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const Vec2 & | getPosition () const |
| Get the center position of ripple effect. More...
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local | getPosition () |
| Get the center position of ripple effect. More...
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void | setPosition (const Vec2 &position) |
| Set the center position of ripple effect. More...
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float | getAmplitude () const |
| Get the amplitude of ripple effect. More...
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void | setAmplitude (float fAmplitude) |
| Set the amplitude of ripple effect. More...
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var | setAmplitude ( var fAmplitude) |
| Set the amplitude of ripple effect. More...
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local | setAmplitude ( local fAmplitude) |
| Set the amplitude of ripple effect. More...
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float | getAmplitudeRate () const |
| Get the amplitude rate of ripple effect. More...
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var | getAmplitudeRate () |
| Get the amplitude rate of ripple effect. More...
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local | getAmplitudeRate () |
| Get the amplitude rate of ripple effect. More...
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void | setAmplitudeRate (float fAmplitudeRate) |
| Set the amplitude rate of ripple effect. More...
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var | setAmplitudeRate ( var fAmplitudeRate) |
| Set the amplitude rate of ripple effect. More...
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local | setAmplitudeRate ( local fAmplitudeRate) |
| Set the amplitude rate of ripple effect. More...
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virtual Ripple3D * | clone () const override |
| Returns a clone of action. More...
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var | clone () |
| Returns a clone of action. More...
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local | clone () |
| Returns a clone of action. More...
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virtual void | update (float time) override |
| Called once per frame. More...
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local | update ( local time) |
| Called once per frame. More...
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virtual GridBase * | getGrid () override |
| Get the pointer of GridBase. More...
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var | getGrid () |
| Get the pointer of GridBase. More...
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local | getGrid () |
| Get the pointer of GridBase. More...
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Vec3 | getVertex (const Vec2 &position) const |
| Get the vertex that belongs to certain position in the grid. More...
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var | vertex ( var position) |
| Get the vertex that belongs to certain position in the grid. More...
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Vec3 | vertex (const Vec2 &position) |
Vec3 | getOriginalVertex (const Vec2 &position) const |
| Get the non-transformed vertex that belongs to certain position in the grid. More...
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Vec3 | originalVertex (const Vec2 &position) |
void | setVertex (const Vec2 &position, const Vec3 &vertex) |
| Set a new vertex to a certain position of the grid. More...
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Rect | getGridRect () const |
| Get the effect grid rect. More...
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var | getGridRect () |
| Get the effect grid rect. More...
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local | getGridRect () |
| Get the effect grid rect. More...
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virtual GridAction * | reverse () const override |
| Returns a new action that performs the exact reverse of the action. More...
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local | reverse () |
| Returns a new action that performs the exact reverse of the action. More...
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virtual void | startWithTarget (Node *target) override |
| Called before the action start. More...
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local | startWithTarget ( local target) |
| Called before the action start. More...
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float | getElapsed () |
| How many seconds had elapsed since the actions started to run. More...
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var | getElapsed () |
| How many seconds had elapsed since the actions started to run. More...
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local | getElapsed () |
| How many seconds had elapsed since the actions started to run. More...
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void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction. More...
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float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction. More...
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var | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction. More...
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local | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction. More...
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virtual bool | isDone () const override |
| Return true if the action has finished. More...
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var | isDone () |
| Return true if the action has finished. More...
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virtual void | step (float dt) override |
float | getDuration () const |
| Get duration in seconds of the action. More...
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var | getDuration () |
| Get duration in seconds of the action. More...
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local | getDuration () |
| Get duration in seconds of the action. More...
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void | setDuration (float duration) |
| Set duration in seconds of the action. More...
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local | setDuration ( local duration) |
| Set duration in seconds of the action. More...
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virtual void | stop () |
| Called after the action has finished. More...
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var | stop () |
| Called after the action has finished. More...
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local | stop () |
| Called after the action has finished. More...
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Node * | getTarget () const |
| Return certain target. More...
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var | getTarget () |
| Return certain target. More...
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local | getTarget () |
| Return certain target. More...
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void | setTarget (Node *target) |
| The action will modify the target properties. More...
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var | setTarget ( var target) |
| The action will modify the target properties. More...
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local | setTarget ( local target) |
| The action will modify the target properties. More...
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Node * | getOriginalTarget () const |
| Return a original Target. More...
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var | getOriginalTarget () |
| Return a original Target. More...
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local | getOriginalTarget () |
| Return a original Target. More...
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void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More...
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local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag () const |
| Returns a tag that is used to identify the action easily. More...
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var | getTag () |
| Returns a tag that is used to identify the action easily. More...
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void | setTag (int tag) |
| Changes the tag that is used to identify the action easily. More...
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var | setTag ( var tag) |
| Changes the tag that is used to identify the action easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the action easily. More...
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unsigned int | getFlags () const |
| Returns a flag field that is used to group the actions easily. More...
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var | getFlags () |
| Returns a flag field that is used to group the actions easily. More...
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local | getFlags () |
| Returns a flag field that is used to group the actions easily. More...
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void | setFlags (unsigned int flags) |
| Changes the flag field that is used to group the actions easily. More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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local | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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local | getReferenceCount () |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| Destructor. More...
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Ref * | copy () const |
| Returns a copy of the Ref. More...
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