The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More...
Inherits CallFuncN.
Public Member Functions | |
LuaCallFunc () | |
Default constructor. | |
virtual | ~LuaCallFunc () |
Destructor. | |
bool | initWithFunction (const std::function< void(void *self, Node *)> &func) |
Init a LuaCallFunc object by a function pointer for callback. More... | |
virtual LuaCallFunc * | clone () const override |
Returns a clone of action. More... | |
virtual void | execute () override |
Executes the callback. | |
Public Member Functions inherited from CallFunc | |
Ref * | getTargetCallback () |
Get the selector target. More... | |
local | getTargetCallback () |
Get the selector target. More... | |
void | setTargetCallback (Ref *sel) |
Set the selector target. More... | |
local | setTargetCallback ( local sel) |
Set the selector target. More... | |
virtual void | update (float time) override |
local | update ( local time) |
virtual CallFunc * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
var | reverse () |
Returns a new action that performs the exact reverse of the action. More... | |
local | reverse () |
Returns a new action that performs the exact reverse of the action. More... | |
Public Member Functions inherited from ActionInstant | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
var | isDone () |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
var | step ( var dt) |
local | step ( local dt) |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | stop () |
Called after the action has finished. More... | |
var | stop () |
Called after the action has finished. More... | |
local | stop () |
Called after the action has finished. More... | |
Node * | getTarget () const |
Return certain target. More... | |
var | getTarget () |
Return certain target. More... | |
local | getTarget () |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
var | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
local | getFlags () |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
local | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static LuaCallFunc * | create (const std::function< void(void *self, Node *)> &func) |
Create a LuaCallFunc object by a function pointer for callback. More... | |
Static Public Member Functions inherited from CallFuncN | |
static CallFuncN * | create (const std::function< void(Node *)> &func) |
Creates the action with the callback of type std::function<void()>. More... | |
local | create ( local func) |
Creates the action with the callback of type std::function<void()>. More... | |
static CallFuncN * | create (Ref *target, SEL_CallFuncN selector) |
Creates the action with the callback. More... | |
local | create ( local target, local selector) |
Creates the action with the callback. More... | |
Static Public Member Functions inherited from CallFunc | |
static CallFunc * | create (const std::function< void()> &func) |
Creates the action with the callback of type std::function<void()>. More... | |
local | create ( local func) |
Creates the action with the callback of type std::function<void()>. More... | |
static CallFunc * | create (Ref *target, SEL_CallFunc selector) |
Creates the action with the callback. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from CallFuncN | |
bool | initWithFunction (const std::function< void(Node *)> &func) |
initializes the action with the std::function<void(Node*)> | |
local | initWithFunction ( local func) |
initializes the action with the std::function<void(Node*)> | |
bool | initWithTarget (Ref *target, SEL_CallFuncN selector) |
initializes the action with the callback More... | |
local | initWithTarget ( local target, local selector) |
initializes the action with the callback More... | |
Protected Member Functions inherited from CallFunc | |
bool | initWithTarget (Ref *target) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
var | initWithTarget ( var target) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
local | initWithTarget ( local target) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
bool | initWithFunction (const std::function< void()> &func) |
initializes the action with the std::function<void()> More... | |
var | initWithFunction ( var func) |
initializes the action with the std::function<void()> More... | |
The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN.
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static |
Create a LuaCallFunc object by a function pointer for callback.
func | a function pointer for callback. |
bool initWithFunction | ( | const std::function< void(void *self, Node *)> & | func | ) |
Init a LuaCallFunc object by a function pointer for callback.
func | a function pointer for callback. |
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overridevirtual |