex ( var item) |
| | Return the index of specified widget. More...
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| local | getIndex ( local item) |
| | Return the index of specified widget. More...
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| void | setGravity (Gravity gravity) |
| | Set the gravity of ListView. More...
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| void | setMagneticType (MagneticType magneticType) |
| | Set magnetic type of ListView. More...
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MagneticType | getMagneticType () const |
| | Get magnetic type of ListView.
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local | getMagneticType () |
| | Get magnetic type of ListView.
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void | setMagneticAllowedOutOfBoundary (bool magneticAllowedOutOfBoundary) |
| | Set magnetic allowed out of boundary.
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var | setMagneticAllowedOutOfBoundary ( var magneticAllowedOutOfBoundary) |
| | Set magnetic allowed out of boundary.
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local | setMagneticAllowedOutOfBoundary ( local magneticAllowedOutOfBoundary) |
| | Set magnetic allowed out of boundary.
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bool | getMagneticAllowedOutOfBoundary () const |
| | Query whether the magnetic out of boundary is allowed.
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| void | setItemsMargin (float margin) |
| | Set the margin between each item in ListView. More...
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| var | setItemsMargin ( var margin) |
| | Set the margin between each item in ListView. More...
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| local | setItemsMargin ( local margin) |
| | Set the margin between each item in ListView. More...
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| float | getItemsMargin () const |
| | Query margin between each item in ListView. More...
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| var | getItemsMargin () |
| | Query margin between each item in ListView. More...
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| local | getItemsMargin () |
| | Query margin between each item in ListView. More...
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| void | setPadding (float l, float t, float r, float b) |
| | Change padding with left, top, right, and bottom padding. More...
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| var | setPadding ( var l, var t, var r, var b) |
| | Change padding with left, top, right, and bottom padding. More...
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| local | setPadding ( local l, local t, local r, local b) |
| | Change padding with left, top, right, and bottom padding. More...
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| void | setLeftPadding (float l) |
| | Change padding with left padding. More...
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| local | setLeftPadding ( local l) |
| | Change padding with left padding. More...
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| void | setTopPadding (float t) |
| | Change padding with top padding. More...
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| var | setTopPadding ( var t) |
| | Change padding with top padding. More...
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| local | setTopPadding ( local t) |
| | Change padding with top padding. More...
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| void | setRightPadding (float r) |
| | Change padding with right padding. More...
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| var | setRightPadding ( var r) |
| | Change padding with right padding. More...
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| local | setRightPadding ( local r) |
| | Change padding with right padding. More...
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| void | setBottomPadding (float b) |
| | Change padding with bottom padding. More...
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| var | setBottomPadding ( var b) |
| | Change padding with bottom padding. More...
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| local | setBottomPadding ( local b) |
| | Change padding with bottom padding. More...
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| float | getLeftPadding () const |
| | Get the left padding in ListView. More...
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| float | getTopPadding () const |
| | Get the top padding in ListView. More...
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| var | getTopPadding () |
| | Get the top padding in ListView. More...
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| local | getTopPadding () |
| | Get the top padding in ListView. More...
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| float | getRightPadding () const |
| | Get the right padding in ListView. More...
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| var | getRightPadding () |
| | Get the right padding in ListView. More...
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| local | getRightPadding () |
| | Get the right padding in ListView. More...
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| float | getBottomPadding () const |
| | Get the bottom padding in ListView. More...
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| var | getBottomPadding () |
| | Get the bottom padding in ListView. More...
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| local | getBottomPadding () |
| | Get the bottom padding in ListView. More...
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| void | setScrollDuration (float time) |
| | Set the time in seconds to scroll between items. More...
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| float | getScrollDuration () const |
| | Get the time in seconds to scroll between items. More...
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virtual void | requestDoLayout () override |
| | request to refresh widget layout
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var | requestDoLayout () |
| | request to refresh widget layout
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local | requestDoLayout () |
| | request to refresh widget layout
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| virtual void | addChild (Node *child) override |
| | Adds a child to the container with z-order as 0. More...
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| local | addChild ( local child) |
| | Adds a child to the container with z-order as 0. More...
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| virtual void | addChild (Node *child, int localZOrder) override |
| | Adds a child to the container with a local z-order. More...
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| virtual void | addChild (Node *child, int zOrder, int tag) override |
| | Adds a child to the container with z order and tag. More...
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| local | addChild ( local child, local zOrder, local tag) |
| | Adds a child to the container with z order and tag. More...
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| virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
| | Adds a child to the container with z order and tag. More...
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| local | addChild ( local child, local zOrder, local name) |
| | Adds a child to the container with z order and tag. More...
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| virtual void | removeAllChildren () override |
| | Removes all children from the container with a cleanup. More...
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| var | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
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| local | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
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| virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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| local | removeAllChildrenWithCleanup ( local cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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| virtual void | removeChild (Node *child, bool cleanup=true) override |
| | Removes a child from the container. More...
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| local | removeChild ( local child, local true) |
| | Removes a child from the container. More...
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| Widget * | getClosestItemToPosition (const Vec2 &targetPosition, const Vec2 &itemAnchorPoint) const |
| | Query the closest item to a specific position in inner container. More...
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| local | getClosestItemToPosition ( local targetPosition, local itemAnchorPoint) |
| | Query the closest item to a specific position in inner container. More...
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| Widget * | getClosestItemToPositionInCurrentView (const Vec2 &positionRatioInView, const Vec2 &itemAnchorPoint) const |
| | Query the closest item to a specific position in current view. More...
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| Widget * | getCenterItemInCurrentView () const |
| | Query the center item. More...
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| Widget * | getLeftmostItemInCurrentView () const |
| | Query the leftmost item in horizontal list. More...
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| var | getLeftmostItemInCurrentView () |
| | Query the leftmost item in horizontal list. More...
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| local | getLeftmostItemInCurrentView () |
| | Query the leftmost item in horizontal list. More...
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| Widget * | getRightmostItemInCurrentView () const |
| | Query the rightmost item in horizontal list. More...
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| var | getRightmostItemInCurrentView () |
| | Query the rightmost item in horizontal list. More...
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| local | getRightmostItemInCurrentView () |
| | Query the rightmost item in horizontal list. More...
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| Widget * | getTopmostItemInCurrentView () const |
| | Query the topmost item in horizontal list. More...
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| var | getTopmostItemInCurrentView () |
| | Query the topmost item in horizontal list. More...
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| local | getTopmostItemInCurrentView () |
| | Query the topmost item in horizontal list. More...
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| Widget * | getBottommostItemInCurrentView () const |
| | Query the bottommost item in horizontal list. More...
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| var | getBottommostItemInCurrentView () |
| | Query the bottommost item in horizontal list. More...
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| local | getBottommostItemInCurrentView () |
| | Query the bottommost item in horizontal list. More...
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virtual void | jumpToBottom () override |
| | Override functions.
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var | jumpToBottom () |
| | Override functions.
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local | jumpToBottom () |
| | Override functions.
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virtual void | jumpToTop () override |
| | Move inner container to top boundary of scrollview.
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var | jumpToTop () |
| | Move inner container to top boundary of scrollview.
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local | jumpToTop () |
| | Move inner container to top boundary of scrollview.
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virtual void | jumpToLeft () override |
| | Move inner container to left boundary of scrollview.
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local | jumpToLeft () |
| | Move inner container to left boundary of scrollview.
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virtual void | jumpToRight () override |
| | Move inner container to right boundary of scrollview.
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var | jumpToRight () |
| | Move inner container to right boundary of scrollview.
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local | jumpToRight () |
| | Move inner container to right boundary of scrollview.
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virtual void | jumpToTopLeft () override |
| | Move inner container to top and left boundary of scrollview.
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var | jumpToTopLeft () |
| | Move inner container to top and left boundary of scrollview.
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local | jumpToTopLeft () |
| | Move inner container to top and left boundary of scrollview.
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virtual void | jumpToTopRight () override |
| | Move inner container to top and right boundary of scrollview.
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var | jumpToTopRight () |
| | Move inner container to top and right boundary of scrollview.
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local | jumpToTopRight () |
| | Move inner container to top and right boundary of scrollview.
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virtual void | jumpToBottomLeft () override |
| | Move inner container to bottom and left boundary of scrollview.
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local | jumpToBottomLeft () |
| | Move inner container to bottom and left boundary of scrollview.
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virtual void | jumpToBottomRight () override |
| | Move inner container to bottom and right boundary of scrollview.
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var | jumpToBottomRight () |
| | Move inner container to bottom and right boundary of scrollview.
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local | jumpToBottomRight () |
| | Move inner container to bottom and right boundary of scrollview.
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| virtual void | jumpToPercentVertical (float percent) override |
| | Move inner container to vertical percent position of scrollview. More...
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| local | jumpToPercentVertical ( local percent) |
| | Move inner container to vertical percent position of scrollview. More...
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| virtual void | jumpToPercentHorizontal (float percent) override |
| | Move inner container to horizontal percent position of scrollview. More...
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| var | jumpToPercentHorizontal ( var percent) |
| | Move inner container to horizontal percent position of scrollview. More...
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| local | jumpToPercentHorizontal ( local percent) |
| | Move inner container to horizontal percent position of scrollview. More...
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| virtual void | jumpToPercentBothDirection (const Vec2 &percent) override |
| | Move inner container to both direction percent position of scrollview. More...
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| var | jumpToPercentBothDirection ( var percent) |
| | Move inner container to both direction percent position of scrollview. More...
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| local | jumpToPercentBothDirection ( local percent) |
| | Move inner container to both direction percent position of scrollview. More...
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| void | jumpToItem (ssize_t itemIndex, const Vec2 &positionRatioInView, const Vec2 &itemAnchorPoint) |
| | Jump to specific item. More...
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| void | scrollToItem (ssize_t itemIndex, const Vec2 &positionRatioInView, const Vec2 &itemAnchorPoint) |
| | Scroll to specific item. More...
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| ssize_t | getCurSelectedIndex () const |
| | Query current selected widget's index. More...
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| var | getCurSelectedIndex () |
| | Query current selected widget's index. More...
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| local | getCurSelectedIndex () |
| | Query current selected widget's index. More...
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| void | setCurSelectedIndex (int itemIndex) |
| | Set current selected widget's index and call TouchEventType::ENDED event. More...
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| void | addEventListenerListView (Ref *target, SEL_ListViewEvent selector) |
| | Add an event click callback to ListView, then one item of Listview is clicked, the callback will be called. More...
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| var | addEventListenerListView ( var target, var selector) |
| | Add an event click callback to ListView, then one item of Listview is clicked, the callback will be called. More...
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| local | addEventListenerListView ( local target, local selector) |
| | Add an event click callback to ListView, then one item of Listview is clicked, the callback will be called. More...
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| void | addEventListener (const ccListViewCallback &callback) |
| | Add an event click callback to ListView, then one item of Listview is clicked, the callback will be called. More...
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| virtual void | setDirection (Direction dir) override |
| | Changes scroll direction of scrollview. More...
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virtual std::string | getDescription () const override |
| | Return the "class name" of widget.
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local | getDescription () |
| | Return the "class name" of widget.
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| void | requestRefreshView () |
| | Refresh view and layout of ListView manually. More...
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| var | requestRefreshView () |
| | Refresh view and layout of ListView manually. More...
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| local | requestRefreshView () |
| | Refresh view and layout of ListView manually. More...
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| void | refreshView () |
| | Refresh content view of ListView. More...
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| | ScrollView () |
| | Default constructor. More...
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| | ctor () |
| | Default constructor. More...
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| | new () |
| | Default constructor. More...
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| virtual | ~ScrollView () |
| | Default destructor. More...
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| Direction | getDirection () const |
| | Query scroll direction of scrollview. More...
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| Layout * | getInnerContainer () const |
| | Get inner container of scrollview. More...
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virtual void | stopScroll () |
| | Immediately stops inner container scroll (auto scrolling is not affected).
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virtual void | stopAutoScroll () |
| | Immediately stops inner container scroll initiated by any of the "scrollTo*" member functions.
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var | stopAutoScroll () |
| | Immediately stops inner container scroll initiated by any of the "scrollTo*" member functions.
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local | stopAutoScroll () |
| | Immediately stops inner container scroll initiated by any of the "scrollTo*" member functions.
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virtual void | stopOverallScroll () |
| | Immediately stops inner container scroll if any.
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local | stopOverallScroll () |
| | Immediately stops inner container scroll if any.
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| virtual void | scrollToBottom (float timeInSec, bool attenuated) |
| | Scroll inner container to bottom boundary of scrollview. More...
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| var | scrollToBottom ( var timeInSec, var attenuated) |
| | Scroll inner container to bottom boundary of scrollview. More...
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| local | scrollToBottom ( local timeInSec, local attenuated) |
| | Scroll inner container to bottom boundary of scrollview. More...
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| virtual void | scrollToTop (float timeInSec, bool attenuated) |
| | Scroll inner container to top boundary of scrollview. More...
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| virtual void | scrollToLeft (float timeInSec, bool attenuated) |
| | Scroll inner container to left boundary of scrollview. More...
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| virtual void | scrollToRight (float timeInSec, bool attenuated) |
| | Scroll inner container to right boundary of scrollview. More...
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| var | scrollToRight ( var timeInSec, var attenuated) |
| | Scroll inner container to right boundary of scrollview. More...
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| local | scrollToRight ( local timeInSec, local attenuated) |
| | Scroll inner container to right boundary of scrollview. More...
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| virtual void | scrollToTopLeft (float timeInSec, bool attenuated) |
| | Scroll inner container to top and left boundary of scrollview. More...
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| var | scrollToTopLeft ( var timeInSec, var attenuated) |
| | Scroll inner container to top and left boundary of scrollview. More...
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| local | scrollToTopLeft ( local timeInSec, local attenuated) |
| | Scroll inner container to top and left boundary of scrollview. More...
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| virtual void | scrollToTopRight (float timeInSec, bool attenuated) |
| | Scroll inner container to top and right boundary of scrollview. More...
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| var | scrollToTopRight ( var timeInSec, var attenuated) |
| | Scroll inner container to top and right boundary of scrollview. More...
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| local | scrollToTopRight ( local timeInSec, local attenuated) |
| | Scroll inner container to top and right boundary of scrollview. More...
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| virtual void | scrollToBottomLeft (float timeInSec, bool attenuated) |
| | Scroll inner container to bottom and left boundary of scrollview. More...
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| var | scrollToBottomLeft ( var timeInSec, var attenuated) |
| | Scroll inner container to bottom and left boundary of scrollview. More...
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| local | scrollToBottomLeft ( local timeInSec, local attenuated) |
| | Scroll inner container to bottom and left boundary of scrollview. More...
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| virtual void | scrollToBottomRight (float timeInSec, bool attenuated) |
| | Scroll inner container to bottom and right boundary of scrollview. More...
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| virtual void | scrollToPercentVertical (float percent, float timeInSec, bool attenuated) |
| | Scroll inner container to vertical percent position of scrollview. More...
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| local | scrollToPercentVertical ( local percent, local timeInSec, local attenuated) |
| | Scroll inner container to vertical percent position of scrollview. More...
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| virtual void | scrollToPercentHorizontal (float percent, float timeInSec, bool attenuated) |
| | Scroll inner container to horizontal percent position of scrollview. More...
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| virtual void | scrollToPercentBothDirection (const Vec2 &percent, float timeInSec, bool attenuated) |
| | Scroll inner container to both direction percent position of scrollview. More...
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| float | getScrolledPercentVertical () const |
| float | getScrolledPercentHorizontal () const |
| Vec2 | getScrolledPercentBothDirection () const |
| void | setInnerContainerSize (const Size &size) |
| | Change inner container size of scrollview. More...
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| const Size & | getInnerContainerSize () const |
| | Get inner container size of scrollview. More...
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| var | getInnerContainerSize () |
| | Get inner container size of scrollview. More...
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| local | getInnerContainerSize () |
| | Get inner container size of scrollview. More...
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| void | setInnerContainerPosition (const Vec2 &pos) |
| | Set inner container position. More...
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| var | setInnerContainerPosition ( var pos) |
| | Set inner container position. More...
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| local | setInnerContainerPosition ( local pos) |
| | Set inner container position. More...
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| const Vec2 & | getInnerContainerPosition () const |
| | Get inner container position. More...
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| void | addEventListenerScrollView (Ref *target, SEL_ScrollViewEvent selector) |
| | Add callback function which will be called when scrollview event triggered. More...
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| var | addEventListenerScrollView ( var target, var selector) |
| | Add callback function which will be called when scrollview event triggered. More...
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| local | addEventListenerScrollView ( local target, local selector) |
| | Add callback function which will be called when scrollview event triggered. More...
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| virtual Vector< Node * > & | getChildren () override |
| | Returns the array of the node's children. More...
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| local | getChildren () |
| | Returns the array of the node's children. More...
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| virtual ssize_t | getChildrenCount () const override |
| | Returns the amount of children. More...
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| local | getChildrenCount () |
| | Returns the amount of children. More...
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| virtual Node * | getChildByTag (int tag) const override |
| | Gets a child from the container with its tag. More...
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| var | getChildByTag ( var tag) |
| | Gets a child from the container with its tag. More...
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| local | getChildByTag ( local tag) |
| | Gets a child from the container with its tag. More...
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| virtual Node * | getChildByName (const std::string &name) const override |
| | Gets a child from the container with its name. More...
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| var | getChildByName ( var name) |
| | Gets a child from the container with its name. More...
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| local | getChildByName ( local name) |
| | Gets a child from the container with its name. More...
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| virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) override |
| | A callback which will be called when touch began event is issued. More...
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| local | onTouchBegan ( local touch, local unusedEvent) |
| | A callback which will be called when touch began event is issued. More...
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| virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) override |
| | A callback which will be called when touch moved event is issued. More...
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| local | onTouchMoved ( local touch, local unusedEvent) |
| | A callback which will be called when touch moved event is issued. More...
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| virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) override |
| | A callback which will be called when touch ended event is issued. More...
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| var | onTouchEnded ( var touch, var unusedEvent) |
| | A callback which will be called when touch ended event is issued. More...
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| local | onTouchEnded ( local touch, local unusedEvent) |
| | A callback which will be called when touch ended event is issued. More...
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| virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) override |
| | A callback which will be called when touch cancelled event is issued. More...
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| local | onTouchCancelled ( local touch, local unusedEvent) |
| | A callback which will be called when touch cancelled event is issued. More...
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| virtual void | update (float dt) override |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
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| var | update ( var dt) |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
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| |
| local | update ( local dt) |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
|
| |
| void | setBounceEnabled (bool enabled) |
| | Toggle bounce enabled when scroll to the edge. More...
|
| |
| var | setBounceEnabled ( var enabled) |
| | Toggle bounce enabled when scroll to the edge. More...
|
| |
| local | setBounceEnabled ( local enabled) |
| | Toggle bounce enabled when scroll to the edge. More...
|
| |
| bool | isBounceEnabled () const |
| | Query bounce state. More...
|
| |
| var | isBounceEnabled () |
| | Query bounce state. More...
|
| |
| local | isBounceEnabled () |
| | Query bounce state. More...
|
| |
| void | setInertiaScrollEnabled (bool enabled) |
| | Toggle whether enable scroll inertia while scrolling. More...
|
| |
| var | setInertiaScrollEnabled ( var enabled) |
| | Toggle whether enable scroll inertia while scrolling. More...
|
| |
| local | setInertiaScrollEnabled ( local enabled) |
| | Toggle whether enable scroll inertia while scrolling. More...
|
| |
| bool | isInertiaScrollEnabled () const |
| | Query inertia scroll state. More...
|
| |
| void | setScrollBarEnabled (bool enabled) |
| | Toggle scroll bar enabled. More...
|
| |
| var | setScrollBarEnabled ( var enabled) |
| | Toggle scroll bar enabled. More...
|
| |
| local | setScrollBarEnabled ( local enabled) |
| | Toggle scroll bar enabled. More...
|
| |
| bool | isScrollBarEnabled () const |
| | Query scroll bar state. More...
|
| |
| void | setScrollBarPositionFromCorner (const Vec2 &positionFromCorner) |
| | Set the scroll bar positions from the left-bottom corner (horizontal) and right-top corner (vertical). More...
|
| |
| void | setScrollBarPositionFromCornerForVertical (const Vec2 &positionFromCorner) |
| | Set the vertical scroll bar position from right-top corner. More...
|
| |
| Vec2 | getScrollBarPositionFromCornerForVertical () const |
| | Get the vertical scroll bar's position from right-top corner. More...
|
| |
| void | setScrollBarPositionFromCornerForHorizontal (const Vec2 &positionFromCorner) |
| | Set the horizontal scroll bar position from left-bottom corner. More...
|
| |
| var | setScrollBarPositionFromCornerForHorizontal ( var positionFromCorner) |
| | Set the horizontal scroll bar position from left-bottom corner. More...
|
| |
| local | setScrollBarPositionFromCornerForHorizontal ( local positionFromCorner) |
| | Set the horizontal scroll bar position from left-bottom corner. More...
|
| |
| Vec2 | getScrollBarPositionFromCornerForHorizontal () const |
| | Get the horizontal scroll bar's position from right-top corner. More...
|
| |
| void | setScrollBarWidth (float width) |
| | Set the scroll bar's width. More...
|
| |
| float | getScrollBarWidth () const |
| | Get the scroll bar's width. More...
|
| |
| var | getScrollBarWidth () |
| | Get the scroll bar's width. More...
|
| |
| local | getScrollBarWidth () |
| | Get the scroll bar's width. More...
|
| |
| void | setScrollBarColor (const Color3B &color) |
| | Set the scroll bar's color. More...
|
| |
| var | setScrollBarColor ( var color) |
| | Set the scroll bar's color. More...
|
| |
| local | setScrollBarColor ( local color) |
| | Set the scroll bar's color. More...
|
| |
| const Color3B & | getScrollBarColor () const |
| | Get the scroll bar's color. More...
|
| |
| var | getScrollBarColor () |
| | Get the scroll bar's color. More...
|
| |
| local | getScrollBarColor () |
| | Get the scroll bar's color. More...
|
| |
| void | setScrollBarOpacity (GLubyte opacity) |
| | Set the scroll bar's opacity. More...
|
| |
| var | setScrollBarOpacity ( var opacity) |
| | Set the scroll bar's opacity. More...
|
| |
| local | setScrollBarOpacity ( local opacity) |
| | Set the scroll bar's opacity. More...
|
| |
| GLubyte | getScrollBarOpacity () const |
| | Get the scroll bar's opacity. More...
|
| |
| var | getScrollBarOpacity () |
| | Get the scroll bar's opacity. More...
|
| |
| local | getScrollBarOpacity () |
| | Get the scroll bar's opacity. More...
|
| |
| void | setScrollBarAutoHideEnabled (bool autoHideEnabled) |
| | Set scroll bar auto hide state. More...
|
| |
| var | setScrollBarAutoHideEnabled ( var autoHideEnabled) |
| | Set scroll bar auto hide state. More...
|
| |
| local | setScrollBarAutoHideEnabled ( local autoHideEnabled) |
| | Set scroll bar auto hide state. More...
|
| |
| bool | isScrollBarAutoHideEnabled () const |
| | Query scroll bar auto hide state. More...
|
| |
| void | setScrollBarAutoHideTime (float autoHideTime) |
| | Set scroll bar auto hide time. More...
|
| |
| var | setScrollBarAutoHideTime ( var autoHideTime) |
| | Set scroll bar auto hide time. More...
|
| |
| local | setScrollBarAutoHideTime ( local autoHideTime) |
| | Set scroll bar auto hide time. More...
|
| |
| float | getScrollBarAutoHideTime () const |
| | Get the scroll bar's auto hide time. More...
|
| |
| void | setTouchTotalTimeThreshold (float touchTotalTimeThreshold) |
| | Set the touch total time threshold. More...
|
| |
| var | setTouchTotalTimeThreshold ( var touchTotalTimeThreshold) |
| | Set the touch total time threshold. More...
|
| |
| local | setTouchTotalTimeThreshold ( local touchTotalTimeThreshold) |
| | Set the touch total time threshold. More...
|
| |
| float | getTouchTotalTimeThreshold () const |
| | Get the touch total time threshold. More...
|
| |
| var | getTouchTotalTimeThreshold () |
| | Get the touch total time threshold. More...
|
| |
| local | getTouchTotalTimeThreshold () |
| | Get the touch total time threshold. More...
|
| |
| virtual void | setLayoutType (Type type) override |
| | Set layout type for scrollview. More...
|
| |
| var | setLayoutType ( var type) |
| | Set layout type for scrollview. More...
|
| |
| local | setLayoutType ( local type) |
| | Set layout type for scrollview. More...
|
| |
| virtual Type | getLayoutType () const override |
| | Get the layout type for scrollview. More...
|
| |
| var | getLayoutType () |
| | Get the layout type for scrollview. More...
|
| |
| local | getLayoutType () |
| | Get the layout type for scrollview. More...
|
| |
| virtual void | onEnter () override |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| var | onEnter () |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| virtual void | onExit () override |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| var | onExit () |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) override |
| | When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More...
|
| |
| bool | isScrolling () const |
| bool | isAutoScrolling () const |
| | Layout () |
| | Default constructor. More...
|
| |
| | ctor () |
| | Default constructor. More...
|
| |
| | new () |
| | Default constructor. More...
|
| |
| virtual | ~Layout () |
| | Default destructor. More...
|
| |
| void | setBackGroundImage (const std::string &fileName, TextureResType texType=TextureResType::LOCAL) |
| | Sets a background image for layout. More...
|
| |
| var | setBackGroundImage ( var fileName, var LOCAL) |
| | Sets a background image for layout. More...
|
| |
| local | setBackGroundImage ( local fileName, local LOCAL) |
| | Sets a background image for layout. More...
|
| |
| void | setBackGroundImageCapInsets (const Rect &capInsets) |
| | Sets a background image capinsets for layout, it only affects the scale9 enabled background image. More...
|
| |
| var | setBackGroundImageCapInsets ( var capInsets) |
| | Sets a background image capinsets for layout, it only affects the scale9 enabled background image. More...
|
| |
| local | setBackGroundImageCapInsets ( local capInsets) |
| | Sets a background image capinsets for layout, it only affects the scale9 enabled background image. More...
|
| |
| const Rect & | getBackGroundImageCapInsets () const |
| | Query background image's capInsets size. More...
|
| |
| var | getBackGroundImageCapInsets () |
| | Query background image's capInsets size. More...
|
| |
| local | getBackGroundImageCapInsets () |
| | Query background image's capInsets size. More...
|
| |
| void | setBackGroundColorType (BackGroundColorType type) |
| | Sets Color Type for layout's background. More...
|
| |
| BackGroundColorType | getBackGroundColorType () const |
| | Query the layout's background color type. More...
|
| |
| var | getBackGroundColorType () |
| | Query the layout's background color type. More...
|
| |
| local | getBackGroundColorType () |
| | Query the layout's background color type. More...
|
| |
| void | setBackGroundImageScale9Enabled (bool enabled) |
| | Enable background image scale9 rendering. More...
|
| |
| bool | isBackGroundImageScale9Enabled () const |
| | Query background image scale9 enable status. More...
|
| |
| void | setBackGroundColor (const Color3B &color) |
| | Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLIDE. More...
|
| |
| var | setBackGroundColor ( var color) |
| | Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLIDE. More...
|
| |
| local | setBackGroundColor ( local color) |
| | Set background color for layout The color only applies to layout when it's color type is BackGroundColorType::SOLIDE. More...
|
| |
| const Color3B & | getBackGroundColor () const |
| | Query the layout's background color. More...
|
| |
| var | getBackGroundColor () |
| | Query the layout's background color. More...
|
| |
| local | getBackGroundColor () |
| | Query the layout's background color. More...
|
| |
| void | setBackGroundColor (const Color3B &startColor, const Color3B &endColor) |
| | Set start and end background color for layout. More...
|
| |
| const Color3B & | getBackGroundStartColor () const |
| | Get the gradient background start color. More...
|
| |
| var | getBackGroundStartColor () |
| | Get the gradient background start color. More...
|
| |
| local | getBackGroundStartColor () |
| | Get the gradient background start color. More...
|
| |
| const Color3B & | getBackGroundEndColor () const |
| | Get the gradient background end color. More...
|
| |
| local | getBackGroundEndColor () |
| | Get the gradient background end color. More...
|
| |
| void | setBackGroundColorOpacity (GLubyte opacity) |
| | Sets background color opacity of layout. More...
|
| |
| var | setBackGroundColorOpacity ( var opacity) |
| | Sets background color opacity of layout. More...
|
| |
| local | setBackGroundColorOpacity ( local opacity) |
| | Sets background color opacity of layout. More...
|
| |
| GLubyte | getBackGroundColorOpacity () const |
| | Get the layout's background color opacity. More...
|
| |
| var | getBackGroundColorOpacity () |
| | Get the layout's background color opacity. More...
|
| |
| local | getBackGroundColorOpacity () |
| | Get the layout's background color opacity. More...
|
| |
| void | setBackGroundColorVector (const Vec2 &vector) |
| | Sets background color vector for layout. More...
|
| |
| var | setBackGroundColorVector ( var vector) |
| | Sets background color vector for layout. More...
|
| |
| local | setBackGroundColorVector ( local vector) |
| | Sets background color vector for layout. More...
|
| |
| const Vec2 & | getBackGroundColorVector () const |
| | Get the layout's background color vector. More...
|
| |
| var | getBackGroundColorVector () |
| | Get the layout's background color vector. More...
|
| |
| local | getBackGroundColorVector () |
| | Get the layout's background color vector. More...
|
| |
| void | setBackGroundImageColor (const Color3B &color) |
| | Set layout's background image color. More...
|
| |
| var | setBackGroundImageColor ( var color) |
| | Set layout's background image color. More...
|
| |
| local | setBackGroundImageColor ( local color) |
| | Set layout's background image color. More...
|
| |
| void | setBackGroundImageOpacity (GLubyte opacity) |
| | Set opacity of background image. More...
|
| |
| var | setBackGroundImageOpacity ( var opacity) |
| | Set opacity of background image. More...
|
| |
| local | setBackGroundImageOpacity ( local opacity) |
| | Set opacity of background image. More...
|
| |
| const Color3B & | getBackGroundImageColor () const |
| | Get color of layout's background image. More...
|
| |
| var | getBackGroundImageColor () |
| | Get color of layout's background image. More...
|
| |
| local | getBackGroundImageColor () |
| | Get color of layout's background image. More...
|
| |
| GLubyte | getBackGroundImageOpacity () const |
| | Get the opacity of layout's background image. More...
|
| |
| var | getBackGroundImageOpacity () |
| | Get the opacity of layout's background image. More...
|
| |
| local | getBackGroundImageOpacity () |
| | Get the opacity of layout's background image. More...
|
| |
|
void | removeBackGroundImage () |
| | Remove the background image of layout.
|
| |
|
var | removeBackGroundImage () |
| | Remove the background image of layout.
|
| |
|
local | removeBackGroundImage () |
| | Remove the background image of layout.
|
| |
| const Size & | getBackGroundImageTextureSize () const |
| | Gets background image texture size. More...
|
| |
| var | getBackGroundImageTextureSize () |
| | Gets background image texture size. More...
|
| |
| local | getBackGroundImageTextureSize () |
| | Gets background image texture size. More...
|
| |
| virtual void | setClippingEnabled (bool enabled) |
| | Toggle layout clipping. More...
|
| |
| var | setClippingEnabled ( var enabled) |
| | Toggle layout clipping. More...
|
| |
| local | setClippingEnabled ( local enabled) |
| | Toggle layout clipping. More...
|
| |
| void | setClippingType (ClippingType type) |
| | Change the clipping type of layout. More...
|
| |
| ClippingType | getClippingType () const |
| virtual bool | isClippingEnabled () const |
| | Gets if layout is clipping enabled. More...
|
| |
| local | isClippingEnabled () |
| | Gets if layout is clipping enabled. More...
|
| |
| virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
| | Visits this node's children and draw them recursively. More...
|
| |
|
virtual void | forceDoLayout () |
| | force refresh widget layout
|
| |
|
var | forceDoLayout () |
| | force refresh widget layout
|
| |
|
local | forceDoLayout () |
| | force refresh widget layout
|
| |
| virtual void | setGlobalZOrder (float globalZOrder) override |
| | Defines the order in which the nodes are renderer. More...
|
| |
| local | setGlobalZOrder ( local globalZOrder) |
| | Defines the order in which the nodes are renderer. More...
|
| |
| void | setLoopFocus (bool loop) |
| | If a layout is loop focused which means that the focus movement will be inside the layout. More...
|
| |
| var | setLoopFocus ( var loop) |
| | If a layout is loop focused which means that the focus movement will be inside the layout. More...
|
| |
| local | setLoopFocus ( local loop) |
| | If a layout is loop focused which means that the focus movement will be inside the layout. More...
|
| |
| bool | isLoopFocus () const |
| var | isLoopFocus () |
| local | isLoopFocus () |
| void | setPassFocusToChild (bool pass) |
| bool | isPassFocusToChild () const |
| virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) override |
| | Override function. More...
|
| |
| var | setCameraMask ( var mask, var true) |
| | Override function. More...
|
| |
| local | setCameraMask ( local mask, local true) |
| | Override function. More...
|
| |
| | Widget (void) |
| | Default constructor. More...
|
| |
| | new () |
| | Default constructor. More...
|
| |
| virtual | ~Widget () |
| | Default destructor. More...
|
| |
| virtual void | setEnabled (bool enabled) |
| | Sets whether the widget is enabled. More...
|
| |
| local | setEnabled ( local enabled) |
| | Sets whether the widget is enabled. More...
|
| |
| bool | isEnabled () const |
| | Determines if the widget is enabled or not. More...
|
| |
| void | setBright (bool bright) |
| | Sets whether the widget is bright. More...
|
| |
| var | setBright ( var bright) |
| | Sets whether the widget is bright. More...
|
| |
| local | setBright ( local bright) |
| | Sets whether the widget is bright. More...
|
| |
| bool | isBright () const |
| | Determines if the widget is bright. More...
|
| |
| virtual void | setTouchEnabled (bool enabled) |
| | Sets whether the widget is touch enabled. More...
|
| |
| local | setTouchEnabled ( local enabled) |
| | Sets whether the widget is touch enabled. More...
|
| |
| void | setBrightStyle (BrightStyle style) |
| | To set the bright style of widget. More...
|
| |
| var | setBrightStyle ( var style) |
| | To set the bright style of widget. More...
|
| |
| local | setBrightStyle ( local style) |
| | To set the bright style of widget. More...
|
| |
| bool | isTouchEnabled () const |
| | Determines if the widget is touch enabled. More...
|
| |
| bool | isHighlighted () const |
| | Determines if the widget is highlighted. More...
|
| |
| var | isHighlighted () |
| | Determines if the widget is highlighted. More...
|
| |
| local | isHighlighted () |
| | Determines if the widget is highlighted. More...
|
| |
| void | setHighlighted (bool highlight) |
| | Sets whether the widget is highlighted. More...
|
| |
| float | getLeftInParent () |
| | Gets the left boundary position of this widget in parent's coordination system. More...
|
| |
| var | getLeftInParent () |
| | Gets the left boundary position of this widget in parent's coordination system. More...
|
| |
| local | getLeftInParent () |
| | Gets the left boundary position of this widget in parent's coordination system. More...
|
| |
| float | getLeftBoundary () const |
| | Gets the left boundary position of this widget in parent's coordination system. More...
|
| |
| var | getLeftBoundary () |
| | Gets the left boundary position of this widget in parent's coordination system. More...
|
| |
| local | getLeftBoundary () |
| | Gets the left boundary position of this widget in parent's coordination system. More...
|
| |
| float | getBottomInParent () |
| | Gets the bottom boundary position of this widget in parent's coordination system. More...
|
| |
| var | getBottomInParent () |
| | Gets the bottom boundary position of this widget in parent's coordination system. More...
|
| |
| local | getBottomInParent () |
| | Gets the bottom boundary position of this widget in parent's coordination system. More...
|
| |
| float | getBottomBoundary () const |
| | Gets the bottom boundary position of this widget in parent's coordination system. More...
|
| |
| var | getBottomBoundary () |
| | Gets the bottom boundary position of this widget in parent's coordination system. More...
|
| |
| local | getBottomBoundary () |
| | Gets the bottom boundary position of this widget in parent's coordination system. More...
|
| |
| float | getRightInParent () |
| | Gets the right boundary position of this widget in parent's coordination system. More...
|
| |
| var | getRightInParent () |
| | Gets the right boundary position of this widget in parent's coordination system. More...
|
| |
| local | getRightInParent () |
| | Gets the right boundary position of this widget in parent's coordination system. More...
|
| |
| float | getRightBoundary () const |
| | Gets the right boundary position of this widget in parent's coordination system. More...
|
| |
| var | getRightBoundary () |
| | Gets the right boundary position of this widget in parent's coordination system. More...
|
| |
| local | getRightBoundary () |
| | Gets the right boundary position of this widget in parent's coordination system. More...
|
| |
| float | getTopInParent () |
| | Gets the top boundary position of this widget in parent's coordination system. More...
|
| |
| var | getTopInParent () |
| | Gets the top boundary position of this widget in parent's coordination system. More...
|
| |
| local | getTopInParent () |
| | Gets the top boundary position of this widget in parent's coordination system. More...
|
| |
| float | getTopBoundary () const |
| | Gets the top boundary position of this widget in parent's coordination system. More...
|
| |
| var | getTopBoundary () |
| | Gets the top boundary position of this widget in parent's coordination system. More...
|
| |
| local | getTopBoundary () |
| | Gets the top boundary position of this widget in parent's coordination system. More...
|
| |
|
void | addTouchEventListener (Ref *target, SEL_TouchEvent selector) |
| | Sets the touch event target/selector to the widget.
|
| |
| void | addTouchEventListener (const ccWidgetTouchCallback &callback) |
| | Set a callback to touch vent listener. More...
|
| |
| void | addClickEventListener (const ccWidgetClickCallback &callback) |
| | Set a click event handler to the widget. More...
|
| |
| var | addClickEventListener ( var callback) |
| | Set a click event handler to the widget. More...
|
| |
| local | addClickEventListener ( local callback) |
| | Set a click event handler to the widget. More...
|
| |
| virtual void | addCCSEventListener (const ccWidgetEventCallback &callback) |
| | Set a event handler to the widget in order to use cocostudio editor and framework. More...
|
| |
| var | addCCSEventListener ( var callback) |
| | Set a event handler to the widget in order to use cocostudio editor and framework. More...
|
| |
| virtual void | setPosition (const Vec2 &pos) override |
| | Changes the position (x,y) of the widget in OpenGL coordinates. More...
|
| |
| void | setPositionPercent (const Vec2 &percent) |
| | Set the percent(x,y) of the widget in OpenGL coordinates. More...
|
| |
| const Vec2 & | getPositionPercent () |
| | Gets the percent (x,y) of the widget in OpenGL coordinates. More...
|
| |
| void | setPositionType (PositionType type) |
| | Changes the position type of the widget. More...
|
| |
| PositionType | getPositionType () const |
| | Gets the position type of the widget. More...
|
| |
| virtual void | setFlippedX (bool flippedX) |
| | Sets whether the widget should be flipped horizontally or not. More...
|
| |
| local | setFlippedX ( local flippedX) |
| | Sets whether the widget should be flipped horizontally or not. More...
|
| |
| virtual bool | isFlippedX () const |
| | Returns the flag which indicates whether the widget is flipped horizontally or not. More...
|
| |
| virtual void | setFlippedY (bool flippedY) |
| | Sets whether the widget should be flipped vertically or not. More...
|
| |
| var | setFlippedY ( var flippedY) |
| | Sets whether the widget should be flipped vertically or not. More...
|
| |
| local | setFlippedY ( local flippedY) |
| | Sets whether the widget should be flipped vertically or not. More...
|
| |
| virtual bool | isFlippedY () const |
| | Return the flag which indicates whether the widget is flipped vertically or not. More...
|
| |
| bool | isFlipX () |
| local | isFlipX () |
| void | setFlipX (bool flipX) |
| var | setFlipX ( var flipX) |
| local | setFlipX ( local flipX) |
| bool | isFlipY () |
| void | setFlipY (bool flipY) |
| var | setFlipY ( var flipY) |
| local | setFlipY ( local flipY) |
| virtual void | setScaleX (float scaleX) override |
| | Sets the scale (x) of the node. More...
|
| |
| var | setScaleX ( var scaleX) |
| | Sets the scale (x) of the node. More...
|
| |
| local | setScaleX ( local scaleX) |
| | Sets the scale (x) of the node. More...
|
| |
| virtual void | setScaleY (float scaleY) override |
| | Sets the scale (y) of the node. More...
|
| |
| local | setScaleY ( local scaleY) |
| | Sets the scale (y) of the node. More...
|
| |
| virtual void | setScale (float scale) override |
| | Sets the scale (x,y,z) of the node. More...
|
| |
| local | setScale ( local scale) |
| | Sets the scale (x,y,z) of the node. More...
|
| |
| virtual void | setScale (float scalex, float scaley) override |
| | Sets the scale (x,y) of the node. More...
|
| |
| local | setScale ( local scalex, local scaley) |
| | Sets the scale (x,y) of the node. More...
|
| |
| virtual float | getScaleX () const override |
| | Returns the scale factor on X axis of this node. More...
|
| |
| var | getScaleX () |
| | Returns the scale factor on X axis of this node. More...
|
| |
| local | getScaleX () |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleY () const override |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| local | getScaleY () |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual float | getScale () const override |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| local | getScale () |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| bool | clippingParentAreaContainPoint (const Vec2 &pt) |
| | Checks a point if in parent's area. More...
|
| |
| var | clippingParentAreaContainPoint ( var pt) |
| | Checks a point if in parent's area. More...
|
| |
| local | clippingParentAreaContainPoint ( local pt) |
| | Checks a point if in parent's area. More...
|
| |
| bool | isClippingParentContainsPoint (const Vec2 &pt) |
| | Checks a point if in parent's area. More...
|
| |
| const Vec2 & | getTouchStartPos () const |
| | Gets the touch began point of widget when widget is selected. More...
|
| |
| local | getTouchStartPos () |
| | Gets the touch began point of widget when widget is selected. More...
|
| |
| const Vec2 & | getTouchBeganPosition () const |
| | Gets the touch began point of widget when widget is selected. More...
|
| |
| var | getTouchBeganPosition () |
| | Gets the touch began point of widget when widget is selected. More...
|
| |
| local | getTouchBeganPosition () |
| | Gets the touch began point of widget when widget is selected. More...
|
| |
| virtual void | setSize (const Size &size) |
| | Changes the size that is widget's size. More...
|
| |
| local | setSize ( local size) |
| | Changes the size that is widget's size. More...
|
| |
| virtual void | setContentSize (const Size &contentSize) override |
| | Changes the size that is widget's size. More...
|
| |
| var | setContentSize ( var contentSize) |
| | Changes the size that is widget's size. More...
|
| |
| local | setContentSize ( local contentSize) |
| | Changes the size that is widget's size. More...
|
| |
| virtual void | setSizePercent (const Vec2 &percent) |
| | Changes the percent that is widget's percent size. More...
|
| |
| local | setSizePercent ( local percent) |
| | Changes the percent that is widget's percent size. More...
|
| |
| void | setSizeType (SizeType type) |
| | Changes the size type of widget. More...
|
| |
| var | setSizeType ( var type) |
| | Changes the size type of widget. More...
|
| |
| local | setSizeType ( local type) |
| | Changes the size type of widget. More...
|
| |
| SizeType | getSizeType () const |
| | Gets the size type of widget. More...
|
| |
| var | getSizeType () |
| | Gets the size type of widget. More...
|
| |
| local | getSizeType () |
| | Gets the size type of widget. More...
|
| |
| const Size & | getSize () const |
| | Get the size of widget. More...
|
| |
| local | getSize () |
| | Get the size of widget. More...
|
| |
| const Size & | getCustomSize () const |
| | Get the user defined widget size. More...
|
| |
| var | getCustomSize () |
| | Get the user defined widget size. More...
|
| |
| local | getCustomSize () |
| | Get the user defined widget size. More...
|
| |
| virtual const Size & | getLayoutSize () |
| | Get the content size of widget. More...
|
| |
| const Vec2 & | getSizePercent () |
| | Get size percent of widget. More...
|
| |
| virtual bool | hitTest (const Vec2 &pt, const Camera *camera, Vec3 *p) const |
| | Checks a point is in widget's content space. More...
|
| |
| local | hitTest ( local pt, local camera, local p) |
| | Checks a point is in widget's content space. More...
|
| |
| void | setLayoutParameter (LayoutParameter *parameter) |
| | Sets a LayoutParameter to widget. More...
|
| |
| var | setLayoutParameter ( var parameter) |
| | Sets a LayoutParameter to widget. More...
|
| |
| local | setLayoutParameter ( local parameter) |
| | Sets a LayoutParameter to widget. More...
|
| |
| LayoutParameter * | getLayoutParameter () const override |
| | Gets LayoutParameter of widget. More...
|
| |
| var | getLayoutParameter () |
| | Gets LayoutParameter of widget. More...
|
| |
| local | getLayoutParameter () |
| | Gets LayoutParameter of widget. More...
|
| |
| LayoutParameter * | getLayoutParameter (LayoutParameter::Type type) |
| | Gets LayoutParameter of widget. More...
|
| |
| local | getLayoutParameter ( local type) |
| | Gets LayoutParameter of widget. More...
|
| |
| virtual void | ignoreContentAdaptWithSize (bool ignore) |
| | Toggle whether ignore user defined content size for widget. More...
|
| |
| bool | isIgnoreContentAdaptWithSize () const |
| | Query whether the widget ignores user defined content size or not. More...
|
| |
| Vec2 | getWorldPosition () const |
| | Gets position of widget in world space. More...
|
| |
| virtual Node * | getVirtualRenderer () |
| | Gets the inner Renderer node of widget. More...
|
| |
| virtual Size | getVirtualRendererSize () const |
| | Get the virtual renderer's size. More...
|
| |
| Widget * | clone () |
| | Create a new widget copy of the original one. More...
|
| |
| var | clone () |
| | Create a new widget copy of the original one. More...
|
| |
| local | clone () |
| | Create a new widget copy of the original one. More...
|
| |
| void | updateSizeAndPosition () |
| | Update all children's contents size and position recursively. More...
|
| |
| var | updateSizeAndPosition () |
| | Update all children's contents size and position recursively. More...
|
| |
| local | updateSizeAndPosition () |
| | Update all children's contents size and position recursively. More...
|
| |
|
void | updateSizeAndPosition (const Size &parentSize) |
| | Update all children's contents size and position recursively.
|
| |
|
var | updateSizeAndPosition ( var parentSize) |
| | Update all children's contents size and position recursively.
|
| |
|
local | updateSizeAndPosition ( local parentSize) |
| | Update all children's contents size and position recursively.
|
| |
| void | setActionTag (int tag) |
| | Set the tag of action. More...
|
| |
| int | getActionTag () const |
| | Get the action tag. More...
|
| |
| var | getActionTag () |
| | Get the action tag. More...
|
| |
| local | getActionTag () |
| | Get the action tag. More...
|
| |
| void | setPropagateTouchEvents (bool isPropagate) |
| | Allow widget touch events to propagate to its parents. More...
|
| |
| var | setPropagateTouchEvents ( var isPropagate) |
| | Allow widget touch events to propagate to its parents. More...
|
| |
| local | setPropagateTouchEvents ( local isPropagate) |
| | Allow widget touch events to propagate to its parents. More...
|
| |
| bool | isPropagateTouchEvents () const |
| | Return whether the widget is propagate touch events to its parents or not. More...
|
| |
| void | setSwallowTouches (bool swallow) |
| | Toggle widget swallow touch option. More...
|
| |
| var | setSwallowTouches ( var swallow) |
| | Toggle widget swallow touch option. More...
|
| |
| local | setSwallowTouches ( local swallow) |
| | Toggle widget swallow touch option. More...
|
| |
| bool | isSwallowTouches () const |
| | Return whether the widget is swallowing touch or not. More...
|
| |
| var | isSwallowTouches () |
| | Return whether the widget is swallowing touch or not. More...
|
| |
| local | isSwallowTouches () |
| | Return whether the widget is swallowing touch or not. More...
|
| |
| bool | isFocused () const |
| | Query whether widget is focused or not. More...
|
| |
| var | isFocused () |
| | Query whether widget is focused or not. More...
|
| |
| local | isFocused () |
| | Query whether widget is focused or not. More...
|
| |
| void | setFocused (bool focus) |
| | Toggle widget focus status. More...
|
| |
| bool | isFocusEnabled () const |
| | Query widget's focus enable state. More...
|
| |
| void | setFocusEnabled (bool enable) |
| | Allow widget to accept focus. More...
|
| |
| var | setFocusEnabled ( var enable) |
| | Allow widget to accept focus. More...
|
| |
| local | setFocusEnabled ( local enable) |
| | Allow widget to accept focus. More...
|
| |
|
void | requestFocus () |
| | when a widget calls this method, it will get focus immediately.
|
| |
| Widget * | getCurrentFocusedWidget (bool isWidget) |
| | Return a current focused widget in your UI scene. More...
|
| |
| local | getCurrentFocusedWidget ( local isWidget) |
| | Return a current focused widget in your UI scene. More...
|
| |
| void | setUnifySizeEnabled (bool enable) |
| | Toggle use unify size. More...
|
| |
| var | setUnifySizeEnabled ( var enable) |
| | Toggle use unify size. More...
|
| |
| local | setUnifySizeEnabled ( local enable) |
| | Toggle use unify size. More...
|
| |
| bool | isUnifySizeEnabled () const |
| | Query whether unify size enable state. More...
|
| |
| var | isUnifySizeEnabled () |
| | Query whether unify size enable state. More...
|
| |
| local | isUnifySizeEnabled () |
| | Query whether unify size enable state. More...
|
| |
| void | setCallbackName (const std::string &callbackName) |
| | Set callback name. More...
|
| |
| const std::string & | getCallbackName () const |
| | Query callback name. More...
|
| |
| local | getCallbackName () |
| | Query callback name. More...
|
| |
| void | setCallbackType (const std::string &callbackType) |
| | Set callback type. More...
|
| |
| var | setCallbackType ( var callbackType) |
| | Set callback type. More...
|
| |
| local | setCallbackType ( local callbackType) |
| | Set callback type. More...
|
| |
| const std::string & | getCallbackType () const |
| | Query callback type. More...
|
| |
| var | getCallbackType () |
| | Query callback type. More...
|
| |
| local | getCallbackType () |
| | Query callback type. More...
|
| |
| void | setLayoutComponentEnabled (bool enable) |
| | Toggle layout component enable. More...
|
| |
| var | setLayoutComponentEnabled ( var enable) |
| | Toggle layout component enable. More...
|
| |
| local | setLayoutComponentEnabled ( local enable) |
| | Toggle layout component enable. More...
|
| |
| bool | isLayoutComponentEnabled () const |
| | Query whether layout component is enabled or not. More...
|
| |
|
virtual void | cleanup () override |
| | Stops all running actions and schedulers.
|
| |
| virtual void | onEnterTransitionDidFinish () override |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () override |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
| | Update the displayed opacity of node with it's parent opacity;. More...
|
| |
| var | updateDisplayedOpacity ( var parentOpacity) |
| | Update the displayed opacity of node with it's parent opacity;. More...
|
| |
| local | updateDisplayedOpacity ( local parentOpacity) |
| | Update the displayed opacity of node with it's parent opacity;. More...
|
| |
| virtual void | updateDisplayedColor (const Color3B &parentColor) override |
| | Update node's displayed color with its parent color. More...
|
| |
| local | updateDisplayedColor ( local parentColor) |
| | Update node's displayed color with its parent color. More...
|
| |
| virtual void | addProtectedChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| local | addProtectedChild ( local child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addProtectedChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| local | addProtectedChild ( local child, local localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| var | addProtectedChild ( var child, var localZOrder, var tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| local | addProtectedChild ( local child, local localZOrder, local tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual Node * | getProtectedChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
|
| |
| var | getProtectedChildByTag ( var tag) |
| | Gets a child from the container with its tag. More...
|
| |
| local | getProtectedChildByTag ( local tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
|
| |
| local | removeProtectedChild ( local child, local true) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| var | removeProtectedChildByTag ( var tag, var true) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeProtectedChildByTag ( local tag, local true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllProtectedChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| local | removeAllProtectedChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| var | removeAllChildren ( var cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| local | removeAllChildren ( local cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderProtectedChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| var | reorderProtectedChild ( var child, var localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| local | reorderProtectedChild ( local child, local localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllProtectedChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual bool | isRunning () const |
| | Returns whether or not the node is "running". More...
|
| |
| var | isRunning () |
| | Returns whether or not the node is "running". More...
|
| |
| local | isRunning () |
| | Returns whether or not the node is "running". More...
|
| |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
|
| |
| virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
| | Override this method to draw your own node. More...
|
| |
| virtual Scene * | getScene () const |
| | Returns the Scene that contains the Node. More...
|
| |
| local | getScene () |
| | Returns the Scene that contains the Node. More...
|
| |
| virtual Rect | getBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
| |
| virtual Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| | Set event dispatcher for scene. More...
|
| |
| var | setEventDispatcher ( var dispatcher) |
| | Set event dispatcher for scene. More...
|
| |
| local | setEventDispatcher ( local dispatcher) |
| | Set event dispatcher for scene. More...
|
| |
| virtual EventDispatcher * | getEventDispatcher () const |
| | Get the event dispatcher of scene. More...
|
| |
| local | getEventDispatcher () |
| | Get the event dispatcher of scene. More...
|
| |
| virtual GLubyte | getOpacity () const |
| | Return the node's opacity. More...
|
| |
| local | getOpacity () |
| | Return the node's opacity. More...
|
| |
| virtual GLubyte | getDisplayedOpacity () const |
| | Return the node's display opacity. More...
|
| |
| local | getDisplayedOpacity () |
| | Return the node's display opacity. More...
|
| |
| virtual void | setOpacity (GLubyte opacity) |
| | Change node opacity. More...
|
| |
| virtual bool | isCascadeOpacityEnabled () const |
| | Whether cascadeOpacity is enabled or not. More...
|
| |
| var | isCascadeOpacityEnabled () |
| | Whether cascadeOpacity is enabled or not. More...
|
| |
| local | isCascadeOpacityEnabled () |
| | Whether cascadeOpacity is enabled or not. More...
|
| |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| | Change node's cascadeOpacity property. More...
|
| |
| local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
| | Change node's cascadeOpacity property. More...
|
| |
| virtual const Color3B & | getColor () const |
| | Query node's color value. More...
|
| |
| local | getColor () |
| | Query node's color value. More...
|
| |
| virtual const Color3B & | getDisplayedColor () const |
| | Query node's displayed color. More...
|
| |
| local | getDisplayedColor () |
| | Query node's displayed color. More...
|
| |
| virtual void | setColor (const Color3B &color) |
| | Change the color of node. More...
|
| |
| var | setColor ( var color) |
| | Change the color of node. More...
|
| |
| local | setColor ( local color) |
| | Change the color of node. More...
|
| |
| virtual bool | isCascadeColorEnabled () const |
| | Query whether cascadeColor is enabled or not. More...
|
| |
| var | isCascadeColorEnabled () |
| | Query whether cascadeColor is enabled or not. More...
|
| |
| local | isCascadeColorEnabled () |
| | Query whether cascadeColor is enabled or not. More...
|
| |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| | If you want node's color affect the children node's color, then set it to true. More...
|
| |
| virtual void | setOpacityModifyRGB (bool value) |
| | If you want the opacity affect the color property, then set to true. More...
|
| |
| local | setOpacityModifyRGB ( local value) |
| | If you want the opacity affect the color property, then set to true. More...
|
| |
| virtual bool | isOpacityModifyRGB () const |
| | If node opacity will modify the RGB color value, then you should override this method and return true. More...
|
| |
| void | setOnEnterCallback (const std::function< void()> &callback) |
| | Set the callback of event onEnter. More...
|
| |
| const std::function< void()> & | getOnEnterCallback () const |
| | Get the callback of event onEnter. More...
|
| |
| void | setOnExitCallback (const std::function< void()> &callback) |
| | Set the callback of event onExit. More...
|
| |
| var | setOnExitCallback ( var callback) |
| | Set the callback of event onExit. More...
|
| |
| local | setOnExitCallback ( local callback) |
| | Set the callback of event onExit. More...
|
| |
| const std::function< void()> & | getOnExitCallback () const |
| | Get the callback of event onExit. More...
|
| |
| local | getOnExitCallback () |
| | Get the callback of event onExit. More...
|
| |
| void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| | Set the callback of event EnterTransitionDidFinish. More...
|
| |
| var | setonEnterTransitionDidFinishCallback ( var callback) |
| | Set the callback of event EnterTransitionDidFinish. More...
|
| |
| local | setonEnterTransitionDidFinishCallback ( local callback) |
| | Set the callback of event EnterTransitionDidFinish. More...
|
| |
| const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
| | Get the callback of event EnterTransitionDidFinish. More...
|
| |
| void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
| | Set the callback of event ExitTransitionDidStart. More...
|
| |
| var | setonExitTransitionDidStartCallback ( var callback) |
| | Set the callback of event ExitTransitionDidStart. More...
|
| |
| local | setonExitTransitionDidStartCallback ( local callback) |
| | Set the callback of event ExitTransitionDidStart. More...
|
| |
| const std::function< void()> & | getonExitTransitionDidStartCallback () const |
| | Get the callback of event ExitTransitionDidStart. More...
|
| |
|
unsigned short | getCameraMask () const |
| | get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
|
| |
| virtual void | setLocalZOrder (std::int32_t localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
|
| |
|
virtual void | setZOrder (std::int32_t localZOrder) |
|
virtual void | _setLocalZOrder (std::int32_t z) |
|
local | _setLocalZOrder ( local z) |
| void | updateOrderOfArrival () |
| | !!! ONLY FOR INTERNAL USE Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| virtual std::int32_t | getLocalZOrder () const |
| | Gets the local Z order of this node. More...
|
| |
|
virtual std::int32_t | getZOrder () const |
|
var | getZOrder () |
|
local | getZOrder () |
| virtual float | getGlobalZOrder () const |
| | Returns the Node's Global Z Order. More...
|
| |
| var | getGlobalZOrder () |
| | Returns the Node's Global Z Order. More...
|
| |
| local | getGlobalZOrder () |
| | Returns the Node's Global Z Order. More...
|
| |
| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| local | setScaleZ ( local scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node. More...
|
| |
| virtual void | setPositionNormalized (const Vec2 &position) |
| | Sets the position (x,y) using values between 0 and 1. More...
|
| |
|
virtual void | setNormalizedPosition (const Vec2 &position) |
|
local | setNormalizedPosition ( local position) |
| virtual const Vec2 & | getPosition () const |
| | Gets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| local | getPosition () |
| | Gets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual const Vec2 & | getPositionNormalized () const |
| | Returns the normalized position. More...
|
| |
|
virtual const Vec2 & | getNormalizedPosition () const |
| virtual void | setPosition (float x, float y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| local | setPosition ( local x, local y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| var | setPositionX ( var x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| local | setPositionX ( local x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) const |
| | Gets the x coordinate of the node in its parent's coordinate system. More...
|
| |
| virtual void | setPositionY (float y) |
| | Sets the y coordinate of the node in its parent's coordinate system. More...
|
| |
| local | setPositionY ( local y) |
| | Sets the y coordinate of the node in its parent's coordinate system. More...
|
| |
| virtual float | getPositionY (void) const |
| | Gets the y coordinate of the node in its parent's coordinate system. More...
|
| |
| var | getPositionY () |
| | Gets the y coordinate of the node in its parent's coordinate system. More...
|
| |
| local | getPositionY () |
| | Gets the y coordinate of the node in its parent's coordinate system. More...
|
| |
| virtual void | setPosition3D (const Vec3 &position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
| |
| local | setPosition3D ( local position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
| |
| virtual Vec3 | getPosition3D () const |
| | Returns the position (X,Y,Z) in its parent's coordinate system. More...
|
| |
| local | getPosition3D () |
| | Returns the position (X,Y,Z) in its parent's coordinate system. More...
|
| |
| virtual void | setPositionZ (float positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
| var | setVertexZ ( var positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
| local | setPositionZ ( local positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
|
virtual void | setVertexZ (float vertexZ) |
|
var | setVertexZ ( var vertexZ) |
|
local | setVertexZ ( local vertexZ) |
| virtual float | getPositionZ () const |
| | Gets position Z coordinate of this node. More...
|
| |
|
virtual float | getVertexZ () const |
| virtual void | setSkewX (float skewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| local | setSkewX ( local skewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| local | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| local | setSkewY ( local skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| local | setAnchorPoint ( local anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| virtual const Vec2 & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
|
| |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| local | setVisible ( local visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
|
| |
| virtual void | setRotation (float rotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| local | setRotation ( local rotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotation3D (const Vec3 &rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| local | setRotation3D ( local rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual Vec3 | getRotation3D () const |
| | Returns the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual void | setRotationQuat (const Quaternion &quat) |
| | Set rotation by quaternion. More...
|
| |
| virtual Quaternion | getRotationQuat () const |
| | Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
|
| |
| local | getRotationQuat () |
| | Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
|
| |
| virtual void | setRotationSkewX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
|
virtual void | setRotationX (float rotationX) |
|
local | setRotationX ( local rotationX) |
| virtual float | getRotationSkewX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
|
virtual float | getRotationX () const |
|
var | getRotationX () |
|
local | getRotationX () |
| virtual void | setRotationSkewY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | setRotationSkewY ( local rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
|
virtual void | setRotationY (float rotationY) |
|
var | setRotationY ( var rotationY) |
|
local | setRotationY ( local rotationY) |
| virtual float | getRotationSkewY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | getRotationSkewY () |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
|
virtual float | getRotationY () const |
| void | setGLServerState (int) |
| var | setGLServerState ( var int) |
| int | getGLServerState () const |
| virtual void | setIgnoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| local | setIgnoreAnchorPointForPosition ( local ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
|
virtual void | ignoreAnchorPointForPosition (bool ignore) |
|
local | ignoreAnchorPointForPosition ( local ignore) |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| virtual const std::string & | getName () const |
| | Returns a string that is used to identify the node. More...
|
| |
| local | getName () |
| | Returns a string that is used to identify the node. More...
|
| |
| virtual void | setName (const std::string &name) |
| | Changes the name that is used to identify the node easily. More...
|
| |
| local | setName ( local name) |
| | Changes the name that is used to identify the node easily. More...
|
| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
|
| |
|
virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual Ref * | getUserObject () |
| | Returns a user assigned Object. More...
|
| |
| var | getUserObject () |
| | Returns a user assigned Object. More...
|
| |
|
virtual const Ref * | getUserObject () const |
| virtual void | setUserObject (Ref *userObject) |
| | Returns a user assigned Object. More...
|
| |
| local | setUserObject ( local userObject) |
| | Returns a user assigned Object. More...
|
| |
| GLProgram * | getGLProgram () const |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
| var | getGLProgram () |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
| local | getGLProgram () |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
|
GLProgram * | getShaderProgram () const |
|
var | getShaderProgram () |
|
local | getShaderProgram () |
| virtual void | setGLProgram (GLProgram *glprogram) |
| | Sets the shader program for this node. More...
|
| |
| local | setGLProgram ( local glprogram) |
| | Sets the shader program for this node. More...
|
| |
|
void | setShaderProgram (GLProgram *glprogram) |
|
var | setShaderProgram ( var glprogram) |
|
local | setShaderProgram ( local glprogram) |
| GLProgramState * | getGLProgramState () const |
| | Return the GLProgramState currently used for this node. More...
|
| |
| var | getGLProgramState () |
| | Return the GLProgramState currently used for this node. More...
|
| |
| local | getGLProgramState () |
| | Return the GLProgramState currently used for this node. More...
|
| |
| virtual void | setGLProgramState (GLProgramState *glProgramState) |
| | Set the GLProgramState for this node. More...
|
| |
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| var | setActionManager ( var actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| local | setActionManager ( local actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| local | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
|
virtual const ActionManager * | getActionManager () const |
| virtual Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| local | runAction ( local action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
|
void | stopAllActions () |
| | Stops and removes all actions from the running action list .
|
| |
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| var | stopAction ( var action) |
| | Stops and removes an action from the running action list. More...
|
| |
| local | stopAction ( local action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| void | stopAllActionsByTag (int tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| var | stopAllActionsByTag ( var tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| local | stopAllActionsByTag ( local tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| void | stopActionsByFlags (unsigned int flags) |
| | Removes all actions from the running action list by its flags. More...
|
| |
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More...
|
| |
| local | getNumberOfRunningActionsByTag ( local tag) |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag. More...
|
| |
| ssize_t | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual Scheduler * | getScheduler () |
| | Gets a Scheduler object. More...
|
| |
| local | getScheduler () |
| | Gets a Scheduler object. More...
|
| |
|
virtual const Scheduler * | getScheduler () const |
|
local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) const |
| | Checks whether a selector is scheduled. More...
|
| |
| bool | isScheduled (const std::string &key) const |
| | Checks whether a lambda function is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
|
| |
| var | scheduleUpdate () |
| | Schedules the "update" method. More...
|
| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| var | scheduleUpdateWithPriority ( var priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
|
void | unscheduleUpdate (void) |
|
var | unscheduleUpdate () |
|
local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| | Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
|
| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
| |
| void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| var | schedule ( var callback, var key) |
| | Schedules a lambda function. More...
|
| |
| void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unschedule (const std::string &key) |
| | Unschedules a lambda function. More...
|
| |
| void | unscheduleAllCallbacks () |
| | Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
|
| |
|
void | unscheduleAllSelectors () |
|
var | unscheduleAllSelectors () |
|
local | unscheduleAllSelectors () |
| virtual void | resume (void) |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| var | resume () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| local | resume () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | pause (void) |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| local | pause () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| void | resumeSchedulerAndActions () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| void | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| var | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| local | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
|
| |
| virtual const Mat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
|
virtual AffineTransform | getNodeToParentAffineTransform () const |
|
local | getNodeToParentAffineTransform () |
| virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| var | getNodeToParentTransform ( var ancestor) |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| local | getNodeToParentTransform ( local ancestor) |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| | Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| local | getNodeToParentAffineTransform ( local ancestor) |
| | Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| | Sets the transformation matrix manually. More...
|
| |
| var | setNodeToParentTransform ( var transform) |
| | Sets the transformation matrix manually. More...
|
| |
| local | setNodeToParentTransform ( local transform) |
| | Sets the transformation matrix manually. More...
|
| |
| virtual AffineTransform | nodeToParentTransform () const |
| virtual const Mat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| var | getParentToNodeTransform () |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| local | getParentToNodeTransform () |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
|
virtual AffineTransform | getParentToNodeAffineTransform () const |
|
local | getParentToNodeAffineTransform () |
| virtual AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual Mat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
|
| |
| var | getNodeToWorldTransform () |
| | Returns the world affine transform matrix. More...
|
| |
| local | getNodeToWorldTransform () |
| | Returns the world affine transform matrix. More...
|
| |
|
virtual AffineTransform | getNodeToWorldAffineTransform () const |
|
local | getNodeToWorldAffineTransform () |
| virtual AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual Mat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
|
| |
| var | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
|
| |
| local | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
|
| |
|
virtual AffineTransform | getWorldToNodeAffineTransform () const |
|
local | getWorldToNodeAffineTransform () |
| virtual AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| var | convertToNodeSpace ( var worldPoint) |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| local | convertToNodeSpace ( local worldPoint) |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| | Converts a Vec2 to world space coordinates. More...
|
| |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| | Converts a local Vec2 to world space coordinates.The result is in Points. More...
|
| |
| var | convertToWorldSpaceAR ( var nodePoint) |
| | Converts a local Vec2 to world space coordinates.The result is in Points. More...
|
| |
| local | convertToWorldSpaceAR ( local nodePoint) |
| | Converts a local Vec2 to world space coordinates.The result is in Points. More...
|
| |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Vec2. More...
|
| |
| local | convertTouchToNodeSpace ( local touch) |
| | convenience methods which take a Touch instead of Vec2. More...
|
| |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (const Mat4 *additionalTransform) |
| | Sets an additional transform matrix to the node. More...
|
| |
|
void | setAdditionalTransform (const Mat4 &additionalTransform) |
|
var | setAdditionalTransform ( var additionalTransform) |
|
local | setAdditionalTransform ( local additionalTransform) |
|
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
|
var | setAdditionalTransform ( var additionalTransform) |
|
local | setAdditionalTransform ( local additionalTransform) |
| Component * | getComponent (const std::string &name) |
| | Gets a component by its name. More...
|
| |
| local | getComponent ( local name) |
| | Gets a component by its name. More...
|
| |
| virtual bool | addComponent (Component *component) |
| | Adds a component. More...
|
| |
| local | addComponent ( local component) |
| | Adds a component. More...
|
| |
| virtual bool | removeComponent (const std::string &name) |
| | Removes a component by its name. More...
|
| |
| local | removeComponent ( local name) |
| | Removes a component by its name. More...
|
| |
| virtual bool | removeComponent (Component *component) |
| | Removes a component by its pointer. More...
|
| |
| local | removeComponent ( local component) |
| | Removes a component by its pointer. More...
|
| |
|
virtual void | removeAllComponents () |
| | Removes all components.
|
| |
| template<typename T > |
| T | getChildByTag (int tag) const |
| | Gets a child from the container with its tag that can be cast to Type T. More...
|
| |
| template<typename T > |
| T | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name that can be cast to Type T. More...
|
| |
| template<typename T > |
| var | getChildByName ( var name) |
| | Gets a child from the container with its name that can be cast to Type T. More...
|
| |
| template<typename T > |
| local | getChildByName ( local name) |
| | Gets a child from the container with its name that can be cast to Type T. More...
|
| |
| virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| | Search the children of the receiving node to perform processing for nodes which share a name. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| local | setParent ( local parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
|
virtual const Node * | getParent () const |
|
local | getParent () |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| local | removeFromParent ( local cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| var | removeChildByTag ( var tag, var true) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeChildByTag ( local tag, local true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | reorderChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| var | reorderChild ( var child, var localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| local | reorderChild ( local child, local localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| void | retain () |
| | Retains the ownership. More...
|
| |
| void | release () |
| | Releases the ownership immediately. More...
|
| |
| local | release () |
| | Releases the ownership immediately. More...
|
| |
| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
|
| |
| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
|
| |
| local | getReferenceCount () |
| | Returns the Ref's current reference count. More...
|
| |
| virtual | ~Ref () |
| | Destructor. More...
|
| |
|
virtual | ~LayoutParameterProtocol () |
| | Default destructor.
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