Cocos2d-x  v3.17
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Groups Pages
ReuseGrid Class Reference

ReuseGrid action. More...

Inherits ActionInstant.

Public Member Functions

virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
virtual ReuseGridclone () const override
 Returns a clone of action. More...
 
virtual ReuseGridreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
var reverse ()
 Returns a new action that performs the exact reverse of the action. More...
 
local reverse ()
 Returns a new action that performs the exact reverse of the action. More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 Return true if the action has finished. More...
 
var isDone ()
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
var step ( var dt)
local step ( local dt)
virtual void update (float time) override
local update ( local time)
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action has finished. More...
 
var stop ()
 Called after the action has finished. More...
 
local stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
var getTarget ()
 Return certain target. More...
 
local getTarget ()
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
var getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
local getFlags ()
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
local release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static ReuseGridcreate (int times)
 Create an action with the number of times that the current grid will be reused. More...
 
local create ( local times)
 Create an action with the number of times that the current grid will be reused. More...
 

Protected Member Functions

bool initWithTimes (int times)
 Initializes an action with the number of times that the current grid will be reused. More...
 
var initWithTimes ( var times)
 Initializes an action with the number of times that the current grid will be reused. More...
 
local initWithTimes ( local times)
 Initializes an action with the number of times that the current grid will be reused. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

ReuseGrid action.

Member Function Documentation

static ReuseGrid* create ( int  times)
static

Create an action with the number of times that the current grid will be reused.

Parameters
timesSpecify times the grid will be reused.
Returns
Return a pointer of ReuseGrid. When the creation failed, return nil.
var create ( var  times)
static

Create an action with the number of times that the current grid will be reused.

Parameters
timesSpecify times the grid will be reused.
Returns
Return a pointer of ReuseGrid. When the creation failed, return nil.
local create ( local  times)
static

Create an action with the number of times that the current grid will be reused.

Parameters
timesSpecify times the grid will be reused.
Returns
Return a pointer of ReuseGrid. When the creation failed, return nil.
virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInstant.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInstant.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInstant.

virtual ReuseGrid* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInstant.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInstant.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInstant.

virtual ReuseGrid* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInstant.

var reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInstant.

local reverse (   )
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action.

Reimplemented from ActionInstant.

bool initWithTimes ( int  times)
protected

Initializes an action with the number of times that the current grid will be reused.

Parameters
timesSpecify times the grid will be reused.
Returns
If the initialization success, return true; otherwise, return false.
var initWithTimes ( var  times)
protected

Initializes an action with the number of times that the current grid will be reused.

Parameters
timesSpecify times the grid will be reused.
Returns
If the initialization success, return true; otherwise, return false.
local initWithTimes ( local  times)
protected

Initializes an action with the number of times that the current grid will be reused.

Parameters
timesSpecify times the grid will be reused.
Returns
If the initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: