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static CameraBackgroundColorBrush * | create (const Color4F &color, float depth) |
| Create a color brush. More...
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var | create ( var color, var depth) |
| Create a color brush. More...
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local | create ( local color, local depth) |
| Create a color brush. More...
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static CameraBackgroundDepthBrush * | create (float depth) |
| Create a depth brush. More...
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var | create ( var depth) |
| Create a depth brush. More...
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local | create ( local depth) |
| Create a depth brush. More...
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static CameraBackgroundBrush * | createNoneBrush () |
| Creates a none brush, it does nothing when clear the background. More...
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local | createNoneBrush () |
| Creates a none brush, it does nothing when clear the background. More...
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static CameraBackgroundDepthBrush * | createDepthBrush (float depth=1.f) |
| Creates a depth brush, which clears depth buffer with a given depth. More...
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local | createDepthBrush ( local f) |
| Creates a depth brush, which clears depth buffer with a given depth. More...
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static CameraBackgroundColorBrush * | createColorBrush (const Color4F &color, float depth) |
| Creates a color brush. More...
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local | createColorBrush ( local color, local depth) |
| Creates a color brush. More...
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static
CameraBackgroundSkyBoxBrush * | createSkyboxBrush (const std::string &positive_x, const std::string &negative_x, const std::string &positive_y, const std::string &negative_y, const std::string &positive_z, const std::string &negative_z) |
| Creates a Skybox brush with 6 textures. More...
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var | createSkyboxBrush ( var positive_x, var negative_x, var positive_y, var negative_y, var positive_z, var negative_z) |
| Creates a Skybox brush with 6 textures. More...
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local | createSkyboxBrush ( local positive_x, local negative_x, local positive_y, local negative_y, local positive_z, local negative_z) |
| Creates a Skybox brush with 6 textures. More...
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