Defines a brush to clear the background of camera. More...
Inherits Ref.
Inherited by CameraBackgroundDepthBrush, and CameraBackgroundSkyBoxBrush.
Public Types | |
enum | BrushType |
Brush types. More... | |
Public Member Functions | |
virtual BrushType | getBrushType () const |
get brush type More... | |
var | getBrushType () |
get brush type More... | |
local | getBrushType () |
get brush type More... | |
virtual void | drawBackground (Camera *) |
draw the background | |
var | drawBackground () |
draw the background | |
local | drawBackground () |
draw the background | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
local | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static CameraBackgroundBrush * | createNoneBrush () |
Creates a none brush, it does nothing when clear the background. More... | |
local | createNoneBrush () |
Creates a none brush, it does nothing when clear the background. More... | |
static CameraBackgroundDepthBrush * | createDepthBrush (float depth=1.f) |
Creates a depth brush, which clears depth buffer with a given depth. More... | |
local | createDepthBrush ( local f) |
Creates a depth brush, which clears depth buffer with a given depth. More... | |
static CameraBackgroundColorBrush * | createColorBrush (const Color4F &color, float depth) |
Creates a color brush. More... | |
local | createColorBrush ( local color, local depth) |
Creates a color brush. More... | |
static CameraBackgroundSkyBoxBrush * | createSkyboxBrush (const std::string &positive_x, const std::string &negative_x, const std::string &positive_y, const std::string &negative_y, const std::string &positive_z, const std::string &negative_z) |
Creates a Skybox brush with 6 textures. More... | |
var | createSkyboxBrush ( var positive_x, var negative_x, var positive_y, var negative_y, var positive_z, var negative_z) |
Creates a Skybox brush with 6 textures. More... | |
local | createSkyboxBrush ( local positive_x, local negative_x, local positive_y, local negative_y, local positive_z, local negative_z) |
Creates a Skybox brush with 6 textures. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
Defines a brush to clear the background of camera.
There are 4 types of brush. None brush do nothing, Depth brush clear background with given depth, Color brush clear background with given color and depth, Skybox brush clear the background with a skybox. Camera uses depth brush by default.
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strong |
Brush types.
There are 4 types of brush. See CameraBackgroundDepthBrush, CameraBackgroundColorBrush, CameraBackgroundSkyBoxBrush for more information.
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inlinevirtual |
get brush type
Reimplemented in CameraBackgroundSkyBoxBrush, CameraBackgroundColorBrush, and CameraBackgroundDepthBrush.
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inlinevirtual |
get brush type
Reimplemented in CameraBackgroundSkyBoxBrush, CameraBackgroundColorBrush, and CameraBackgroundDepthBrush.
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inlinevirtual |
get brush type
Reimplemented in CameraBackgroundSkyBoxBrush, CameraBackgroundColorBrush, and CameraBackgroundDepthBrush.
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static |
Creates a none brush, it does nothing when clear the background.
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static |
Creates a none brush, it does nothing when clear the background.
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Creates a none brush, it does nothing when clear the background.
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Creates a depth brush, which clears depth buffer with a given depth.
depth | Depth used to clear depth buffer |
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Creates a depth brush, which clears depth buffer with a given depth.
depth | Depth used to clear depth buffer |
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Creates a depth brush, which clears depth buffer with a given depth.
depth | Depth used to clear depth buffer |
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static |
Creates a color brush.
color | Color of brush |
depth | Depth used to clear depth buffer |
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Creates a color brush.
color | Color of brush |
depth | Depth used to clear depth buffer |
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Creates a color brush.
color | Color of brush |
depth | Depth used to clear depth buffer |
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Creates a Skybox brush with 6 textures.
positive_x | texture for the right side of the texture cube face. |
negative_x | texture for the up side of the texture cube face. |
positive_y | texture for the top side of the texture cube face |
negative_y | texture for the bottom side of the texture cube face |
positive_z | texture for the forward side of the texture cube face. |
negative_z | texture for the rear side of the texture cube face. |
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static |
Creates a Skybox brush with 6 textures.
positive_x | texture for the right side of the texture cube face. |
negative_x | texture for the up side of the texture cube face. |
positive_y | texture for the top side of the texture cube face |
negative_y | texture for the bottom side of the texture cube face |
positive_z | texture for the forward side of the texture cube face. |
negative_z | texture for the rear side of the texture cube face. |
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static |
Creates a Skybox brush with 6 textures.
positive_x | texture for the right side of the texture cube face. |
negative_x | texture for the up side of the texture cube face. |
positive_y | texture for the top side of the texture cube face |
negative_y | texture for the bottom side of the texture cube face |
positive_z | texture for the forward side of the texture cube face. |
negative_z | texture for the rear side of the texture cube face. |