For Lua, the KeypadScriptData is used to find the Lua function pointer by the nativeObject, then call the Lua function by push the actionType converted to string type into the Lua stack as the parameters when the Keypad event is triggered. More...
Public Attributes | |
EventKeyboard::KeyCode | actionType |
The specific type of EventKeyboard::KeyCode. More... | |
var | actionType |
The specific type of EventKeyboard::KeyCode. More... | |
local | actionType |
The specific type of EventKeyboard::KeyCode. More... | |
For Lua, the KeypadScriptData is used to find the Lua function pointer by the nativeObject, then call the Lua function by push the actionType converted to string type into the Lua stack as the parameters when the Keypad event is triggered.
EventKeyboard::KeyCode actionType |
The specific type of EventKeyboard::KeyCode.
var actionType |
The specific type of EventKeyboard::KeyCode.
local actionType |
The specific type of EventKeyboard::KeyCode.